Arma 3
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Zulu Headless Client (ZHC)
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
283.133 KB
Apr 8, 2021 @ 4:05pm
Dec 15, 2023 @ 7:22am
11 Change Notes ( view )

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Zulu Headless Client (ZHC)

Description
ZHC is a Headless Client system created for Arma 3 that is designed to be flexible and efficient for both large and small communities. It is designed to be completely flexible with features and functionality through the use of CBA Settings and Keybinds.

Please report any issues or feature requests here[github.com].

This mod is meant to be loaded on both server&HCs and Clients(at least admin & Zeus).

Check out the Github here[github.com]
To find more information about the mod as well as how to set it up, please check the wiki: here[github.com]

Core Features
  • Complete Flexibility of Functionality Through Use of CBA Settings and Keybinds
  • Adjustable Timing
  • Expandable HC Limit
  • HC Rebalancing
  • Server and HC FPS Display
  • Message-based Debug system
  • Visual Debug System

Additional Features
  • Zeus Holding / Transfer Control
  • Emergency Offloading (HC/Zeus Disconnect Handling)
  • Unit HC Blacklisting
  • Achilles/Ares/ZEN Garrison Compatibility
  • Naked Unit Prevention/Reduction
  • Dynamic Simulation/ Caching support (Experimental )
    And More

Buy Me A Coffee[www.buymeacoffee.com]
Popular Discussions View All (1)
0
Jun 24, 2021 @ 6:55am
Feedback
TMZulu
165 Comments
Lufian Apr 9 @ 11:54am 
Thank you @R0adki11
R0adki11 Apr 9 @ 11:51am 
@Lufian my community still uses this mod to control our HCs. We have no issues with the mod.
Lufian Apr 9 @ 6:07am 
Is this still in development?
Illu Sep 8, 2024 @ 7:51am 
i guess it's the same as the dynamic sim / caching used in eden editor
Lufian Sep 4, 2024 @ 9:48pm 
We shall never know
Inferno | M.D.F Sep 4, 2024 @ 4:53pm 
how does the caching support work?
R0adki11 Sep 3, 2024 @ 9:13am 
Hi, recently we have found that our main server is no longer. Passing AI to the HCs. We have seen this error in the HC logs. Any idea?

_index = zhc_offload_HeadlessArray pushBackUnique>
20:52:24 Error position: <zhc_offload_HeadlessArray pushBackUnique>
20:52:24 Error Undefined variable in expression: zhc_offload_headlessarray
20:52:24 File t\zhc\addons\offload\fnc_initHeadless.sqf..., line 25
20:52:24 "6063.35 - TPWCAS_A3 v5.5 Mainloop started"
20:52:24 "6063.35 - TPWCAS_A3 v5.5 Active - tpwcas_mode: [3]"
20:52:29 Error in expression <HandlerId = [_sourcestr, _refreshDelay, _position] call zhc_stat_fnc_fpsMonitor;>
20:52:29 Error position: <_position] call zhc_stat_fnc_fpsMonitor;>
20:52:29 Error Undefined variable in expression: _position
20:52:29 File t\zhc\addons\stat\fnc_fpsHcHandler.sqf..., line 23
20:52:29 Error in expression <rver) exitwith {};
Lufian Sep 3, 2024 @ 7:16am 
Is there any information yet on how to setup the caching system?
Lufian Jul 13, 2024 @ 5:01am 
@Ace I am having to blacklist WK Droids, you gotta get the class names of unit or a vehicle and type it like this 'MCIS_Droid_E5','MCIS_Droid_Proto_E5'
DaDuken May 14, 2024 @ 6:41pm 
@TMZulu Hi!, Thank you for your Mod is really helpfull. On the other hand i have a liitle issue when balancing AI units accross HC´s and Local. eg: Total AI units: 350. Mod only transfers to HC´s like 40 on each HC, the rests of units remain at local. How can i balance evenly between Local and hc´s. Setup cand Cahing are options are default.
PS: I´ve read github wiki aswell and i cannot find any help. Could you kindly check this.
Thanks in advance!:steamthumbsup: