Arma 3
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Zulu Headless Client (ZHC)
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
283.133 KB
Apr 8, 2021 @ 4:05pm
Dec 15, 2023 @ 7:22am
11 Change Notes ( view )

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Zulu Headless Client (ZHC)

Description
ZHC is a Headless Client system created for Arma 3 that is designed to be flexible and efficient for both large and small communities. It is designed to be completely flexible with features and functionality through the use of CBA Settings and Keybinds.

Please report any issues or feature requests here[github.com].

This mod is meant to be loaded on both server&HCs and Clients(at least admin & Zeus).

Check out the Github here[github.com]
To find more information about the mod as well as how to set it up, please check the wiki: here[github.com]

Core Features
  • Complete Flexibility of Functionality Through Use of CBA Settings and Keybinds
  • Adjustable Timing
  • Expandable HC Limit
  • HC Rebalancing
  • Server and HC FPS Display
  • Message-based Debug system
  • Visual Debug System

Additional Features
  • Zeus Holding / Transfer Control
  • Emergency Offloading (HC/Zeus Disconnect Handling)
  • Unit HC Blacklisting
  • Achilles/Ares/ZEN Garrison Compatibility
  • Naked Unit Prevention/Reduction
  • Dynamic Simulation/ Caching support (Experimental )
    And More

Buy Me A Coffee[www.buymeacoffee.com]
Popular Discussions View All (1)
0
Jun 24, 2021 @ 6:55am
Feedback
TMZulu
170 Comments
Jan 26 @ 9:16am 
I found it's better to wait for them to transfer to HC or hold them from transferring to HC
Jan 26 @ 8:36am 
@Just1n when a unit is transferred to the HC its same to assume they typically will lose any variables or functions assigned to them.
Jan 18 @ 1:28pm 
Has anyone had issues where Renforcements do not unload when transferred to the HC?
Aug 15, 2025 @ 8:51am 
Headless clients will not connect. The mod is initialized, but all NPC's say "untransferred"
Jul 22, 2025 @ 5:47am 
Is there an way to blacklist certain units spawning via sqf to not be grabbed by the HC?
Apr 9, 2025 @ 11:54am 
Thank you @R0adki11
Apr 9, 2025 @ 11:51am 
@Lufian my community still uses this mod to control our HCs. We have no issues with the mod.
Apr 9, 2025 @ 6:07am 
Is this still in development?
Sep 8, 2024 @ 7:51am 
i guess it's the same as the dynamic sim / caching used in eden editor
Sep 4, 2024 @ 9:48pm 
We shall never know