Arma 3
Zulu Headless Client (ZHC)
166 Comments
Infallible Kitten Jul 22 @ 5:47am 
Is there an way to blacklist certain units spawning via sqf to not be grabbed by the HC?
Lufian Apr 9 @ 11:54am 
Thank you @R0adki11
R0adki11 Apr 9 @ 11:51am 
@Lufian my community still uses this mod to control our HCs. We have no issues with the mod.
Lufian Apr 9 @ 6:07am 
Is this still in development?
Illu Sep 8, 2024 @ 7:51am 
i guess it's the same as the dynamic sim / caching used in eden editor
Lufian Sep 4, 2024 @ 9:48pm 
We shall never know
Inferno | M.D.F Sep 4, 2024 @ 4:53pm 
how does the caching support work?
R0adki11 Sep 3, 2024 @ 9:13am 
Hi, recently we have found that our main server is no longer. Passing AI to the HCs. We have seen this error in the HC logs. Any idea?

_index = zhc_offload_HeadlessArray pushBackUnique>
20:52:24 Error position: <zhc_offload_HeadlessArray pushBackUnique>
20:52:24 Error Undefined variable in expression: zhc_offload_headlessarray
20:52:24 File t\zhc\addons\offload\fnc_initHeadless.sqf..., line 25
20:52:24 "6063.35 - TPWCAS_A3 v5.5 Mainloop started"
20:52:24 "6063.35 - TPWCAS_A3 v5.5 Active - tpwcas_mode: [3]"
20:52:29 Error in expression <HandlerId = [_sourcestr, _refreshDelay, _position] call zhc_stat_fnc_fpsMonitor;>
20:52:29 Error position: <_position] call zhc_stat_fnc_fpsMonitor;>
20:52:29 Error Undefined variable in expression: _position
20:52:29 File t\zhc\addons\stat\fnc_fpsHcHandler.sqf..., line 23
20:52:29 Error in expression <rver) exitwith {};
Lufian Sep 3, 2024 @ 7:16am 
Is there any information yet on how to setup the caching system?
Lufian Jul 13, 2024 @ 5:01am 
@Ace I am having to blacklist WK Droids, you gotta get the class names of unit or a vehicle and type it like this 'MCIS_Droid_E5','MCIS_Droid_Proto_E5'
DaDuken May 14, 2024 @ 6:41pm 
@TMZulu Hi!, Thank you for your Mod is really helpfull. On the other hand i have a liitle issue when balancing AI units accross HC´s and Local. eg: Total AI units: 350. Mod only transfers to HC´s like 40 on each HC, the rests of units remain at local. How can i balance evenly between Local and hc´s. Setup cand Cahing are options are default.
PS: I´ve read github wiki aswell and i cannot find any help. Could you kindly check this.
Thanks in advance!:steamthumbsup:
Ace Apr 29, 2024 @ 3:58pm 
>Unit HC Blacklisting

How do I do this? The wiki doesn't say.
Z8MB1E Apr 22, 2024 @ 7:38pm 
Is there a way to make it so that you must manually determine when to offload to an HC? I use LAMBS and prefer to only make the AI I want be HC-controlled rather than it happening automatically over time. However, I still want the option to transfer them available if possible.
Ace Mar 6, 2024 @ 7:18am 
Has anyone else had this issue? Headless clients don't seem to respect any AI changes I've made when they get transferred. For example, if I turn off AI pathing in Zeus or Eden, and the unit gets taken over by a headless client on runtime, its pathing turns back on. Not sure if it happens to just group members or group leaders as well, but it's hella annoying.
johnb43 Feb 20, 2024 @ 9:10am 
@TMZulu Sorry for using your comment section for this, but I feel it's necessary to address the comment below.
@KordoX Please report the issue on my mod's comment section. I can't fix my mod, if something is wrong with it, if I don't know about it. I don't want my mod's reputation to be falsely tarnished either, so please send as many details, as well as an RPT log either on my mod's steam workshop page or my mod's github.
KordoX Feb 9, 2024 @ 1:40pm 
ok fixed - if Server&HC load https://steamcommunity.com/sharedfiles/filedetails/?id=2387297579&searchtext=zeus+additions it dont work - dont know why but there is a problem - thx any ways :D
KordoX Feb 9, 2024 @ 12:27pm 
Yeah we looking in the log of the HC and we get a missing var from your mod "HeadlessArray" - do you have a idea?
TMZulu  [author] Feb 9, 2024 @ 7:36am 
That sounds like your configuration was broken. You would have to compare what you changed and if both missions have the proper setup of HC slots.
KordoX Feb 9, 2024 @ 6:56am 
Hey nice Mod! I got it working on the server on first run and we had 1005 Units working. But after the frist run we had multiple times the Problem: we start the mission and no ai is transferd. Also is the List on the right bottom side for all the FPS/Hc only sayen HCscalar NaN. We restarted the mission, the server still same issue. We made a brake and after it worked fine. But now it is broken again with same points. Maybe you can help? :)
Asmo Jan 28, 2024 @ 12:52am 
This is client side or server side
TMZulu  [author] Jan 20, 2024 @ 7:13am 
I would not expect much if any performance difference from adding more Zeuses. Your performance difference will always vary from one setup/use case to another like any HC system, but your benefit will still be from those HCs.
Geneticstraw193 Jan 16, 2024 @ 8:12pm 
Hey having some problems with troops moving while garrisoned under the HC influence while using this mod, Does anyone know of this problem or have seen this before?
TMZulu  [author] Jan 16, 2024 @ 6:05am 
The colors correspond with what the unit is offloaded to. That being Untransferred(yellow), Server(red), HC(green), Zeus(blue), or Local(pink). There should also be a bit of text right under the icon with the name of what it is transferred to.
Neuromousey Jan 16, 2024 @ 1:31am 
Lufian/TMZulu can you share what you know about the icons or can we have the wiki updated to reflect that? I see there's a couple colors from the workshop page showcase picture and I can't read what they're saying either. I checked the wiki and wasn't able to find any information on them.

is it normal for all ai groups to have the yellow icon? Toggling Zeus transfer control with the keybind does not seem to change anything on my end but I do see an fps difference to the HC when spawning in ai and having them move around. I assume everything is running properly but would like to understand better what the debug icons mean, thank you!
Lufian Jan 8, 2024 @ 5:00pm 
Never mind, I understand it now, great mod for HC
Strike Jan 8, 2024 @ 4:38pm 
How do I blacklist a unit from transfering?
Lufian Jan 5, 2024 @ 6:13am 
or is it the other way round, as I can't see the text as it is too small
Lufian Jan 5, 2024 @ 6:07am 
So does the yellow server icon mean on headless client and the red server icon mean on the server machine?
TMZulu  [author] Dec 17, 2023 @ 3:59pm 
That is very odd... There is nothing within ZHC that should ever delete a unit.
Aaron J. Hughes Dec 17, 2023 @ 10:20am 
Hey, I am not sure if it is a bug or not. But whenever we setup the ZHC mission, most if not all of the AI spawned in by the zeus remains untransferred. And when the zeus were to disconnect, it would simply delete all the placed down AI elements and wipe the mission he made except for the units spawned in, in EDEN editor. We've checked the configuration of both the ZHC settings and the HC, when we use Alive it works to offload, but without alive it brings the problem mentioned above.
CesurMetalci(MaxiMus) Dec 12, 2023 @ 9:30am 
the color does change to green when loaded but it does not move at the correct direction can you add me on discord or something so i can show you in more detail

discord user name = cesurmetalci (cat picture in profile )
TMZulu  [author] Dec 12, 2023 @ 9:24am 
Check in debug mode to see if the marker on the aircraft changes. It should not if the setting is taking effect. Also make sure your changing the setting for the server. Should show a check mark if it is actually using the value you set.
CesurMetalci(MaxiMus) Dec 12, 2023 @ 9:17am 
I have just tested and it still acting same as i mentioned
CesurMetalci(MaxiMus) Dec 12, 2023 @ 9:08am 
Solid copy on all will try right away
TMZulu  [author] Dec 12, 2023 @ 7:47am 
@Cesur would suggest you turn on "Blacklist all vehicles" which was just added with the new update. Otherwise you would need to add the vehicle types from the cas module to the blacklist manually. It will also give you the effect of vehicles tending to drive a bit better as they will stay on the user that spawned them.
TMZulu  [author] Dec 12, 2023 @ 7:44am 
Unfortunately, AI mods and HC systems tend to be a tricky mix
Strike Dec 12, 2023 @ 7:16am 
Is there an issue using LAMBs with this mod? AI seem to forget waypoints at the start of the mission
CesurMetalci(MaxiMus) Dec 10, 2023 @ 3:16am 
how can i use make sure the fire support system sees the ai for correct gun runs or cas
the reason i am asking is if i use this with HC does take ai in but fire support system does not
see ai resulting in CAS or gunruns to be fired in to completely different direction

what can i do about this
TMZulu  [author] Dec 9, 2023 @ 11:10am 
Pretty sure Antistasi has its own HC system. If it does, you would not want to use a different third party system. And if it doesnt, I would not know the effects on the ai units that using ZHC would do so you would likely want to test it with a different save. This info is for if you are using a dedicated server. If you are running a antistasi server in singleplayer or on your local machine, an HC system likely wont really do anything for you.
Hunerdolla Dec 9, 2023 @ 7:34am 
does this mod give me a headless client that i can then use to run on my antistasi game?
CesurMetalci(MaxiMus) Dec 4, 2023 @ 2:57pm 
Okıe Dokıe
TMZulu  [author] Dec 4, 2023 @ 9:23am 
@Cesure take a look at the verbosity in the addon options. It is set not to show that by default so someone on your end must have turned that on.
CesurMetalci(MaxiMus) Dec 4, 2023 @ 8:58am 
How can we disable the transfer messages with this mod as i put a bot in i always get the transferred group and cycle start end messages

how can we disable all of these messages
TMZulu  [author] Dec 4, 2023 @ 7:12am 
Sorry for the double release everyone, missed a testing logging item in v1.1.4. As of now, all the issues I have been made aware of since the release on v1.1.3 should be fixed.
There is a now some extra RPT logging that the system will do in order to help with debugging reported issues in the future when people provide rpts. This should not have any impact on performance as rpt logging is on its own separate thread.
TMZulu  [author] Dec 4, 2023 @ 7:09am 
@DrJaffas, that should be fixed as of v1.1.5
Rowdied Dec 1, 2023 @ 11:40am 
Some units are not transferring to the HC at start. I just get the untransferred yellow icons. Even when i release units on the HC and transfer back to HC, they still stay untransferred.
Is there a trick for all units to be transferred to the HC?
DrJaffas Nov 17, 2023 @ 6:53am 
question how do we disable the garrison dubug msg. for some reason it pops up for all clients even with debug disabled
Mumus Sep 29, 2023 @ 6:40am 
How can i blacklist a whole group of AI? I have set blacklist names, like 'nohc1','nohc2' etc. in ZHC settings.
Illu Sep 8, 2023 @ 4:44am 
AI not transferring when a zeus disconnects and then reconnects back to the server, and then spawn new AIs
SekiGamer Aug 19, 2023 @ 8:26pm 
Just a heads up, I posted an issue on GitHub about AI not transferring when a headless client disconnects from the server.