Arma 3
Zulu Headless Client (ZHC)
Showing 1-10 of 11 entries
< 1  2 >
Update: Dec 15, 2023 @ 7:22am

Patchnotes can be found here:
https://github.com/TMZulu/ZHC/releases/tag/v1.1.8

Please direct any errors or issues to the issue tracker here:
https://github.com/TMZulu/ZHC/issues

Update: Dec 13, 2023 @ 11:57am

Patchnotes can be found here:
https://github.com/TMZulu/ZHC/releases/tag/v1.1.7

Please direct any errors or issues to the issue tracker here:
https://github.com/TMZulu/ZHC/issues

Update: Dec 12, 2023 @ 6:43am

Patchnotes can be found here:
https://github.com/TMZulu/ZHC/releases/tag/v1.1.6

Please direct any errors or issues to the issue tracker here:
https://github.com/TMZulu/ZHC/issues

Update: Dec 4, 2023 @ 7:09am

Patchnotes can be found here:
https://github.com/TMZulu/ZHC/releases/tag/v1.1.5

Please direct any errors or issues to the issue tracker here:
https://github.com/TMZulu/ZHC/issues

Update: Dec 4, 2023 @ 6:54am

Patchnotes can be found here:
https://github.com/TMZulu/ZHC/releases/tag/v1.1.4

Please direct any errors or issues to the issue tracker here:
https://github.com/TMZulu/ZHC/issues

Update: Oct 17, 2023 @ 1:18pm

Patchnotes can be found here:
https://github.com/TMZulu/ZHC/releases/tag/v1.1.3

Please direct any errors or issues to the issue tracker here:
https://github.com/TMZulu/ZHC/issues

Update: Apr 29, 2022 @ 7:20am

Patchnotes can be found here:
https://github.com/TMZulu/ZHC/releases/tag/v1.1.2

Please direct any errors or issues to the issue tracker here:
https://github.com/TMZulu/ZHC/issues

Update: Apr 11, 2022 @ 8:38am

Patch notes can be found here:
https://github.com/TMZulu/ZHC/releases/tag/v1.1.1

Update: Jun 24, 2021 @ 6:47am

Official Release log can be found here: https://github.com/TMZulu/ZHC/releases/tag/v1.1.0.32

Changelog:

Added Debug GUID Whitelist
Shifted FPS map markers
Fixed Zeus Holding error with module added Zeuses
Added Dynamic Simulation Support / Caching
Added RPT Logging

Important Note:
Dynamic Simulation support is Experimental. As such, it is disabled by default. As with regular dynamic support AI that are out of range of players will no longer be simulated. This will allow for a Zeus to be able to spawn AI all over the map with minimal FPS impact. However, AI will not move unless players are in range of them so Zeus spawned QRF forces may not be able move if out of the dynamic simulation trigger range.

Please report any issues in the Issue tracker: https://github.com/TMZulu/ZHC/issues

Update: Apr 15, 2021 @ 12:10pm

Patchnotes can be found here: https://github.com/TMZulu/ZHC/releases/tag/v1.0.1.31