XCOM 2
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[WOTC] [FINAL] Unrestricted Customization Redux
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Mar 28, 2021 @ 5:55am
Jun 11, 2024 @ 7:27am
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[WOTC] [FINAL] Unrestricted Customization Redux

Description
FINAL !?
YES, you did read that correctly. As of 21st August 2024 this mod is now final.
I will not be making any more major updates, nor attempting to fix any bugs.
The latest uploaded version of this is working fine and will be the last uploaded version.
I just can't focus and continue work on this.

The reason for this is I would like to move to using Project Doll House . It was a much better project, but the last upload has some issues to iron out ...

PDH has 95% of the features of this mod integrated AND MORE (Player-set Blacklisting/Part Filter association, One Million Colours by default, individual material overrides, better integration with Iridars Appearance Manager, Unit scaling, EyeExtender and "Emissive eyes" support)

The 5% features not currently implemented are this mods Outfit Randomisation and Copy/Paste/Load options.
The PDH mod has it's own form of Load from Pool and Outfit Randomisation.

It's been a fun time, everyone. Thank you all for the support over the years!!




What is this ?
This is a copy of ToxicFrog's miraculous Original Unrestricted Customisation Mod .
Made with permission from ToxicFrog.

This version is 90% the same as the original, except I added some code by Jeb from the originals comments section. This extra piece of code allows multiple body parts with the same archetype name to exist. This code aims to cut out the original mods over-zealous "duplicate part" filter, which for some cosmetic mods would result in less options!

I also added some new MCM options to control how appearances are copied, support for some helmets/head cosmetics and SPARKS ... oh! and a text search filter :)

Features
  • Allows to set any voice for any soldier.
  • Allows to use any body parts for any gender/armour/tech-level/character-type.
  • Allows to use civilian body parts and some previously unavailable vanilla content.
  • Allows to use thighs/shins/torso deco's on any soldier.
  • Allows to use any Helmet on any armour for any tech level.
  • Outfit Randomisation with optional filter limits
  • Outfit Importation from Character Pool
  • Outfit copy/paste
  • Body Part filtering by category
  • Search/Filter by matching text
  • UI Adjusted, all options are visible at once, no more scroll to get Thighs/Shins
  • Menu re-organised to group options together for left/right arms
  • SPARK support, moved Spark Head options to be in the main body options
  • Head cosmetics support
  • MCM option to always show the 'full body' whilst customising
  • MCM option to load into the text search/filter, may stutter a little
  • MCM option to auto-set filters based on current worn armour
  • Auto copy current appearance to new armour (Global Appearance)

Explain the Appearance Settings Please
Global Appearance OFF: Progressive Update OFF:
Vanilla behaviour, each new armour is randomised on first equip, but thereafter retains armour-specific appearance

Global Appearance ON: Progressive Update OFF: (Default Setup)
Normal UC behaviour, each new armour copies the appearance of the previous armour on first equip, but thereafter retains armour-specific appearance

Global Appearance ON: Progressive Update ON:
Kexx's Desired behaviour, each new armour copies the appearance of the previous armour, always, armour-specific appearance is always updated to the current appearance

FAQ
  • How to import full character appearance from character pool ?
    This mod imports outfit appearance only (clothes + accessories + patterns + colours).
    Try a Uniform Manager mod to import whole appearances.
  • How to un-hide hidden/removed parts ?
    In the mod's MCM settings, check ShowBlacklistedOnly,
    Then find the part in the customisation menus and click Edit,
    Then un-check Hide/Remove within the part category filter menu.
  • How to change filter settings?
    In the customisation menu click Edit, and toggle the boxes.
    The parts will show up only when these filter boxes are checked.
    Having NO filters selected is the same as having ALL filters selected.
  • Where are the MCM settings ?
    In game Options menu, click on Mod Settings button then UnrestrictedCustomization
  • Can I switch from the original?
    You should be safe to switch without issues.

Known Issues
  • The first time a soldier generated from the Character Pool appears, their outfit may differ from what it was in the character pool -- re-importing should fix the issue.
  • Not to be used alongside the Original Mod. AML should class these as duplicate mods. Not really an issue, but worth mentioning.
  • Incompatible with Clean Soldier Generation, this mod prevents that one from filtering the soldier random appearance.
  • Incompatible with Clean Full Body Armours this mod makes that one cause the arms/legs to get removed when you switch armours.
  • Incompatible with Uniformity, causes issues with random armour swapping appearance.
  • Will break Appearance Store functionality of Appearance Manager, but otherwise usable together.

Mod Removal
This mod makes some rather extensive and intrusive changes to characters, appearances and cosmetics. It needs to do these things to work correctly, but, this also means that any characters created or edited whilst using the mod will only work with UCR setup!!

IF for whatever reason you want to remove this mod, your character pool will end up broken.
All units will have missing cosmetic items and in most cases units will "self-implode" if you try to edit them.
However the Character Pool Restoration Mod by E3245 can be used to return your broken Pool units to default cosmetics - thus letting you keep and restore them. Especially useful if you have a Pool full of custom backstories and named people etc.

I also highly advise a full user config reset after mod removal, see the XCom2 Wiki for details on how to do this.

Credits and Thanks
Screenshots contain a number of mod cosmetics, too many to name, but thankyou to all the cosmetics modders out there!
ToxicFrog for the original mod and permission to upload this version.
Jeb for the code in the original versions steam comments that led to me doing this version.
Iridar and Xymanek for tips and pointers on the search bar and UI.
Russian Translation provided by Aks, many thanks!
Simplified Chinese Translation provided by The Greater Good, many thanks!

The XCOM2 Modders discord and the MEME Modders discord for continued support.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
Popular Discussions View All (6)
2
Apr 28, 2023 @ 5:39pm
PINNED: Creating Unrestricted Customization Friendly Mods
RustyDios
0
Jul 1, 2023 @ 1:47pm
Updt Russian Localization
Aks
770 Comments
Stuurminator Nov 30 @ 5:56pm 
My hero units look like standard recruits, my standard recruits looks like civilians, and every randomly generated character looks like a schizophrenic. Thumbs up.
Eskimuu Nov 18 @ 4:45pm 
Not for me. Crashes the game. Had to restart a 50 hour campaign because it gave my characters invisible parts. When I tried to change the head area it crashed the game. Its good a randomizing cosmetics though.
trampek Nov 10 @ 4:47am 
hello,

some strange bug i got, when on character customize screen , left top window is cut out, can see only part of name of soldier, also it seems there should be some other stuff cos it looks like something else is cut when i try customise head or body
with this mod disabled all it back to normal
68Anno頭頂怎麼尖尖的 Nov 8 @ 11:30pm 
crash+1, it took me a lot of time to find out
Needle Nov 5 @ 5:05am 
crashes the game on macos after loading into the menu :(
Solace Oct 20 @ 4:11pm 
I’d like to start by saying I absolutely love this mod!
I do have a quick question though. I’m setting up a playthrough with different unit types, and I’d like each type to use a specific costume. However, when I start playing, some units wear the correct outfit while others have a mix of random costume parts. I’m guessing I’ve set something up wrong, but could you tell me which options I should use to make sure all my units wear the costume I’ve assigned them in the mod?
As I mentioned, some seem to work fine, but others don’t. Thanks again for the great work on this mod!
肥鸡爱吃炸鸡 Oct 7 @ 11:00pm 
可以请你加一个翻页的功能吗?由于一个部位的服饰选项过多,导致每次点开时需要加载2-3秒,这种卡顿令我烦躁。虽然可以一项一项的加入黑名单,但是这个操作同样令人崩溃。而且有时候我又想要恢复某个黑名单中的物品,又需要额外的操作。所以,拜托了英雄,能不能增加翻页功能
翻译成英文
Can you please add a pagination feature? Since there are too many clothing options for one category, it takes 2-3 seconds to load each time I open it, and this lag is really annoying to me.
Although I can add items to the blacklist one by one, this process is equally frustrating. Moreover, sometimes I want to restore certain items from the blacklist, which requires additional steps. So, please, hero, could you add a pagination feature?
RustyDios  [author] Sep 26 @ 5:53pm 
76,263 名订阅者会很乐意反对你的观点
The Real Canadian Bros. Sep 14 @ 11:28am 
Hey boss, I know you said you wouldn't be updating this mod, but it would be really awesome if you took the colouring ability from PDH and put it in here. I migrated to PDH, but the second I try to recolour anything using PDH, it crashes.
Valkerion™ Sep 6 @ 10:29am 
Any idea why updating to this mod breaks my game and causes it to crash after the splash screens when switching from the old UC mod? Using AML, unsubbing from the old UC mod then subbing this one, making sure it's all good in AML without duplicate mods.