XCOM 2
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[WOTC] [FINAL] Unrestricted Customization Redux
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Mar 28, 2021 @ 5:55am
Jun 11, 2024 @ 7:27am
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[WOTC] [FINAL] Unrestricted Customization Redux

Description
FINAL !?
YES, you did read that correctly. As of 21st August 2024 this mod is now final.
I will not be making any more updates, nor attempting to fix any bugs.
The latest uploaded version of this was working fine and will be the last uploaded version.
I just can't bring myself to continue to work on this.

The reason for this is I would like to move to using Project DollHouse , and I highly advise everyone to do the same. It is a much better project, but does still have some issues to iron out ....

Project DollHouse currently has 95% of the features of this mod integrated AND MORE (Player-set Blacklisting/Part Filter association, One Million Colours by default, individual material overrides, better integration with Iridars Appearance Manager, Unit scaling, EyeExtender and "Emissive eyes" support)

I was able to fluently and effortlessly migrate most of my entire UCR pool, literally un-ticked this in AML and ticked-on PDH. No other steps needed.

The 5% features not currently implemented are this mods Outfit Randomisation and Copy/Paste/Load options.
The PDH mod has it's own form of Load from Pool and Outfit Randomisation.

It's been a fun time, everyone. Thank you all for the support over the years!!




What is this ?
This is a copy of ToxicFrog's miraculous Original Unrestricted Customization Mod .
Made with permission from ToxicFrog.

This version is 90% the same as the original, except I added some code by Jeb from the originals comments section. This extra piece of code allows multiple body parts with the same archetype name to exist.

I also added some new MCM options to control how appearances are copied, support for some helmets/head cosmetics and SPARKS ... oh! and a text search filter :)

Features
  • Allows to set any voice for any soldier.
  • Allows to use any body parts for any gender/armour/tech-level/character-type.
  • Allows to use civilian body parts and some previously unavailable vanilla content.
  • Allows to use thighs/shins/torso decos on any soldier.
  • Allows to use any Helmet on any armour for any tech level.
  • Outfit Randomization with optional filter limits
  • Outfit Importation from Character Pool
  • Outfit copy/paste
  • Body Part filtering by category
  • Search/Filter by matching text
  • UI Adjusted, all options are visible at once, no more scroll to get Thighs/Shins
  • SPARK support, moved Spark Head options to be in the main body options
  • Head cosmetics support
  • MCM option to always show the 'full body' whilst customizing
  • MCM option to load into the text search/filter, may stutter a little
  • MCM option to auto-set filters based on current worn armour
  • Auto copy current appearance to new armour (Global Appearance)

Explain the Appearance Settings Please
Global Appearance OFF: Progressive Update OFF:
Vanilla behaviour, each new armour is randomised on first equip, but thereafter retains armour-specific appearance

Global Appearance ON: Progressive Update OFF: (Default Setup)
Normal UC behaviour, each new armour copies the appearance of the previous armour on first equip, but thereafter retains armour-specific appearance

Global Appearance ON: Progressive Update ON:
Kexx's Desired behaviour, each new armour copies the appearance of the previous armour, always, armour-specific appearance is always updated to the current appearance

FAQ
  • How to import full character appearance from character pool ?
    This mod imports outfit appearance only (clothes + accessories + patterns + colours).
    Try a Uniform Manager mod to import whole appearances.
  • How to un-hide hidden/removed parts ?
    In the mod's MCM settings, check ShowBlacklistedOnly,
    Then find the part in the customization menus and click Edit,
    Then un-check Hide/Remove within the part category filter menu.
  • How to change filter settings?
    In the customization menu click Edit, and toggle the boxes.
    The parts will show up only when these filter boxes are checked.
    Having NO filters selected is the same as having ALL filters selected.
  • Where are the MCM settings ?
    In game Options menu, click on Mod Settings button then UnrestrictedCustomization
  • Can I switch from the original?
    You should be safe to switch without issues.

Known Issues
  • The first time a soldier generated from the Character Pool appears, their outfit may differ from what it was in the character pool -- re-importing should fix the issue.
  • Not to be used alongside the Original Mod. AML should class these as duplicate mods. Not really an issue, but worth mentioning.
  • Incompatible with Clean Soldier Generation, this mod prevents that one from filtering the soldier random appearance.
  • Incompatible with Clean Full Body Armours this mod makes that one cause the arms/legs to get removed when you switch armours.
  • Incompatible with Uniformity, causes issues with random armour swapping appearance.
  • Will break Appearance Store functionality of Appearance Manager, but otherwise usable together.

Mod Removal
This mod makes some rather extensive and intrusive changes to characters, appearances and cosmetics. It needs to do these things to work correctly, but, this also means that any characters created or edited whilst using the mod will only work with UCR setup!!

IF for whatever reason you want to remove this mod, your character pool will end up broken.
All units will have missing cosmetic items and in most cases units will "self-implode" if you try to edit them.
However the Character Pool Restoration Mod by E3245 can be used to return your broken Pool units to default cosmetics - thus letting you keep and restore them. Especially useful if you have a Pool full of custom backstories and named people etc.

I also highly advise a full user config reset after mod removal, see the XCom2 Wiki for details on how to do this.

Credits and Thanks
Screenshots contain a number of mod cosmetics, too many to name, but thankyou to all the cosmetics modders out there!
ToxicFrog for the original mod and permission to upload this version.
Jeb for the code in the original versions steam comments that led to me doing this version.
Iridar and Xymanek for tips and pointers on the search bar and UI.
Russian Translation provided by Aks, many thanks!
Simplified Chinese Translation provided by The Greater Good, many thanks!

The XCOM2 Modders discord and the MEME Modders discord for continued support.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
Popular Discussions View All (6)
2
Apr 28, 2023 @ 5:39pm
PINNED: Creating Unrestricted Customization Friendly Mods
RustyDios
0
Jul 1, 2023 @ 1:47pm
Updt Russian Localization
Aks
735 Comments
Britishexplorer May 25 @ 1:08pm 
Yeah, its alot more intensive than compared to Iridar's appearance manager.

I will say this:
after the last AML mod, things did improve a bit (its 25/5/2025) it did improve a bit, both loading the game and loading armour pieces.
AML added some streamlining features to mod loading / simplified the loading system for the mods.

But in this case I don't think RustyDios can do anything to improve the loading times , I think you would need some sort of large overhaul to the selection of mods to maybe do it and that point you might as well hope for X-COM 3.

this is my advice, take it or leave it:
- set the armour pieces you wanna use to the 'common' catagory, so you quicken things for yourself (it wont fix the loading time, but it will quicken your selecting time, so the percieved duration of time overall is reduced)

- reduce the quantity of customisation mods you want to use (best but most depressing one)

- if its too slow, just swap over to appearance manager, it was quickish for me.
Soul May 18 @ 7:32am 
If you have a lot of cosmetics mods it'll freeze longer on opening some category cause of the ton of stuff its loading
And body usually have way more cosmetics than the other parts cause mods add variants and stuff
hakeem.uz May 18 @ 4:51am 
The game always freezes whenever I go to the Body section to customize.
RustyDios  [author] May 12 @ 8:45am 
hmm, tattoo left, right and colour should all be there? .. do note the menu order is changed
GBL1407 May 12 @ 3:42am 
Does anyone know why the tatto slot is not showing up? And how to fix it?
TruNero Apr 22 @ 3:28pm 
I take it the invisible body part break some part of coding or the ability to filter text?
Although, I had the invisible body parts with UCR for a while with no issues until I enabled and tried out Project Dollhouse.
TruNero Apr 22 @ 3:26pm 
@RustyDios A few yeah
Britishexplorer Apr 22 @ 10:43am 
TruNero Character Pool Restoration Mod by E3245 should work. although these ae mods so I dunno.
RustyDios  [author] Apr 22 @ 5:00am 
Are you using any mods that add "invisible" body parts ?
Dio Brando Apr 22 @ 3:45am 
I dont know why, but for some reason when I try to use randomize feature for male soldiers out of the 12 randomize options work usually 2 or 3 while others when I move mouse to let say ranodomize 5 it will show me empty slots, which make soldier have no body, legs or hands only head. At the same for female soldiers everything works as it should - all 12 randomize work as intened and generate different outfits from different mods. Does anyone have encountered similar issues?