XCOM 2
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[WOTC] Unrestricted Customization Redux
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Mar 28, 2021 @ 5:55am
May 6, 2023 @ 9:22pm
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[WOTC] Unrestricted Customization Redux

Description
What is this ?
This is a copy of ToxicFrog's miraculous Original Unrestricted Customization Mod .
Made with permission from ToxicFrog.

This version is 90% the same as the original, except I added some code by Jeb from the originals comments section. This extra piece of code allows multiple body parts with the same archetype name to exist.

I also added some new MCM options to control how appearances are copied, support for some helmets/head cosmetics and SPARKS ... oh! and a text search filter :)

Features
  • Allows to set any voice for any soldier.
  • Allows to use any body parts for any gender/armour/tech-level/character-type.
  • Allows to use civilian body parts and some previously unavailable vanilla content.
  • Allows to use thighs/shins/torso decos on any soldier.
  • Allows to use any Helmet on any armour for any tech level.
  • Outfit Randomization with optional filter limits
  • Outfit Importation from Character Pool
  • Outfit copy/paste
  • Body Part filtering by category
  • Search/Filter by matching text
  • UI Adjusted, all options are visible at once, no more scroll to get Thighs/Shins
  • SPARK support, moved Spark Head options to be in the main body options
  • Head cosmetics support
  • MCM option to always show the 'full body' whilst customizing
  • MCM option to load into the text search/filter, may stutter a little
  • MCM option to auto-set filters based on current worn armour
  • Auto copy current appearance to new armour (Global Appearance)

Explain the Appearance Settings Please
Global Appearance OFF: Progressive Update OFF:
Vanilla behaviour, each new armour is randomised on first equip, but thereafter retains armour-specific appearance

Global Appearance ON: Progressive Update OFF: (Default Setup)
Normal UC behaviour, each new armour copies the appearance of the previous armour on first equip, but thereafter retains armour-specific appearance

Global Appearance ON: Progressive Update ON:
Kexx's Desired behaviour, each new armour copies the appearance of the previous armour, always, armour-specific appearance is always updated to the current appearance

FAQ
  • How to import full character appearance from character pool ?
    This mod imports outfit appearance only (clothes + accessories + patterns + colours).
    Try a Uniform Manager mod to import whole appearances.
  • How to un-hide hidden/removed parts ?
    In the mod's MCM settings, check ShowBlacklistedOnly,
    Then find the part in the customization menus and click Edit,
    Then un-check Hide/Remove within the part category filter menu.
  • How to change filter settings?
    In the customization menu click Edit, and toggle the boxes.
    The parts will show up only when these filter boxes are checked.
    Having NO filters selected is the same as having ALL filters selected.
  • Where are the MCM settings ?
    In game Options menu, click on Mod Settings button then UnrestrictedCustomization
  • Can I switch from the original?
    You should be safe to switch without issues.

Known Issues
  • The first time a soldier generated from the Character Pool appears, their outfit may differ from what it was in the character pool -- re-importing should fix the issue.
  • Not to be used alongside the Original Mod. AML should class these as duplicate mods. Not really an issue, but worth mentioning.
  • Incompatible with Clean Soldier Generation, this mod prevents that one from filtering the soldier random appearance.
  • Incompatible with Clean Full Body Armours this mod makes that one cause the arms/legs to get removed when you switch armours.
  • Will break Appearance Store functionality of Appearance Manager, but otherwise usable together.

Mod Removal
This mod makes some rather extensive and intrusive changes to characters, appearances and cosmetics. It needs to do these things to work correctly, but, this also means that any characters created or edited whilst using the mod will only work with UCR setup!!

IF for whatever reason you want to remove this mod, your character pool will end up broken.
All units will have missing cosmetic items and in most cases units will "self-implode" if you try to edit them.
However the Character Pool Restoration Mod by E3245 can be used to return your broken Pool units to default cosmetics - thus letting you keep and restore them. Especially useful if you have a Pool full of custom backstories and named people etc.

I also highly advise a full user config reset after mod removal, see the XCom2 Wiki for details on how to do this.

Credits and Thanks
Screenshots contain a number of mod cosmetics, too many to name, but thankyou to all the cosmetics modders out there!
ToxicFrog for the original mod and permission to upload this version.
Jeb for the code in the original versions steam comments that led to me doing this version.
Iridar and Xymanek for tips and pointers on the search bar and UI.
Russian Translation provided by Aks, many thanks!
Simplified Chinese Translation provided by The Greater Good, many thanks!

The XCOM2 Modders discord and the MEME Modders discord for continued support.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
Popular Discussions View All (6)
2
Apr 28, 2023 @ 5:39pm
PINNED: Creating Unrestricted Customization Friendly Mods
RustyDios
0
Jul 1, 2023 @ 1:47pm
Updt Russian Localization
Aks
605 Comments
Combine Elite 3650 May 3 @ 8:05pm 
Hello, sir:
Fortunately, I have finally found a way to reset Outfits without having to worry about changing new armor. However, this has also raised some concerns about whether this mod is suitable for the new Soldier class of other mods? And does it only change or add options about appearance? There are too many things in its introduction that I need, but it is also the only mod with global skin settings. My translator may not be able to accurately translate English, so some may seem a bit "not reading the introduction" in your opinion. Please forgive me:steamthumbsup:
RustyDios  [author] May 3 @ 10:52am 
No idea sorry, I've never heard or seen of this issue before and it's not happening to me.
DeBlue May 3 @ 10:24am 
Despite disabling the add part names mod, I now again still having this issue, any ideas what is causing it?
DeBlue May 1 @ 5:08am 
I've gotten a weird issue recently where whenever any armor pieces window updates when scrolling (via filtering or searching etc.) I can no longer preview any pieces, nor can I apply any piece because it simply reverts back to whatever it was before. Re-opening the armor pieces window fixes it but then whenever that "session" updates it starts again.

To clarify:
1. I open the torso window, I can scroll through fine, but if I try to search or filter in there, I can no longer preview or select any torso piece until I close it and re-enter.

This is particularly problematic when I try to edit parts, renaming them and the like, for whenever I edit one piece, I have to exit and re-opening that pieces window
CyberNeo Apr 25 @ 9:19am 
One Question:
If I use this Mod is it possible that every Soldier that generate its random Appearance can use the restricted Cosmetics that normally cannot be used for Soldiers, like the Original Advent Cosmetics that uses the Enemy Advent?
DeBlue Apr 22 @ 10:54am 
Oh ok bummer! Oof I'm using yours along with Iridars manager mod which seemlessly go together well so I thought they were one mod lol
RustyDios  [author] Apr 22 @ 10:47am 
1) unfortunately not, it has to be one by one
2) this mod doesn't do uniforms ?
DeBlue Apr 22 @ 7:58am 
Is there a way to to select multiplie parts to change their how they filter? Doing it one by one isn't worth the time

Same goes for selecting several uniform and change their "configure uniform" preset in one go?
RustyDios  [author] Apr 21 @ 11:06pm 
Sorry, no option for that. Faces/Heads are a complicated piece involving Highlander stuffs and switching entire skin colour options and looped back into other selections from the list.

I ultimately decided it would be best to not mess with that system and leave it alone
elemenster Apr 21 @ 10:00pm 
scratch,that,nvm,thesettig,afects,rpops,not,faces,themselves