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Technical reason:
Base game, the 4 base classes each have NumInForcedDeck = 1, so you must get one copy of each (all of the forced deck) before it opens the promotions up to randomly pick from any class. But, it also controls which classes you can promote rookies to in the GTS: they don't show up if NumInForcedDeck = 0 (like base game PsiOps).
Amalgamation builds classes out of all of the possible spec combos (minus a bunch marked incompatible). In order to allow rookies to be promoted to these classes in the GTS, all of them are set to NumInForcedDeck = 1. So, if you had a soldier become a mod-added class, you'd have to see every possible combination of Amalgamation specs before you'd see a 2nd of that mod-added class.
I see there is a section in the description about the NumInForcedDeck variable, but I don't understand it. Is it saying that I need to go to each amalgamation class config file, find the NumInForcedDeck variable, and then increase it? I searched a few class config files and do not see that variable anywhere.
I went into the Amalgamation mod config file (2428993550) and I see the NumInForcedDeck variable. Is that the variable that accounts for all plug-in classes, or just the ones created by this mod? If it is the former, what would be a sensible value to use instead of 1, considering I have most of the plug-in classes installed?
And checking them none seem to touch the sawoff clipsize or anything related to it,and checking all my mods I only have the LW2 mod touching the clip size and its set to 2,so I'm confused as hell.