Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The roadworks event never fires when I have adequate silver to actually spend on it, and when I do, either the event never fires, or it scales up to outside of your budget. It is also a "Yes" or "No" prompt, with no option to delay to actually collect silver for it. The event shouldn't fire at all if you don't have the silver for it, since all it does is just rub it in your face. Either that or have the option to delay by a season or two. Just because I have a lot of resources, doesn't mean I have a lot of silver.
Continued below \/
Does this mod change the frequency and identity of visiting traders based on geography, like "Realistic Trade" (ID 2945931715) does? Does anyone know what will happen if both are used together (and "Do not affect traders" in this mod is not enabled)?