RimWorld

RimWorld

2,983 ratings
More Faction Interaction (Continued)
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Mod, 1.0, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.365 MB
Jan 30, 2021 @ 12:09pm
Sep 14 @ 6:50am
25 Change Notes ( view )

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More Faction Interaction (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
960 items
Description

Update of Mehnis mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1454024362

- Updated by Taranchuk
- Commissioned by Spark7979
- Updated as is, have not been tested with other mods than those listed below. Please report if any mod is not compatible.
- Added german translation, thanks Erdnussbrot!
- Added Czech translation, thanks FubarXS!
- Increased the time modifier for faction interaction max-value to 10
- Added option to disable Annual Expo since it seems to cause issues for some users
- Added option to exclude trade caravans from the faction interaction changes

- Reported to work with Dynamic Diplomacy and the 'Vanilla Expanded' factions series. Thank you Black Goat.
- Seems to work best loaded at the bottom of the mod-list

Regarding getting too many caravans: (via Black Goat)
” MFI increases probability of trade caravans arriving based on faction goodwill. This is working as intended but I suspect this feature can be compounded to an unwanted degree for players using a lot of faction mods and/or by using Dynamic Diplomacy with certain settings.

My recommendations for people who play with MFI + DD or faction mods would be to increase the "Time modifier for faction interaction" slider in the MFI mod settings menu from 1 to 3 and to disable the "Allow Alliance" and "Allow permanent enemy factions to change relationships" options for DD. ”

- Another solution for the trader-spam is to use my mod Ask before enter



[discord.gg]
[github.com]


Adds more interaction with and between factions, bringing the world to life.

Meaningful faction relations
- Build up trust and factions will reward you
- Cement relations by inter-faction marriages
- Help factions recover from various setbacks
- Factions may call upon you for labour
- Favours for favours
- Increased rate of world events

Trade improvements
- Specialised traders desperate for certain goods
- More frequent traders, if you treat them right
- Traders get richer as you build up trust
- Traders bring higher quality as relations increase

A living world
- Pirates spread out and grow outposts
- Pirates can demand tribute if they're close by - destroy their outposts!
- Show off your skills at the yearly exposition. Maybe you'll do well and be invited to host next year?
- Roadworks. To strengthen ties and increase trade, your allies can build roads as a nice silver sink.
- Squatters! Someone found a use for an old deserted settlement.

Warring factions
- Unrest is brewing between two factions! Will you pick a side, stay neutral or profiteer?

TL;DR: More events
- Diplomatic marriages
- Reverse trade requests
- Bumper crops
- Hunter's Lodge
- Pirate extortion
- Mystical Shaman
- Annual Expo
- Squatters
- Roadworks
- Faction WAR

Credits
- SerpyDerpy, preview image and art.
- Brrainz, Harmony.
- XeoNovaDan, rubberducking and testing.
- erdelf, erdelf.
- ShotgunFrenzy, art.
- Halno, art.
- Ian, text revisions.
- My testers. You know who you are. Thanks to Eviltrick[twitch.tv] in particular.

Shoutout to Albion of Sparkling Worlds, for the inspiration and support.

Languages
- Japanese, courtesy of Proxyer
- Russian, courtesy of Djeban74/Reasonable Max
- Chinese (Simplified), courtesy of =O.W.L.S=o_Onion and publicuser
- Polish, courtesy of pawelik001
- Spanish, courtesy of CANALETA
- Spanish (Latin), courtesy of CANALETA
- French, courtesy of jerlotrie
- Italian, courtesy of EvaineQ

Want to help translate this mod in your language? Check out the "Pirate" folder inside the Languages folder on GitHub for all up to date strings.

Links
- Ludeon: https://ludeon.com/forums/index.php?topic=35832

Compatibility
- Yes you can add it to an existing save. Use a new one for best results, but it'll work on your current run. No, you can't remove it from an existing save.
- Yes it's compatible with Hospitality.
- Yes it's compatible with Roads of the Rim. MFI treats roadworks as a silver sink, with Roads of the Rim you're more involved.
- For compatibility with Zetrith's multiplayer mod, you need https://steamcommunity.com/sharedfiles/filedetails/?id=1629973374


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: faction diplomacy
Popular Discussions View All (14)
25
Aug 10 @ 11:34pm
Anyone else having an issue where you can't click "Let's get started!" on the annual meeting locations?
vizthex
27
Mar 6 @ 6:46pm
Incompatible Mods
ASMR gaming
1
Jun 7 @ 6:02pm
why am I getting so many traders with this mod?
AIIknowsaII
931 Comments
Zriatt 20 hours ago 
I know the original mod author isn't around to complain to but I gotta say this somewhere.

The roadworks event never fires when I have adequate silver to actually spend on it, and when I do, either the event never fires, or it scales up to outside of your budget. It is also a "Yes" or "No" prompt, with no option to delay to actually collect silver for it. The event shouldn't fire at all if you don't have the silver for it, since all it does is just rub it in your face. Either that or have the option to delay by a season or two. Just because I have a lot of resources, doesn't mean I have a lot of silver.

Continued below \/
Zriatt 20 hours ago 
Trade caravan budget requests have a similar issue. They don't benefit the player in any way except for a silver sink. They ask for budget in silver so they can come to your place and spend said silver to take whatever it is they're in need of. "Can you give me $100 so I can buy your only gun for $50?" Maybe they could ask for a different resource instead of silver? Something you have a surplus in? Maybe food for the caravan? Why not just *send* the resources they're asking for in the first place so they don't have to travel? If you have no silver to give to me for resources, why would I give silver I don't have so you can take my resources? This whole event makes no sense.
Dakon Sep 14 @ 6:39am 
Thank you for keeping the mod up to date!
Starempire42 Sep 13 @ 11:43am 
@ Arsenic Flask  man saw the same Reddit post lol
Arsenic Flask  Sep 12 @ 3:49am 
Is it normal that the Hive faction can host the expo?
Proxyer Sep 8 @ 12:45pm 
Thank you fot update translations!
Clarke's Third Mage Aug 30 @ 3:33pm 
Reposting my own comment from February (I stopped playing this game lol), since no one answered it:

Does this mod change the frequency and identity of visiting traders based on geography, like "Realistic Trade" (ID 2945931715) does? Does anyone know what will happen if both are used together (and "Do not affect traders" in this mod is not enabled)?
Mlie  [author] Aug 29 @ 11:00pm 
@maxvmaxvmax And you read explanation why and the part about how you could solve it apart from disabling traders?
maxvmaxvmax Aug 29 @ 8:22pm 
and it also seems that disabling the traders being effected in the settings disables basically all the other events
maxvmaxvmax Aug 29 @ 8:20pm 
@Mlie, i am aware its more often, but i had it happening at a constant speed of just trader after trader, which is kinda concerning.