Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://github.com/emipa606/MoreFactionInteraction/blob/b75f88c32bc2258c9c19d9aab48dcb8a249666b5/Source/MoreFactionInteraction/More%20Flavour/IncidentWorker_DiplomaticMarriage.cs#L81
There is an incident 'MFI_WoundedCombatants', I didn't find how to test it.
Also, description talk about 'Squatters', I didn't find anything in game about it.
Options have 'Do not affect traders' and 'Modifier to silver brought by traders (scale with interaction frequency)', I'm not sure if the first one disable all trade improvements, and if I should put the second one 1 instead of 0.7 to disable it.
And so for the list of IncidentDef:
MFI_ReverseTradeRequest
MFI_BumperCropRequest
MFI_Quest_PeaceTalks
MFI_RoadWorks
MFI_DiplomaticMarriage
MFI_MysticalShaman
MFI_HuntersLodge
MFI_HerdMigration_Ambush
In my case, I'm interested by the Pirate part, but not really interested by bloating the events. I'm not sure yet which other feature would be interesting for me (I need to test them to see what they do exaclty), but not by all for sure.
Or is there a lite version or another mod that only includes the pirates spreading and extortions?
2. New pirate stronghold (a few down-and-outs get together and start robbing) {will escalate into factions}
If pirates are left alone, they keep taking over places, which is boring, but sometimes it's boring to get rid of them all. I hope it will be accepted, thank you. o(* ~ ▽ ~ *)ブ
Dynamic Diplomacy: Limit Max Settlements to Whatevernumber
Allow Adjacent Settlements: Removes Negative Malus from Settling Nearby (For 1.4 but works so far).