RimWorld

RimWorld

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SS Lightning Rod (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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771.875 KB
Jan 11, 2021 @ 4:04am
Mar 23, 2024 @ 1:52pm
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SS Lightning Rod (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
917 items
My Current ModList
263 items
Description

Update of Spdskatrs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=861583047

- Added a basic rod, unlocked with smithing. Has a 50% chance of attracting lightning, requires no components but does not produce power. Also requires repairs after extended use.



[dsc.gg]
[github.com]




SS Lightning Rod - V.1.1.0
(Zeon not included.)
The Spdskatr Department for Countering Zeon is back with another of their latest gadgets. This lightning rod will teach any Zeus impersonator that science will always conquer all, including their so-called "godly" lightning powers.

Adds a lightning rod that can attract lightning strikes to its pole using an ion beam emitter, and harvests part of its power. Has 3 modes. Unlocked thru machining research and is located in the "misc" tab

Of course, every design has its imitations. The lightning rod can only recover so fast, and too much lightning hitting the one rod will overwhelm it.

=================================================================

Adds a lightning rod that can direct lightning bolts away from the colony's precious buildings.

Special thanks to Sera for the amazing lightning rod texture!


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


70 Comments
Famous5000 Apr 15 @ 4:05pm 
I am reporting the same issue as what @smileyblacksun has. No console logs.
smileyblacksun Apr 13 @ 11:21pm 
I'm getting an issue where the rod will attract the lighting bolt, but instead of absorbing it it will strike the ground the point of the rod is over and start a fire. (lighting rod is not over charged, and is hooked up to power network).

Anybody else see this or is it just my setup?
Mlie  [author] Apr 7 @ 9:04am 
@Booker You can see the supported mod-versions on the top right of any mod-page to see if your game version is supported
Booker Apr 7 @ 7:52am 
The mod was great. Is it still working?
Mlie  [author] Dec 31, 2024 @ 10:24am 
@Pisaka Yes
Pisaka Dec 31, 2024 @ 9:33am 
description of advanced rod is on mode selector
description of unpowered one is not present
is it the same as advanced one on passive mode? (25% intercept chance?)
Mlie  [author] Nov 6, 2024 @ 3:51am 
@Akkebi Yes, as noted in the description
Akkebi Nov 6, 2024 @ 3:43am 
Is this safe to add to an ongoing save file?
Mlie  [author] Oct 29, 2024 @ 7:42am 
@Futstub They have a percent chance to attract the lightning per rod map wide.
Futstub Oct 29, 2024 @ 7:38am 
So would they just attract lightning from the general area? As in "20 tiles around the rod, when a lightning would strike, it strikes the rod instead"?

And I also was confused about the energy thing, but now I understand that there are 2 versions of the rod. :)

Also: obligatory thanks for everything you do for the community, much appreciated!