107 ratings
SS Lightning Rod
Mod, 1.0
File Size
4.018 MB
Feb 11, 2017 @ 3:36am
Nov 11, 2018 @ 2:31am
9 Change Notes ( view )

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SS Lightning Rod

SS Lightning Rod - V.1.1.0
(Zeon not included.)
The Spdskatr Department for Countering Zeon is back with another of their latest gadgets. This lightning rod will teach any Zeus impersonator that science will always conquer all, including their so-called "godly" lightning powers.

Adds a lightning rod that can attract lightning strikes to its pole using an ion beam emitter, and harvests part of its power. Has 3 modes. Unlocked thru machining research and is located in the "misc" tab

Of course, every design has its imitations. The lightning rod can only recover so fast, and too much lightning hitting the one rod will overwhelm it.


Adds a lightning rod that can direct lightning bolts away from the colony's precious buildings.

Special thanks to Sera for the amazing lightning rod texture!
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Daniel_USA Feb 22 @ 12:50pm 
anyone else having the issue where the lightning rods dont want to connect to power lines?
ZakTheFallen Jan 25 @ 10:46am 
This mod is a HUGE help for my bases. I use mods to alter map generation, sometimes there's little open land, so lightning will usually strike in any clearings inside the moutain. Watching my colonists constantly running around and fighting fires was too much.
Frostbite Dec 22, 2018 @ 10:09pm 
I just had lightning strike my oil drill, tank, and refinery. That fire took an in game day to put out. Should have had this.
1stReaper. Nov 11, 2018 @ 10:34am 
thank you oh god of thunder :P
Jaster Nov 11, 2018 @ 7:45am 
Thank you!
N3N Nov 11, 2018 @ 5:47am 
Thank you, Spdskatr! ;)
"The" SeanMacLeod Nov 11, 2018 @ 3:21am 
Right on! :steamhappy:
Spdskatr  [author] Nov 11, 2018 @ 2:34am 
N3N Nov 10, 2018 @ 6:12pm 
Great Mod, thank you!

But is it now safe to add, to an ongoing 1.0 savegame?
Mlie Nov 10, 2018 @ 4:44am 
Mod works on 1.0