Slay the Spire

Slay the Spire

277 ratings
The Marked
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36.217 MB
Dec 19, 2020 @ 8:01am
Jun 15, 2021 @ 3:43pm
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The Marked

Description
!!! Chinese Simplified Version should now work again !!!
Current Version 1.29

Now with custom sprite animations and VFX!


This mod adds a new playable character with
~75 unique cards
10 Relics
3 potions
All cards and relics feature self-drawn artworks as well as the
character select screen
campfire pose
heart-kill screen
Custom VFX
Custom Sprite animations


The Marked is based on Alyssa Ratsavong from the German (currently unreleased and unnamed) fantasy novel series by Julia Karamell (https://juliakaramell.jimdofree.com/bücher/die-verfluchten-arbeitstitel-band-1/).

This character keeps true to the gameplay-feel of the four classes available in the basegame and is designed to challenge the player without overwhelming them with a multitide of crazy effects. The cards and relics are unique, but simple. There are 4 overarching deck-archetypes baked into the card and relic pool:

- Summoning: Summoning and empowering a single attack card (Alyssa's Sword) during combat, increasing it's attack and adding bonus effects to it.
- Banish: A combination of the Silent's Poison and the Watcher's Mantra. Banish is applied to an enemy, but only takes effect once it reaches 10, resulting in huge burst of damage.
- Charge: Increases the damage of the next attack, but is also used as a resource for some other cards. Some cards let you preserve your Charge, allowing you to build it up higher and higher.
- Self-Debuff: Several of the Marked's cards revolve around applying debuffs to herself for an increasd payoff. Others let you turn these debuffs into positive effects. Similar vibe to Ironclad's Status-Card-decks.

Credit goes to:
- BaseMod, ModTheSpire and StsLib (by Bug Kiooeht)
- Gremious' Default Mod
- Julia Karamell for design and intellectual property of Alyssa and Ryker (the guy in the heart-kill screen) as well as the hand-drawn base of the character-select screen
- Gk, Fenec250, Cruent and Ultrachief Casa for playtesting and feedback
- Jobby, GK, Jedi, Potatomancer, Fenec250, Mindbomber, Bernos and the whole the Slay The Spire modding Discord for coding/bugfixing help. I didn't keep track of all the people who helped me get this thing running, but I wouldn't have made it without you!
-luke871016, 280chan and Rita-B for Chinese localisation
Popular Discussions View All (2)
27
Sep 6, 2023 @ 3:42pm
Bug report
Verburner
2
Mar 11, 2021 @ 2:35pm
Balancing feedback
Verburner
58 Comments
キャンディーアップル Mar 26, 2024 @ 5:49am 
Played a few runs, another very offensive character lacking scaling defensive options. Keep dying of attrition.
キャンディーアップル Mar 25, 2024 @ 6:06pm 
Great mod, interesting mechanics and combos!
nomdeplum Feb 22, 2023 @ 10:26am 
Conductor/charge are possibly my favorite mod mechanics. Really fun and deep mechanic that requires risk/reward evaluation of use a resource now or let it scale up to broken heights later. Just a mechanically excellent character that is also fun and unique visually.
BigGucciSosa Dec 5, 2022 @ 9:14am 
Lol this character rules so much. EVERYTHING is scaling. Buffiing Alyssa's blade? Scaling. Conductor? Scaling. Banish? Scaling (or at least, strong in long fights right out of the gate).

This makes the mod really fun, because there's always a ton of different ways to draft on any run that will all be viable to beat the boss.

Also, great job with the relics - they feel strong enough to make you want to completely alter your playstyle on the fly, but not totally, disgustingly broken.

For example - getting the "gain 10 charge every time you shuffle your deck" while I already had a couple conductor cards made me double down hard on both a Conductor deck, and a small one.

Then, next run, I got the "heal 10 HP when you kill with Banish" relic - made me switch to a Banish deck on the fly.

Is the character balanced? I don't know and I don't care. It's fun as hell, that's what matters
AvangionQ Nov 11, 2022 @ 8:40pm 
This mode has troubles with an excessively bright spotlight visual effect on the character.
BigGucciSosa Oct 21, 2022 @ 4:12pm 
Oh wow, this mod is REALLY good. I've tried like 60+ mods and this is easily top 10. Conductor/Charge is maybe the only "the order in which you play cards from your hands matters" mechanic that actually feels good to play? Will play more and report back later.
Shizumaru1352 Apr 18, 2022 @ 8:29pm 
I'm just here to say I love this character. I don't know much about proper balancing for high level players and ascension, but she feels absolutely great to play.
Thủy Akabane Apr 7, 2022 @ 10:26pm 
I love this character and i had fallen in love with the style, I want to see more of this character. is there more lore? i tried to search for the character and found nothing. Also i found Charge a little confusing for a charge build. It says it will use up to 6 but most cases it uses 4 sometimes.
MirageOwl Feb 15, 2022 @ 1:42pm 
I have yet to play with the character enough to give balance feedback, but I just want to say the art is amazing and the concept is very cool, and hopefully I will be commenting more after I play more.
Verburner  [author] Jul 3, 2021 @ 3:50pm 
@smattymatty Wow, that's awsome! Thank you so much :)
Well made video too, I couldn't have summed my own creation up better than that!