Slay the Spire

Slay the Spire

The Marked
58 Comments
キャンディーアップル Mar 26, 2024 @ 5:49am 
Played a few runs, another very offensive character lacking scaling defensive options. Keep dying of attrition.
キャンディーアップル Mar 25, 2024 @ 6:06pm 
Great mod, interesting mechanics and combos!
nomdeplum Feb 22, 2023 @ 10:26am 
Conductor/charge are possibly my favorite mod mechanics. Really fun and deep mechanic that requires risk/reward evaluation of use a resource now or let it scale up to broken heights later. Just a mechanically excellent character that is also fun and unique visually.
BigGucciSosa Dec 5, 2022 @ 9:14am 
Lol this character rules so much. EVERYTHING is scaling. Buffiing Alyssa's blade? Scaling. Conductor? Scaling. Banish? Scaling (or at least, strong in long fights right out of the gate).

This makes the mod really fun, because there's always a ton of different ways to draft on any run that will all be viable to beat the boss.

Also, great job with the relics - they feel strong enough to make you want to completely alter your playstyle on the fly, but not totally, disgustingly broken.

For example - getting the "gain 10 charge every time you shuffle your deck" while I already had a couple conductor cards made me double down hard on both a Conductor deck, and a small one.

Then, next run, I got the "heal 10 HP when you kill with Banish" relic - made me switch to a Banish deck on the fly.

Is the character balanced? I don't know and I don't care. It's fun as hell, that's what matters
AvangionQ Nov 11, 2022 @ 8:40pm 
This mode has troubles with an excessively bright spotlight visual effect on the character.
BigGucciSosa Oct 21, 2022 @ 4:12pm 
Oh wow, this mod is REALLY good. I've tried like 60+ mods and this is easily top 10. Conductor/Charge is maybe the only "the order in which you play cards from your hands matters" mechanic that actually feels good to play? Will play more and report back later.
Shizumaru1352 Apr 18, 2022 @ 8:29pm 
I'm just here to say I love this character. I don't know much about proper balancing for high level players and ascension, but she feels absolutely great to play.
Thủy Akabane Apr 7, 2022 @ 10:26pm 
I love this character and i had fallen in love with the style, I want to see more of this character. is there more lore? i tried to search for the character and found nothing. Also i found Charge a little confusing for a charge build. It says it will use up to 6 but most cases it uses 4 sometimes.
MirageOwl Feb 15, 2022 @ 1:42pm 
I have yet to play with the character enough to give balance feedback, but I just want to say the art is amazing and the concept is very cool, and hopefully I will be commenting more after I play more.
Verburner  [author] Jul 3, 2021 @ 3:50pm 
@smattymatty Wow, that's awsome! Thank you so much :)
Well made video too, I couldn't have summed my own creation up better than that!
smattymatty Jul 1, 2021 @ 1:22pm 
Hey I really like this mod! It's really well designed and the animations/artwork are both awesome. I made a short video showcasing it https://www.youtube.com/watch?v=E9fEGo5jfJo
joeking224 Apr 28, 2021 @ 11:54pm 
this is one of the most finished mods ever. not much stiff competition when we still have clockwork and beaked
Miss Neko 3 Enjoyer Feb 18, 2021 @ 5:45am 
Hey there, I really like the mechanics of this mod and was wondering if I could do some free artwork for you :)
Verburner  [author] Feb 13, 2021 @ 8:24am 
It looks like Chinese Simplified localisation wasn't working up until now. I don't konw how long this bug has been in the game but it is resolved now.
Big sorry :(
Tann Feb 7, 2021 @ 7:41am 
Awesome job, I love the character and mechanics.
PichulinDubrique Jan 30, 2021 @ 1:50pm 
i cant play this mod
Verburner  [author] Jan 28, 2021 @ 11:49am 
@changefor I just tested it. It really only retains once, I used the wrong kind of Retain it seems. Gonna fix it with the next update.
changefor Jan 28, 2021 @ 6:26am 
For some reason, Snap+ didn't retain sometimes? Did I miss something?
Jise Jan 25, 2021 @ 4:47pm 
With the new update, the charge archetype felt more like Ironclad's Barricade archetype. Before it felt like Demon Form. Which means its stronger and more stable xD!
luke871016 Jan 25, 2021 @ 3:45am 
@Souvenirs
對不起啦,我是翻譯這個模組的人,這次更新改有點多我昏頭了,我已經修改了這兩個翻譯錯誤,新版本作者下次更新會修正喔:steamhappy:
遺留這張牌的效果是當你給予驅逐印記時獲得格擋,而原力激發這張牌沒有消耗
Verburner  [author] Jan 25, 2021 @ 1:36am 
@Souvenirs I think both of these might just be errors in the Chinese localisation which will be fixed with the next update I sent the translator outdated files. Heritage and Channel Force are working as intended, just the text is wrong. I am open to any feedback however if you don't like their effect! Glad you're enjoying the mod!
Souvenirs Jan 25, 2021 @ 12:07am 
Buy the way, the mod is great ,I am trying to get through.
Souvenirs Jan 25, 2021 @ 12:05am 
Your mod currently has some bugs.
The effect of LEGACY behind this card will not take effect.
It's not consumed by itself,which is THE FORCE TO STIMULATE.
am sorry about my English level, I hope you can understand.
OSDemo Jan 15, 2021 @ 8:17pm 
@Verburner exciting or not, it reads as though when you play a block you should immediately get a riposte. Enjoying the mod overall.
Verburner  [author] Jan 15, 2021 @ 6:29pm 
@OSDemo Opportunist only adds a Riposte to your hand when an enemy actually attacks you and you block part of their damage. It is honestly not the most exciting or interesting mechanic to be honest.
OSDemo Jan 15, 2021 @ 6:18pm 
Great mod but I did notice that Opportunist should read "If you played a block card, add a riposte to your hand next turn" or something along those lines.
Princess Ressa XI of Videogamia Jan 8, 2021 @ 9:07pm 
This Mod's offensive options are maybe a bit overtuned but they are fun and interesting, but it lacks any real diversity or synergy for defensive options.
Jise Dec 31, 2020 @ 2:57am 
I think the last patch went very well as the creator intended. The archetypes mixes well with each other and it's very fun to make decks with them.
CaptainSnafu Dec 28, 2020 @ 6:59am 
OK, I WILL WAIT
Verburner  [author] Dec 28, 2020 @ 6:05am 
@CaptainSnafu Thank you so much for the offer! However, somebody else already offered me to translate the Marked into Chinese (traditional) if that is what you meant. If you meant modern Chinese, I'd be glad to take you up on your offer! Still working on V1.1 which adds a some cards and changes a few things. Would be better to wait till then.
Perrin Dec 27, 2020 @ 11:10am 
Easily the best character mod available for StS!
CaptainSnafu Dec 27, 2020 @ 9:50am 
I can translate it into Chinese if you will update into the mod
Hanane Dec 27, 2020 @ 8:56am 
Does this mod work in beta?
ribbanya Dec 26, 2020 @ 9:00am 
I love this character, good job! One thing I noticed is that on the first turn of combat, Tunnel Vision only applies 1 Ignorant (wearing off at the beginning of next turn) instead of 3.
Verburner  [author] Dec 25, 2020 @ 5:11pm 
@=(f)= Bolognese I'm very glad to hear that (even though I'm not sure if I agree) There is another update incoming aimed at giving her a bit more build flexibility while keeping her strongest builds in check a little.
gamer2012 Dec 25, 2020 @ 12:58pm 
probably one of, if not the best character mod in terms of balance
LOUKOPKOU Dec 25, 2020 @ 11:36am 
Very fun character, but jeepers its hard to block with her
Verburner  [author] Dec 25, 2020 @ 4:35am 
@vereshunor11 HOW DID I MISS THIS? Instead of giving 2(3) Charge * number of attacks played, it gives 2(3) Charge* number of attacks played... and repeates this for each attack played. I implemented it twice. Good find, gonna fix :steamthumbsup:
vereshunor11 Dec 24, 2020 @ 3:13pm 
I don't know if this is a feature, a bug or me just misreading the card but the card gives you 2 (3 charge when upgraded) for every attack played this turn triggers twice for some reason. Instead of giving 6 charge for the 3 attacks played before it, it gives 12 charge. Otherwise great mod, good job.
luke871016 Dec 23, 2020 @ 9:33pm 
Nice mod and art!
Can I translate it to traditional chinese?
Kaint Dec 23, 2020 @ 4:46am 
Overthink does not do what the card says. The base copy seems to be shuffling a copy of dazed into the deck, drawing one card and giving you the stack of weakness. The upgraded copy seems to be drawing two cards, but still shuffling a dazed into the deck. My memory is kind of poor so if any discrepancies occur during testing just bear in mind that I may have remembered something wrongly.
Kaint Dec 23, 2020 @ 4:40am 
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Speksi Dec 23, 2020 @ 12:07am 
Really good work. Art is good, character is fun and seems balanced enough. One of my favourites for sure.
Verburner  [author] Dec 22, 2020 @ 5:10pm 
@Nobody it only reduces the cost if the sword has been summoned before and is currently in your deck. I can see why this isn't really intuitive. If balancing allows it I will think about changing it.
Nobody Dec 22, 2020 @ 4:11pm 
im pretty sure spirit sword doesnt work, as i used the card that summons the sword and it cost 1 energy instead of zero
Blurred Aspect Dec 21, 2020 @ 12:06pm 
Super edge case of a bug but here we go:

Mechanic - Banish
If you somehow deal more than 10 Banish to an opponent from 0 banish (i.e. by using 4 upgraded binding blades then hitting a fresh enemy with Alyssa's sword) it will overflow, not triggering the banish effect until another banish stack is added from another source.
Leige Dec 21, 2020 @ 10:33am 
Really fun character, with some powerful builds possible. Nice custom art, great job!
Jise Dec 21, 2020 @ 5:36am 
I liked the charge and summon blade mechanics. Also the card art is very cool.
Altair Dec 21, 2020 @ 4:52am 
Fantastic job on this, it's a very fun character to play, banish as a mechanic could probably do with with a nerf imo. 10/10 in any case
Verburner  [author] Dec 20, 2020 @ 2:37pm 
All bug reports and feedback are greatly apprechiated. I am reading all of it and working on fixes for everything mentioned so far. I'm not very good at coding so there could be lots of bugs still.