Space Engineers

Space Engineers

713 ratings
Halo UNSC Ship Weapons (WeaponCore)
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Type: Mod
File Size
Posted
Updated
227.208 MB
Nov 13, 2020 @ 11:25pm
Aug 16, 2023 @ 4:12am
83 Change Notes ( view )

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Halo UNSC Ship Weapons (WeaponCore)

Description
This is my first-time modding Space Engineers and trying to model in general. I plan on updating this as my skills improve so this is WIP for that alone, but I also plan on expanding this to add some more weapons from the UNSC arsenal.

Please don't ask for weapons in the comment section, I have a discussion for it.


[discord.com]

Last Updated August 16, 2023
See changelog for patch notes






Coilguns
Naval Autocannons
Colloquially known as a naval coilgun and a mini-MAC, is a coilgun turret mount which is installed on UNSC warships.
  • Mark 15 Breakwater
  • Mark 40 Spitfire
  • 11A2R1
  • M66 Sentry

Point-Defense Guns
The point-defense gun fills a role similar to the CIWS. They are meant to intercept smaller threats like Type-31 Seraph fighters or boarding craft, and disrupt incoming plasma weaponry, to reduce the damage inflicted to a warship's superstructure.
Note: Point-Defense Guns can only target projectiles fired from weapons using WeaponCore.
  • M910 Rampart
  • M870 Rampart

Machine-Linked Autocannons
The machine-linked autocannon (MLA) is a classification of coilgun mounted as turrets on various space fighters in service with the UNSC.
  • M1024 ASW/AC 30mm

Missiles
Archer missiles
The Archer missile is a ship-to-ship missile used by the UNSC Navy. Warships usually carry large numbers of Archer missiles to complement their Magnetic Accelerator Cannons.
  • M58 Archer Missile Pods
  • M42 Archer Missile Pods

Nuclear Missiles
Nuclear weapons are commonplace in the UNSC arsenal and in select civilian uses. The UNSC uses nuclear weapons to great effect in space warfare, increasing their effectiveness with special payloads enhanced for vacuum use.
  • Shiva-class

MACs
The Magnetic Accelerator Cannon is a weapon system employed by the UNSC on its warships and orbital defense platforms. Essentially large coilguns, MACs serve as the primary armament of UNSC Navy warships and weapon platforms.
  • Mark II, Light Coil - 56A2D4 MAC
  • Mark IV, Heavy Coil - 94B1E6 MAC
  • Mark IX, Heavy Coil - 45J3D3 MAC
  • CR-03B Series 8 MAC

Mines
Space mines are explosives built by the UNSC for use in deep-space combat. These mines carry an explosive payload and have propellant drives that allow them to track specific targets or maintain a pre-defined coordinate location in space.
  • CBU-R68 Moray System




Balancing and Features

Damage, ballistic behavior, power cost, material cost, etc. could all use tweaking and I would very much appreciate feedback on it.

I am considering using more of WeaponCore's features and mechanics so I'm open to suggestions.

Better Models, Improved/Custom Textures, Decals, Particles and Sound

This is literally my first attempt at 3D modeling and modding Space Engineers. As my skill improves, I will update the models. This does mean bounding boxes can change so be prepared for somethings to break at some point, I'll try to keep changes like that to a minimum.

Discussion talking about pending model updates.

I'm not the best with the particle system so if there is someone out there who is willing to make better ones for my guns, I would be very appreciative.




See discussion




This mod would not be possible if not for the people behind WeaponCore, excellent job for that. I need to thank DarkStar directly, for fixing bugs with WeaponCore that was effecting some of the weapons in the pack, he also added behavior changes to some weapons that I used. I also want to thank various WeaponCore modders aswell, pilfit and derekt for helping me figure out how to make the Breakwater a multi-turret. Kreeg for his help getting me to understand particle optimization. Mexpex for having particle effects I was able to reference. Nukeguard and AutoMcD for having guides I could follow. Enenra for making SEUT for which I wouldn't even have attempted to model if not for it.

Girax Xernius was kind enough to upgrade the audio I use for the ramparts, so I'd like to thank him as well.

I also need to thank Bungie, 343, and Microsoft for Halo and the sound assets used in the mod.

Finally, thanks to Razortron for the UNSC Weapon Pack that inspired this one, and MrEvan312 for making my thumbnail and allowing me to view his models for inspiration and usage. He's also made some nice images to showcase the mod and helped me troubleshoot some bugs.




WeaponCore Instructions
If you are new to WeaponCore and need some help, check out the steam guide for it. There is also a video guide made by ConstyC.




I would ask that you do not re-upload this as I am actively working on it and if you have feedback about it I’d rather like to hear it than you changing it.

Update:
I've revoked the right to edit my mod unless you already had my permission directly already, anyone who has can continue to use the edited version as long as you keep it unlisted and link back to this page. Everyone else needs to remove the edited versions.

Xbox Version
This mod uses far too many of WeaponCore's features to make a non-scripted version. More than half the weapons would need to be scraped and the others would need to be reworked. So until Keen adds support for script based mods on Xbox, this will not be ported.
Popular Discussions View All (6)
164
Feb 24 @ 6:12pm
PINNED: Planned Additions and Requests for Weapons
MajorXAce
114
Sep 25, 2023 @ 3:12am
PINNED: Bug Reporting
MajorXAce
18
Jun 26, 2021 @ 8:55am
PINNED: Screenshot and Workshop Submissions
MajorXAce
1,349 Comments
nickforgie Apr 24 @ 10:03am 
KarlThorsten89 the new weapon core works fine with this, all of the turrets and guns work.
Griede Starless Apr 21 @ 4:17pm 
Clarification:
what ammo does this weapon take?
11A2R1
i have Options for HE and AP in the control pannel, but no size listing exsists.
Blitzkrieg762 Mar 6 @ 6:04pm 
MACs feel pretty weak overall. Shields eat them in most cases.
AHerasI Feb 23 @ 8:36am 
I still have a problem with this mod when launching from Torch DS, seems it still try to find the original WeaponCore when this mod is enabled. (I deleted and re-downloaded the mod to avoid update corruption). ¿Any leads to avoid that? Thanks.
Ash Like Snow Feb 18 @ 8:32pm 
Should be fixed now
Abisius Feb 18 @ 8:04pm 
for anyone havin probs cause of the missing requirement listing here is the link towards the maintained version of weaponcore:
https://steamcommunity.com/workshop/filedetails/?id=3154371364
It's the crab | Ham Mafia | Feb 18 @ 5:51pm 
pretty please update to new weaponcore :(
GalliaRaxus Feb 18 @ 5:24pm 
Update to the new weaponcore :(
VS-lockon Feb 17 @ 8:55am 
Halo UNSC Ship Weapons (WeaponCore) come back i need my main cannon back
KarlThorsten89 Feb 11 @ 7:47pm 
Great, WeaponCore dev is done, the guy retired, now not a single turret functions. Have I wasted my time designing warships? I am commenting here because the original WC dev removed teh ability to comment in every possible way.