Space Engineers

Space Engineers

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Halo UNSC Ship Weapons (WeaponCore)
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Type: Mod
File Size
Posted
Updated
227.208 MB
Nov 13, 2020 @ 11:25pm
Aug 16, 2023 @ 4:12am
83 Change Notes ( view )

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Halo UNSC Ship Weapons (WeaponCore)

Description
This is my first-time modding Space Engineers and trying to model in general. I plan on updating this as my skills improve so this is WIP for that alone, but I also plan on expanding this to add some more weapons from the UNSC arsenal.

Please don't ask for weapons in the comment section, I have a discussion for it.


[discord.com]

Last Updated August 16, 2023
See changelog for patch notes






Coilguns
Naval Autocannons
Colloquially known as a naval coilgun and a mini-MAC, is a coilgun turret mount which is installed on UNSC warships.
  • Mark 15 Breakwater
  • Mark 40 Spitfire
  • 11A2R1
  • M66 Sentry

Point-Defense Guns
The point-defense gun fills a role similar to the CIWS. They are meant to intercept smaller threats like Type-31 Seraph fighters or boarding craft, and disrupt incoming plasma weaponry, to reduce the damage inflicted to a warship's superstructure.
Note: Point-Defense Guns can only target projectiles fired from weapons using WeaponCore.
  • M910 Rampart
  • M870 Rampart

Machine-Linked Autocannons
The machine-linked autocannon (MLA) is a classification of coilgun mounted as turrets on various space fighters in service with the UNSC.
  • M1024 ASW/AC 30mm

Missiles
Archer missiles
The Archer missile is a ship-to-ship missile used by the UNSC Navy. Warships usually carry large numbers of Archer missiles to complement their Magnetic Accelerator Cannons.
  • M58 Archer Missile Pods
  • M42 Archer Missile Pods

Nuclear Missiles
Nuclear weapons are commonplace in the UNSC arsenal and in select civilian uses. The UNSC uses nuclear weapons to great effect in space warfare, increasing their effectiveness with special payloads enhanced for vacuum use.
  • Shiva-class

MACs
The Magnetic Accelerator Cannon is a weapon system employed by the UNSC on its warships and orbital defense platforms. Essentially large coilguns, MACs serve as the primary armament of UNSC Navy warships and weapon platforms.
  • Mark II, Light Coil - 56A2D4 MAC
  • Mark IV, Heavy Coil - 94B1E6 MAC
  • Mark IX, Heavy Coil - 45J3D3 MAC
  • CR-03B Series 8 MAC

Mines
Space mines are explosives built by the UNSC for use in deep-space combat. These mines carry an explosive payload and have propellant drives that allow them to track specific targets or maintain a pre-defined coordinate location in space.
  • CBU-R68 Moray System




Balancing and Features

Damage, ballistic behavior, power cost, material cost, etc. could all use tweaking and I would very much appreciate feedback on it.

I am considering using more of WeaponCore's features and mechanics so I'm open to suggestions.

Better Models, Improved/Custom Textures, Decals, Particles and Sound

This is literally my first attempt at 3D modeling and modding Space Engineers. As my skill improves, I will update the models. This does mean bounding boxes can change so be prepared for somethings to break at some point, I'll try to keep changes like that to a minimum.

Discussion talking about pending model updates.

I'm not the best with the particle system so if there is someone out there who is willing to make better ones for my guns, I would be very appreciative.




See discussion




This mod would not be possible if not for the people behind WeaponCore, excellent job for that. I need to thank DarkStar directly, for fixing bugs with WeaponCore that was effecting some of the weapons in the pack, he also added behavior changes to some weapons that I used. I also want to thank various WeaponCore modders aswell, pilfit and derekt for helping me figure out how to make the Breakwater a multi-turret. Kreeg for his help getting me to understand particle optimization. Mexpex for having particle effects I was able to reference. Nukeguard and AutoMcD for having guides I could follow. Enenra for making SEUT for which I wouldn't even have attempted to model if not for it.

Girax Xernius was kind enough to upgrade the audio I use for the ramparts, so I'd like to thank him as well.

I also need to thank Bungie, 343, and Microsoft for Halo and the sound assets used in the mod.

Finally, thanks to Razortron for the UNSC Weapon Pack that inspired this one, and MrEvan312 for making my thumbnail and allowing me to view his models for inspiration and usage. He's also made some nice images to showcase the mod and helped me troubleshoot some bugs.




WeaponCore Instructions
If you are new to WeaponCore and need some help, check out the steam guide for it. There is also a video guide made by ConstyC.




I would ask that you do not re-upload this as I am actively working on it and if you have feedback about it I’d rather like to hear it than you changing it.

Update:
I'm okay with server owners/admins making edits to my mod as long as the edited version is unlisted and you must link back to this page.

Xbox Version
This mod uses far too many of WeaponCore's features to make a non-scripted version. More than half the weapons would need to be scraped and the others would need to be reworked. So until Keen adds support for script based mods on Xbox, this will not be ported.
Popular Discussions View All (6)
166
Jun 13 @ 7:20pm
PINNED: Planned Additions and Requests for Weapons
MajorXAce
115
May 10, 2024 @ 11:55pm
PINNED: Bug Reporting
MajorXAce
19
May 29 @ 12:05am
PINNED: Screenshot and Workshop Submissions
MajorXAce
1,377 Comments
The_MandoLorlan Jul 4 @ 11:26am 
the UNSC infinity had four CR-O3B Series 8 MACs i think i will get this and put four on a infinity i have(not mine.. workshop post)
DUMDUM50111 Jun 14 @ 11:12am 
waw its so amaze
MajorXAce  [author] Jun 6 @ 4:33am 
@Plume41

Thanks for the kind words!

@Pina

That's fine. I went ahead and updated the section about re-uploads in the description. The only two things I need is for you to keep your version unlisted and link back to my page. I know you may need to make it public for adding to the server initially but afterwards please unlist the mod.
Pina May 29 @ 1:30pm 
Hello,
I'm an administrator for a Space Engineers server, and I'm very interested in using your mod.
My intention is to re-upload the mod for exclusive use on my server, making only some modifications to the damage values. I want to clarify that I will absolutely not use or copy any of your source code, models, or any other assets from your creation.
Of course, I will give explicit credit to your work as the original creator, including a direct link to your Steam Workshop page or wherever else you prefer.
Would I have your authorization to do this?

Thank you in advance for your time and consideration.
Plume41 May 15 @ 9:40pm 
@MajorXAce

Don't get down! This is still one of the better working weapon core mods!
Thank you for all your hard work.

In my experience WC has become bloated and difficult to actually make work.
This mod just works for me. I have started using Vanilla+ more than WC due to ease of use but I will load up WC just for this mod. Keep up the good work.
@Hammezz
that is usually caused if a conenction error to the workshop server happens when the check for modupdates is done.
Hammezz Mar 22 @ 4:35pm 
This mod is causing my worlds where it's active to get the "Downloading mods has failed!" error. What gives?
MajorXAce  [author] Mar 13 @ 9:15pm 
I have been busy as of late, so please excuse my silence in the comments, but I try and address any issues with the mod. I just tested the MACs today in single player and they are working in both high and low power. Is there something specific that is wrong with them that I need to fix? I also tested the Archer missiles as well and they are working as intended and home to targets. At this point I assume the issues are possibly with people omitting to place the weapons in groups first. Weaponcore relies on weapon groups to function.

As for porting this over to another framework. My answer is still the same. For now I don't intend to use another framework unless there is a pressing concern or a big feature that Weaponcore is missing. Weaponcore is still the most used and neither framework is compatible with consoles. That would be the only reason I could think of to switch at this time.
Springheeled Mar 6 @ 2:11am 
Any chance of porting this to the vanilla+ framework? Can see you have mentioned this previously as a no, but it feels like this mod is currently broken (at least the MACs) and you have gone noticeably quiet. I totally understand wanting to maintain control of your work but if you are working on stuff, updates would be cool, and if not, can folks at least use your models as a jumping off point to make ports for other frameworks?
ATF_Coldblooded Carebear || Jan 23 @ 5:47pm 
@KhanTheMad there are 2 type of mine the normal ones and the smart one. the normal one are static and when enemy come close it goes boom. whlie the Smart one will mve and track the enemy within is range and once close enough Boom!

So pending on the setting of the mines, both required that the enemy ship chase you, as he chase you yu release the mine so the enemie will run into the mines.. if yoyu have them set to smart mine should the enemy fly inbetween them if the come close to their detection zone the mine will track and explode when they need to.