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Thanks for the advice, I Went into a world only loaded with This mod and it's requirements and it worked fine, So Im assuming now that it is a Mod conflict, Now to begin the tedious effort of finding out which one it is, Thanks again.
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
let me guess: they appear as sorters?
if that is the case then you have either a case of file corruption or a mod conflict.
gonna drop the "standard first aid list" which should help sort that out.
in my experience using vanilla weapons causes far faster lag than using wc based weapons and weapons bugging out is not more often than in a full vanilla setup.
atleast as long as you dont mix wc with nonwc stuff which would cause the nonwc stuff to no longer work properly or if its a mod altering weaponstuff that is also altered by wc but that mod isnt made for wc it would also cause probs.
just say that you dont like wc, no one cuts your head of for that.
in case you found a bug with wc or wc based wepaons feel free report it in either o nthe specific mods end or on the wc discord.
I also wanted to chime in on the MAC gun distance, I remember the distance went from 10k down to sync range. Could it go back to being 10k?
Thanks for all your hard work over the years with this mod, definitely one of my favourites! I look forward to future updates whenever time allows for it.
Thanks for the kind words!
@Pina
That's fine. I went ahead and updated the section about re-uploads in the description. The only two things I need is for you to keep your version unlisted and link back to my page. I know you may need to make it public for adding to the server initially but afterwards please unlist the mod.
I'm an administrator for a Space Engineers server, and I'm very interested in using your mod.
My intention is to re-upload the mod for exclusive use on my server, making only some modifications to the damage values. I want to clarify that I will absolutely not use or copy any of your source code, models, or any other assets from your creation.
Of course, I will give explicit credit to your work as the original creator, including a direct link to your Steam Workshop page or wherever else you prefer.
Would I have your authorization to do this?
Thank you in advance for your time and consideration.
Don't get down! This is still one of the better working weapon core mods!
Thank you for all your hard work.
In my experience WC has become bloated and difficult to actually make work.
This mod just works for me. I have started using Vanilla+ more than WC due to ease of use but I will load up WC just for this mod. Keep up the good work.
that is usually caused if a conenction error to the workshop server happens when the check for modupdates is done.
As for porting this over to another framework. My answer is still the same. For now I don't intend to use another framework unless there is a pressing concern or a big feature that Weaponcore is missing. Weaponcore is still the most used and neither framework is compatible with consoles. That would be the only reason I could think of to switch at this time.
So pending on the setting of the mines, both required that the enemy ship chase you, as he chase you yu release the mine so the enemie will run into the mines.. if yoyu have them set to smart mine should the enemy fly inbetween them if the come close to their detection zone the mine will track and explode when they need to.
weapons becoming sorters is usually caused by either file corruption or a mod conflict.
mos wc based weapons are based on sorters and thus se is defaulting to sorter behaviour if it doesnt find anything telling it otherwise.
TLDR: For now, no, but if I abandon the mod, then sure.
what ammo does this weapon take?
11A2R1
i have Options for HE and AP in the control pannel, but no size listing exsists.
https://steamcommunity.com/workshop/filedetails/?id=3154371364