Avorion

Avorion

264 hodnocení
[2.0] - (SDK) Overhaul - Ship & Station Generation
3
4
4
2
7
3
3
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Mods: Mod
Velikost souboru
Přidáno
Aktualizováno
451.174 MB
24. říj. 2020 v 4.24
10. lis. 2022 v 21.30
Poznámky ke změnám (22) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
[2.0] - (SDK) Overhaul - Ship & Station Generation

V 1 kolekci od uživatele SDK
SDK's Collection Of Awesome Stuff
49 položek
Popis
                                                If You Enjoy This Mod:
                                                            
Description:
This Overhaul replaces the Ship and Station Generation in the game and adds several features. Additionally, this mod comes with several default ships and station designs that were provided by other community members. The goal of this mod is to make the universe feel more realistic and have more depth. The default scaling of the game and distribution of station and ship classes made combat become stale quickly and reduced the overall replay value. This mod will also make stations feel like actual stations.

Discussions: (Links):
Since the comments can get really hectic to keep track of feedback I ask that you use look at the Discussions area to use one of the current Discussions or Start a new one.

Content:
This mod is fully functional for release and works, but it is under content development still. The parts that are under development are all additional content such as more ship and station designs, added AI scripts, new boss designs, and much more... Please let me know what you think as you play. I'll be using your feedback to develop more content.

Extra Downloadable Content:

Overview:
  • Redesigned the Ship and Station Generation.
  • Global Ship & Station Designs if no Faction Pack is used.
  • All Sizes of ships will spawn though out the galaxy now.
  • All Station Sizes have been increased to provide the feel of real stations. (In the first picture, the Ship at the dock is a Slot 15 ship)
  • Additional Custom Designs may be added using the Extension Mod (linked below).
  • Various Event and Mission Updates (Just One At The Moment)

Ship Overhauls:
All Ships will now use Global Designs.

Xsotan:
The Xsotan have been reworked from the ground up. Their mechanics, spawn rates, ship designs, weapons, and abilities have been updated. The below list is an overview of the changes made:
  • Two new ship classes: Latchers and Annihilators
  • Various class ships can become Quantum types based on the difficulty of the game.
  • Incubators (Carriers) contain 12 fighters total.
  • Summoners share all minions in a sector to prevent flooding the sector.
  • Summoners can summon Hunters, Decimators, Annihilators, and Reclaimers.
  • Reclaimers act like Summoners, but they only summon Latchers.
  • Summoning speed, and the number of minions is adjusted based on game difficulty.
  • Ship sizes are adjusted base on the difficulty of the game.
  • Minions are not marked as Minions but their normal ship class
  • The closer to the core you get the Larger the Classes of Xsotan you will encounter.
  • The Wormhole Guardian & Prototype will always be made of Avorion, and maintains a static size. Only the damage values change.
  • Insane difficulty should now feel insane...

Military Ships & Carriers:
Military Ships and Carrier have the ability to spawn any class of ship in ANY region of space. So you can see Titan class iron ships near the start sector. All Military ships have been broken down by their volume in the new Generator to the classes listed below.

Military Ships:
  • Scout
  • Corvette
  • Frigate
  • Destroyer
  • Cruiser
  • Battleship
  • Dreadnought
  • Titan
Carriers:
  • Support Carrier
  • Fleet Carrier
  • Battle Carrier
  • Dreadnought Carrier
  • Titain Carrier

Civilian Ships: Miners, Freighters, and Salvagers
I have broken Civilian ships down into 3 volume classifications: Light, Medium, and Heavy. The smallest Cargo ship by design is 5 slots and all Cargo ships have a basic level of turret defenses. All sizes of these ships will spawn throughout the galaxy.

Station Overhauls:
  • Station Sizes Greatly Increased
  • Station Boarding is Harder (But Worth It)
  • All Stations have a Minimum of 28 Arbitrary Turret Slots
  • Various Crew members on stations are 2.5 to 10 times more effective.

Event/Mission Overhauls:
  • Updated "Lady Adventurous". She now has three types: Combat, Cargo, and Miner

Highly Recommended Mods (Clickable Links):

Updates:
Update #5 Part 1 has been uploaded. Please see the Change Notes or the Discussion on it for more information.

Additional Credits:
I want to say thank you to the following people for supplying ship and station designs for this mod. Please stop by their workshop and subscribe to them. (Will update with direct links to their profiles soon)
  • Black Disciple
  • Arakiss
  • SivCorp
  • FELDruebe
  • Zajc212
  • Nyancat
  • Drazhill

Discord: Avorion Community Developers (Click To Join)
[discord.gg]
Join the discord to provide feedback, suggestions, or to report bugs. - Shadow Doctor K
Populární diskuze Zobrazit vše (17)
87
10. srp. 2024 v 11.56
Feedback - Balancing
SDK
24
30. led. v 8.49
Remove ship explosions
Ra
9
11. lis. 2022 v 2.24
No Xsotan
Matari
Počet komentářů: 345
Fleeb-Meister 26. bře. v 16.35 
What a strange mod, while I admit the ships look great, and the stations are gorgeous, I have to wonder why at the start of the game, shielded ships are warping into the sector equipped with pea shooters to do battle with defender ships who ALSO have pea shooters in fights that take upwards to 20 minutes to play out.

The fights go on so long that 2 more pirate raids took place. What's worse is when I actually took one of those ships down, it just began to explode, denying me salvage (and blowing my ship up)

I don't really understand.

Looks great though!
Macross Consortium 18. úno. v 9.14 
AVENTUS when you create a game go to the settings and change EVENTS to a lower number. The higher the number the more events, like pirates or Xsotan
AVENTUS 15. led. v 18.04 
Anyone know how to decrease the rate of attacks on a sector? They're way too often.
Skin 10. led. v 14.43 
Nice mod, ships are awesome and creates a lot of immersion, but cannot stand the amount of time to kill an enemy ship....The spawn rate of pirates and alien ships in just continuous then it takes me forever to kill one ship. it ruins the game mechanics
Kc 31. pro. 2024 v 19.49 
The ships in this are indeed very cool and look great, but the early game in this is way overtuned. Enemies show up with massive amounts of health incomparable to player ships with high tier Ogonite weaponry when the players have just started using Naonite. Will probably re-enable it later but it makes the early game as a combat-focused ship pretty unplayable, and miners often get attacked by pirate battlecruisers despite being in relatively safe sectors.
KPOHOC 18. pro. 2024 v 9.42 
Как по мне мод идеален для хардкорных серверов, но данный мод не позволяет изучать разломы, данный мод ломает задание "потерянный друг". Есть ли способ эти вещи починить?

As for me, the mod is ideal for hardcore servers, but this mod does not allow you to study faults, this mod breaks the "lost friend" task. Is there a way to fix these things?
Jack 31. říj. 2024 v 11.41 
Early game ships take way too long to kill, especially with shields. I have tried this early game with a 4x turret mod and even with that! it takes forever to kill a single ship with 40 turrets! Otherwise lovely ship + station overhaul, I got nothing wrong to say about it than that.
]Xenon[Shadow] 16. říj. 2024 v 5.22 
i have this mod + another faction mods spawn the another packs too?
Henidaz 29. čvc. 2024 v 17.12 
So is this mod messing with the lost friend mission or something as i can't find them
KelTuze 28. čvc. 2024 v 13.42 
one problem, in the vanilla version of the game all the same enemies are 2-3 times more powerful to deal damage. Do you have a mod that works as an add-on for this mod, increasing the damage?