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I really hate the death clouds from stations and ships, since my AI Captains don't avoid them.
"Yay we won! Hay, why did 9.. No 12 capital ships just auto die?"
A bit of tinkering and I found a fix. In the mod's SDKBackgroundSectorManager.lua, if you go through and change all the rads to 0, no more clouds. :)
The fights go on so long that 2 more pirate raids took place. What's worse is when I actually took one of those ships down, it just began to explode, denying me salvage (and blowing my ship up)
I don't really understand.
Looks great though!
As for me, the mod is ideal for hardcore servers, but this mod does not allow you to study faults, this mod breaks the "lost friend" task. Is there a way to fix these things?
I changed them in Shiputility.lua but there was no change
please tell me what needs to be done
In Vanilla game:
--Fighters in vanilla are just a, Pick one turrets that is god tier for them.....spam build with a mining fleet to support the spam...boring and very unbalanced. No real interaction.
--Once you unlock more subsystem slots, you upgrade all to bigger size, and dont bother with small ships.
--Turrets....just craft your own, so much better, even what is is lv 32-26 tech level maxed out turrets are just as good if not better then what you find at center RNG drops. Easy ways to make money to buy parts, just time is the only issue due quests while merchant is out.
--Rifts.....a joking way to try and force you to use limited resources....you ignore acid cloud events and dont need to bother with anything above depth 60, that is if you dont abuse the rift research buyout with merchants and tons of money. Then just buy all the good hybrid subs.
I ask bc the new player-made ships are extremely taxing on performance, esp late game when there's a lot more of them, and you have other sectors loaded as well
If you do not like how strong things are here is an idea..............
DO NOT USE THIS MOD!!!!!
Stop thinking that the mod needs to be to your liking. You do not speak for the entire community. The game is very playable with this mod just need to do more thinking. Really just that simple.
Since you did not buy this mod stop thinking you have control over it. You have no control over the game or the mod. You bought the right to play a game not demand change. Grow up and get over yourselves.
That's why I used this and some other little things to my taste and i think it made everything fine
It Multiplies sector damage values by 75. For newly bought or made weapons wont work on already owned weapons FYI
Amped UP DPS
https://steamcommunity.com/sharedfiles/filedetails/?id=2442089978&searchtext=damage
It reduces the hp by 0.65
Please get this stuff fixed, and yes, I am on the necessary version to use this mod. Ever still, it'd be highly appreciated if you could update this to, at least, 2.2. Better yet, give the community permission to do it and upload it themselves if you don't have the time, and pass the torch to them. All in all, this mod (as many others of yours) add a lot, and it's a shame to see them constantly deprecated.
Secondly, there is an issue where ships constantly explode, over and over. This destroys a lot of resources, and often the player/AI if they're too close. This would be okay by itself, however, it's incredibly buggy, and so explosions can sometimes continue well after a ship is destroyed. On top of that, ships that you're salvaging will constantly pop in and out of existence for a few moments, stutter, and rubber band. This happens both on single player and on a server, and has been tested on three PC's, one of which is incredibly new with parts made in the last 2 years or newer, and one with parts from 2015-2019.
It's called Amped UP DPS
https://steamcommunity.com/sharedfiles/filedetails/?id=2442089978&searchtext=damage