Avorion

Avorion

[2.0] - (SDK) Overhaul - Ship & Station Generation
346 Comments
Valyrian 4 hours ago 
This is a truly great overhaul mod and thank you to those who worked on it!
I really hate the death clouds from stations and ships, since my AI Captains don't avoid them.
"Yay we won! Hay, why did 9.. No 12 capital ships just auto die?"

A bit of tinkering and I found a fix. In the mod's SDKBackgroundSectorManager.lua, if you go through and change all the rads to 0, no more clouds. :)
Fleeb-Meister Mar 26 @ 4:35pm 
What a strange mod, while I admit the ships look great, and the stations are gorgeous, I have to wonder why at the start of the game, shielded ships are warping into the sector equipped with pea shooters to do battle with defender ships who ALSO have pea shooters in fights that take upwards to 20 minutes to play out.

The fights go on so long that 2 more pirate raids took place. What's worse is when I actually took one of those ships down, it just began to explode, denying me salvage (and blowing my ship up)

I don't really understand.

Looks great though!
PhoQT00b Feb 18 @ 9:14am 
AVENTUS when you create a game go to the settings and change EVENTS to a lower number. The higher the number the more events, like pirates or Xsotan
AVENTUS Jan 15 @ 6:04pm 
Anyone know how to decrease the rate of attacks on a sector? They're way too often.
Skin Jan 10 @ 2:43pm 
Nice mod, ships are awesome and creates a lot of immersion, but cannot stand the amount of time to kill an enemy ship....The spawn rate of pirates and alien ships in just continuous then it takes me forever to kill one ship. it ruins the game mechanics
Kc Dec 31, 2024 @ 7:49pm 
The ships in this are indeed very cool and look great, but the early game in this is way overtuned. Enemies show up with massive amounts of health incomparable to player ships with high tier Ogonite weaponry when the players have just started using Naonite. Will probably re-enable it later but it makes the early game as a combat-focused ship pretty unplayable, and miners often get attacked by pirate battlecruisers despite being in relatively safe sectors.
KPOHOC Dec 18, 2024 @ 9:42am 
Как по мне мод идеален для хардкорных серверов, но данный мод не позволяет изучать разломы, данный мод ломает задание "потерянный друг". Есть ли способ эти вещи починить?

As for me, the mod is ideal for hardcore servers, but this mod does not allow you to study faults, this mod breaks the "lost friend" task. Is there a way to fix these things?
Jack Oct 31, 2024 @ 11:41am 
Early game ships take way too long to kill, especially with shields. I have tried this early game with a 4x turret mod and even with that! it takes forever to kill a single ship with 40 turrets! Otherwise lovely ship + station overhaul, I got nothing wrong to say about it than that.
]Xenon[Shadow] Oct 16, 2024 @ 5:22am 
i have this mod + another faction mods spawn the another packs too?
Henidaz Jul 29, 2024 @ 5:12pm 
So is this mod messing with the lost friend mission or something as i can't find them
KelTuze Jul 28, 2024 @ 1:42pm 
one problem, in the vanilla version of the game all the same enemies are 2-3 times more powerful to deal damage. Do you have a mod that works as an add-on for this mod, increasing the damage?
KelTuze Jul 28, 2024 @ 10:17am 
I checked. This mod literally suits my server, more than all other servers, because of the large size of the players themselves towards the end of the game. If I had more statistics on whether this mod will lag on 4790K with 25 people online, it would be definitely decided whether to put it
KelTuze Jul 26, 2024 @ 5:29am 
Этот мод очень бы зашел на мой сервер. Где требуется бесконечная прочность NPC и их мощь.
Lucky Black Jul 4, 2024 @ 6:37am 
Will we get an Balance update soon?
GoggyGlobber Jul 4, 2024 @ 12:30am 
This is horribly imbalanced in the beginning..... I'm having to spend half hour to defeat a group of pirates due them being high tier at the start... I've only just started and in starting areas....
KPOHOC Jul 3, 2024 @ 9:21pm 
По всей видимости, этот мод ломает игровую механнику, а именно удаляет возможность на изучение разломов.
zumich Jun 19, 2024 @ 9:00am 
tell me how to change the sizes in your mod.

I changed them in Shiputility.lua but there was no change

please tell me what needs to be done
TheTrueShorty May 24, 2024 @ 12:05am 
I love the ship and station desing, But why are there no low tier Pirates, its way too hard in early game to fight full shielded Pirates
BLACKICEXlV Apr 9, 2024 @ 9:37am 
great mod but very unbalanced to many high tier ships in the beginning
Wimpypumpkin Apr 6, 2024 @ 7:46pm 
Like i said awesome mod. Everythings looks amazing. For some reason pirates are invisable in my game. They dont load at all. Just floating Red indicators everywhere and cant interact with them.
Wimpypumpkin Apr 6, 2024 @ 5:22pm 
Anyway to just get the Station generation going? Thats the 1 thing i really want. The rest changes up way to much stuff for me. Awesome mod none then less.
electry Mar 3, 2024 @ 8:30am 
OK, it is weird. It feels like turret damage is too low for everyone, or ships and shields are too strong. Even when I have a turret multiplying mod and a ship full of turrets, it feels wrong. The enemy can’t damage me and I can’t damage them. Fights are just about 10+ minutes of shooting with everything you have at the enemy. … but usually by the time you have a lot of omicron to deal with them in less than 10 minutes, the enemy can’t even damage you. It may be caused by some mod collision, but I do not think so. It is most likely in the ship planning/generation scripts, but I am not an Avorion modder to fully understand where to look and what to change.
electry Mar 2, 2024 @ 3:51am 
as @fungal_infection said.. they are shielded, but weak .. starter ship needs a lot of firepower (a lot from starter ship perspective) to take down shields.. I am a comeback kid so It is just first large setback to overcome x'D
fungal_infection Feb 16, 2024 @ 4:22am 
i dont know why but the ships in my starting sector and the ones around it have shields even the pirates have them. is this supposed to happen?
Enlonwhite Jan 9, 2024 @ 3:55am 
To all those that still dont get it, This mod is doing a great job at making the game more enjoyable
Enlonwhite Jan 9, 2024 @ 3:54am 
So thank you to modders that actually care about a gaming experience that pushes us but does not just spam LARGE Numbers at us.
Enlonwhite Jan 9, 2024 @ 3:52am 
I want the challenge but I want a path to be able to meet that challenge. I want a fair chance without insane big Numbers issues.
In Vanilla game:
--Fighters in vanilla are just a, Pick one turrets that is god tier for them.....spam build with a mining fleet to support the spam...boring and very unbalanced. No real interaction.
--Once you unlock more subsystem slots, you upgrade all to bigger size, and dont bother with small ships.
--Turrets....just craft your own, so much better, even what is is lv 32-26 tech level maxed out turrets are just as good if not better then what you find at center RNG drops. Easy ways to make money to buy parts, just time is the only issue due quests while merchant is out.
--Rifts.....a joking way to try and force you to use limited resources....you ignore acid cloud events and dont need to bother with anything above depth 60, that is if you dont abuse the rift research buyout with merchants and tons of money. Then just buy all the good hybrid subs.
Enlonwhite Jan 9, 2024 @ 3:52am 
I thank modders that try to make the game a more enjoyable experience. Yes the game on the hardest difficulty is just a Big Number here, and how many size 12+ ships you brought fully decked out.....insert big ship joke here.....with lagging amounts of fighters.
JadedChris Dec 30, 2023 @ 6:44pm 
is this compatible with Xavorion?
QQ Dec 26, 2023 @ 1:59pm 
@Scooby Nor do you. People has every right to complain or voice their opinions like you are doing now. Doesnt matter if they paid for a game to play it or not, the games are developed for people to play and to judge.
ZeroOnii-Chan Dec 24, 2023 @ 12:01pm 
one of your mods makes it so you have alot of TABs when founding station and can select ANY station anywhere but i dont know whut mod does that and is it also a standalone part i can get ?
Moutshoot Dec 17, 2023 @ 10:15am 
this mod still works well? (last update 1 year)
❀ Lilac Starbloom ❀ Dec 9, 2023 @ 10:39am 
Is there a version of this mod that keeps like- the extended features, but doesn't have the new ship and station generation?
I ask bc the new player-made ships are extremely taxing on performance, esp late game when there's a lot more of them, and you have other sectors loaded as well
Scooby Doo Nov 22, 2023 @ 5:37am 
So everyon is complaining because they do not start the game the toughest kid on the playground. Story is you lost your ship and are starting from nothing, so yes everything is going to be tougher. The game is set to be easy even on Insane because too many play on the hardest setting for bragging rights not the difficulty. Through development the cries have caused the game to be destroyed and turned into a game that has no replayability without mods like this.
If you do not like how strong things are here is an idea..............
DO NOT USE THIS MOD!!!!!
Stop thinking that the mod needs to be to your liking. You do not speak for the entire community. The game is very playable with this mod just need to do more thinking. Really just that simple.
Since you did not buy this mod stop thinking you have control over it. You have no control over the game or the mod. You bought the right to play a game not demand change. Grow up and get over yourselves.
Charlemagne [69th MECH DIV.] Nov 14, 2023 @ 5:36pm 
my only gripe is the stations are impossibly thicc with hp
sethharpenger Oct 19, 2023 @ 6:56pm 
i really like the style of the ships and stations in this mod, i just wish the game took place on a much smaller scale, make the ships 1 km maybe 2 tops if it can manuver and make everything else tiny. idk i like my space fantacy to have a personal touch
Mr.Kat Sep 4, 2023 @ 8:13pm 
@Rainy Days

That's why I used this and some other little things to my taste and i think it made everything fine

It Multiplies sector damage values by 75. For newly bought or made weapons wont work on already owned weapons FYI

Amped UP DPS
https://steamcommunity.com/sharedfiles/filedetails/?id=2442089978&searchtext=damage
La Creature Sep 4, 2023 @ 7:54pm 
As many people have said before me, this mod has a massive problem with stupidly high health on early game enemies. This is true, EVEN with the mod that reduces the health of everything by 35%. It's comically ridiculous. This basically makes the mod unplayable unless you like doing brainless mining for dozens of hours.
Spike Dread Aug 3, 2023 @ 5:28am 
Everybody who doesn't like the absurd HP and Shield of the mod can use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2968129971

It reduces the hp by 0.65
Kraegor Jul 27, 2023 @ 7:41pm 
So the Lady Adventurous... First game I made I got a 1.7m hitpoint/shield ship with 30 mining turrets. The second game I got a 300k shield/hitpoint combat ship with 8 turrets. My third and fourth game I got 1.2k hitpoint ships with barely any turrets. What is with the variation?
P̴h̸o̶e̷n̶i̶x̶ Jul 24, 2023 @ 5:01am 
Far too much shield and hull at the start of the game, its almost unplayable.
Totege Jul 19, 2023 @ 2:48am 
How could you think that 30k shield 100k hull is balanced 5 min after spawn is beyond me
Wimpypumpkin Jul 15, 2023 @ 1:55pm 
Im assuming the insane health issue hasnt been changed yet? I was thinking of adding this to my game. The stations change alone would be a nice addition.
Wendigo May 3, 2023 @ 3:32pm 
@Deo-te-Hero I've gotten that bug a lot, too. My way of fixing it is getting out into your drone, and dealing a tiny bit of damage to it, enough to break one block. Sometimes they pop in and out of view, so you kind of have to guess a little, but it works. Happens sometimes with asteroids, too.
Deo-te-Hero Apr 29, 2023 @ 12:03pm 
breaks missions where you have to scan wreckages, the wreckages are there but you can't scan them causing you to be stuck on missions
Wendigo Apr 27, 2023 @ 1:04am 
Finally, of course, the health issue. Ships have far too much HP, especially so in the early game. It can take up to 30 minutes or more in a constant slugfest just to destroy a single enemy ship. Don't even get me started on multiple. It's boring. Plain and simple. The only way to counteract this, is by downloading a mod that increases the damage by 75x. You know it's an issue when there are multiple mods on the workshop offering "fixes" for this particular mod. Plot twist, they don't even work.

Please get this stuff fixed, and yes, I am on the necessary version to use this mod. Ever still, it'd be highly appreciated if you could update this to, at least, 2.2. Better yet, give the community permission to do it and upload it themselves if you don't have the time, and pass the torch to them. All in all, this mod (as many others of yours) add a lot, and it's a shame to see them constantly deprecated.
Wendigo Apr 27, 2023 @ 1:04am 
Yeah, the more I look, the worse it gets. So, currently, there are a bunch of bugs. For one, pirates attack one another when they invade a sector. This is likely to due them not having any faction alliance, and determining each other as enemies since they aren't of the same faction.

Secondly, there is an issue where ships constantly explode, over and over. This destroys a lot of resources, and often the player/AI if they're too close. This would be okay by itself, however, it's incredibly buggy, and so explosions can sometimes continue well after a ship is destroyed. On top of that, ships that you're salvaging will constantly pop in and out of existence for a few moments, stutter, and rubber band. This happens both on single player and on a server, and has been tested on three PC's, one of which is incredibly new with parts made in the last 2 years or newer, and one with parts from 2015-2019.
Wendigo Apr 25, 2023 @ 6:15pm 
@Mr.Kat Hey, could you link the mod here? The damage sponge issue is ridiculous!
Mr.Kat Apr 13, 2023 @ 6:53pm 
There is a mod to increases all weapon damage for newly mad/bought weapons that I think helps fix this problem of enemy's being to spongy.