Avorion

Avorion

122 ratings
[2.0] - (SDK) Rebalance - Static Founding Cost
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Mods: Mod
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50.651 KB
May 25, 2020 @ 8:01pm
Oct 11, 2021 @ 8:36pm
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[2.0] - (SDK) Rebalance - Static Founding Cost

In 2 collections by SDK
SDK's Collection Of Awesome Stuff
49 items
SDK's Expanded System Upgrades
24 items
Description
This Mod removes the very frustrating Founding cost which limits your ability to build an economy in the game outside the barrier. This makes the founding cost for all ships always set to 500 Iron (See picture above where ship #11 cost 500 iron) to allow building an economic empire before the barrier.

This mod is not save-game altering and should not cause any issues by added or removed mid-game.
36 Comments
sakuya6athens Apr 14 @ 8:12am 
このモッドは、ゲーム内で障壁の外に経済を構築する能力を制限する非常にイライラする創立コストを削除します。これにより、すべての船の創立コストが常に500鉄に設定され(上の画像参照、船#11は500鉄のコスト)、障壁の前に経済帝国を築くことが可能になります。このモッドはセーブデータに影響を与えず、ゲーム中に追加または削除しても問題を引き起こすことはありません。
Enlonwhite Sep 17, 2024 @ 5:10am 
I dont know if this still works, Probably does.

In Base game NO MODS, helpful unlimited ship trick with cost as low as IRON
(though titianium and nanonite is basically useless once you hit Trinium.)

However a quick get around ship limits later in the game, (especially in single player) is Make/get into an Alliance. Never build directly into Alliance fleet once you get many ships into it.

While in an alliance, keep personal ship count as low as you can (usually below 7).
But seriously nanonite and Titianium costs are nothing once you hit Trinium.
When you build a new ship build it as a personal ship, then GIFT it to your Alliance.
Alliance fleet is now unlimited so long as you build it personally, then gift to Alliance fleet.

Usually best in single player as you can transfer resources from alliance to personal with no limits.
I hope this trick never gets fixed.
Night Writer Jul 15, 2024 @ 1:21pm 
As of today this mod still works perfectly, and is highly recommended if you want to be able to make more than 7 Ships in the game without being limited by Ore Type and or "Build Knowledge." (Such a ridiculous artificial limitation in a sandbox game.) I was able to build more than 7 Ships within my first 3 days of playing the game, but was constantly being limited by what ore and build knowledge I had found. This solves that completely! Thank You SDK!:steamthumbsup:
Paolini Jun 25, 2024 @ 11:16am 
Works perfectly fine
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Jan 11, 2023 @ 5:01pm 
As of 1/11/2023, Seems to work
A_VeryLargeRock Dec 9, 2022 @ 9:19am 
Does this still work?
The Bird. Nov 3, 2022 @ 2:13am 
Does this happen to still work out?
Palpatine Oct 5, 2021 @ 9:13pm 
HOLY SHIT THANK YOU.
Trying to make a fleet in SP just sucks with the requirements.
lechkingofdead Oct 5, 2021 @ 6:00pm 
oh dam here i was brousing the ws and thinking anyone hate that rising cost? as you get TONES of iron early game and by mid selling it by the mil, so hay maybe finally got a use to this because i like to make some day a home sector thats just a do not fly zone for any pirate. also it would need me having a decent home sector in some location, as of yet i have found Nothing good
SDK  [author] Sep 12, 2021 @ 2:40pm 
@Wysaw,

Your welcome :)