Stellaris

Stellaris

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Ultimate Automation 4.2
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6.162 MB
Oct 6, 2020 @ 11:49am
Nov 30 @ 12:28pm
94 Change Notes ( view )

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Ultimate Automation 4.2

Description
This will automate some of the more tedious and clicky actions while playing Stellaris. If you’d like to read your events or manage the more important and time critical things, turn on all them options! :D
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The automations that are currently available and optional:
  • Auto colony manager: Enabling this automation will make a new button available when a planet is selected that brings up a menu. This menu currently includes auto planetary decisions and auto construct buildings and districts.

  • Auto fleet/army merger: Enabling this automation will automatically merge fleets or armies that were present (built) at the time of this being enabled.

  • Auto pop migration: Enabling this automation will automatically resettle unemployed pops to planets that have free jobs at the usual cost. There is also an option for it to resettle to the Synaptic Lathe.

  • Auto construct megastructures: Enabling this automation will make a new button appear on the left side of the screen whenever a construction ship is selected. The button will make the construction ship automatically construct megastructures as many as it's allowed (capped). This feature currently includes Hyper Relays, Gateways, Orbital Rings, Dyson Swarms, Arc Furnace and Central, Major, and Minor Habitats. It also includes all 3 Frameworld megastructures from Gigastructures.

  • Auto recruit armies: Enabling this automation will automatically recruit the chosen army on every owned planet until disabled.

  • Auto construct outposts: Enabling this automation will make a new button appear on the left side of the screen whenever a construction ship is selected. The button will make the construction ship automatically construct outposts.

  • Auto fleet attack: Enabling this automation will make a new button appear on the left side of the screen whenever a fleet is selected. The button will make the selected fleet automatically attack the nearest enemy and/or bombard planets with the bombardment stance selected from the settings.

  • Auto army invade: Enabling this automation will automatically set all armies to Aggressive Stance which will make the army automatically follow friendly military fleets (that 'attach' when both fleets are in the same system) and invade hostile planets, if the odds of success are favourable.

  • Auto recruit leaders: Enabling this automation will automatically recruit and assign the chosen leaders.

  • Auto planet destroyer: Enabling this automation will make all planet destroyers automatically destroy the nearest hostile planet that is within a neighboring system.

  • Auto colonisation: Enabling this automation will automatically build a colony ship and colonise the nearest planet with a chosen habitability or more.

  • Auto upgrade megastructures: Enabling this automation will automatically upgrade megastructures (Gigastructures, ACOT, and NSC included).

  • Auto terraforming: Enabling this automation will automatically terraform planets to the planet type that was chosen in the settings.

  • Auto outfit starbases: Enabling this automation will make a new button appear on the left side of the screen whenever a starbase is selected. When the button is clicked, a menu will appear with multiple options to automatically outfit the starbase with a predefined template. This takes into account any cost reductions, however, not build time reductions (which will be implemented in the future). This automation is also NSC compatible.

  • Auto upgrade/manage starbases: Enabling this automation will automatically upgrade a starbase once per month (or faster) from a specified level in the settings. The upgrading of outposts will stop once the starbase cap is reached. All starbases can also be downgraded simultaneously from a specified level using the options.
All these options are accessible through a shortcut 'Y' or the dedicated button and can be enabled using the ever so shiny main menu.

Latest updates:
- Updated to 4.2.
- The automation "Auto recruit leaders" now has extra options: "Only target hostiles within borders" and "Target all hostiles even outside borders" so that the auto fleet attack targets hostiles outside or only within your borders.
- The automation "Auto pop migration" now considers civilians and bio-trophies as unemployed as well.
- The automation "Auto decisions" is now the "Auto colony manager" button to accommodate the return of auto construct buildings and districts!
- The automation "Auto construct buildings and districts" has been added under "Auto colony manager" and it will automatically build zones, buildings, and districts based on chosen options.
- The automation "Auto upgrade megastructures" will now no longer upgrade any Matrioshka Brain stages, and not upgrade any ruined ships from Giga.
- Thanks to SaberLove for the Korean translation!
- General bug fixes.

Currently in progress:
- Loads of things that I choose on a whim haha (from the list).

Future development:
- Auto continuation of excavations.
- Auto slave marketing.
- Auto agendas.
- Expanded automation for planets.
- Auto market/resource manager.
- Auto reverse engineering of minor artefacts.
- Reworking "Auto terraforming".
- Add resource limits to some of the automation e.g., only use this much alloy and once depleted, player can reset it.

Plus extra automation that I cannot think of right now and any suggestions from discussions or comments.
If you have a suggestion or an idea, then please comment or leave a post in the discussions.

Supported Languages:
- English
- Korean - requested and translated by SaberLove.
- Not used (outdated); Chinese - requested and translated by amiba.
- Not used (outdated); German - requested and translated by BloodThirst.
- Not used (outdated); Russian - requested and translated by Jonathan.
- Not used (outdated); French - requested and translated by Ashardalon.

Compatibility:
- Fully compatible with other mods* but should be prioritised over other UI mods due to button; so placed last in the load order (at the bottom).
- Save compatible but should disable and enable automation features after an update.

*Apart from Compact UI Top-bar.

Known issues:
- The automation "Auto fleet merger" being a bit weird/flaky.
- The automation "Auto fleet attack" getting stuck sometimes (just move it one or two systems to unstuck it).
However, apart from that, none... Probably ;P

Special thanks:
Koikkis65 - Thank you for helping out in some of these!

Other mods:
Game Performance Optimisation Fix
Original Origins, Traits, and Civics
Cleanse & Rebirth
The Imagination Mod

Communication and support:
A discord sever to help me out or just for discussions about the mods: https://discord.gg/wh4HZuVzs7

Making these mods is very time consuming and so, if anyone would like to help out with modding, by all means get in touch ;). If you like the mod and would like to help out in other ways, please consider donating with the button below (thanks!).

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Donated This Month: £0
Popular Discussions View All (3)
239
Nov 19 @ 5:24am
Bug Reports
RegiZero
153
Dec 17 @ 8:14am
Adjustments and ideas that should be considered
RegiZero
1,455 Comments
RegiZero  [author] Dec 17 @ 4:50am 
@F4nt4sy I believe there is no possible way to add buildings to the UI queue. Generally, modding doesn't let you interact with the UI so yeah, not really.
F4nt4sy Dec 17 @ 1:54am 
Am i missing something or does planetautomation just spawn buildings out of nowhere? Why dont they appear in the building queue on my planet? Im looking for the vanilla experience ui wise but with actually working logic behind it. Is this possible?
RegiZero  [author] Dec 16 @ 3:51am 
@Ocomunepom Sure, I can add that to the to do list haha
Ocomunepom Dec 15 @ 8:21am 
i wonder, would it be possible to had stuff like asteroid manufacture from giga to the list ? there already the special of the frame world and i though it would make sense to had the manufacture
RegiZero  [author] Dec 9 @ 3:01pm 
@arb0 Hmm, not sure why you're quoting the other comment here as it is not really related to any issue you're experiencing. Also, I don't know what other quirks/bugs you're are referring to here either without you mentioning them. As for the one you did mention, I believe that is impossible (pretty sure anyway), so maybe you're just not disabling it. Although, you did say you did disable it/all so I have no idea what's the issue. I tested it just not and it works fine i.e., no auto army recruiting after disabling the automation.
arb0 Dec 9 @ 11:47am 
> After spending more then 3 hours trying to fix starbases, i saw what your mod did to my fleets, and said screw it. I didnt even turn on anything fleet related, go figure.

I really like the considerations and care that went into this mod, I really want to use it.


But it seems like this mod has one or two unaddressed quirks/bugs that on their own might not be showstoppers, yet because they can not be avoided/controlled/disabled by using the relevant option toggle (another bug presumably), they (the initial bug) becomes harder to ignore.

My specific issue is I couldn't stop my systems from creating planetary/system armies, no matter how much the settings UA window and button options menus were configured otherwise. Using the 'disable all' button wouldn't stop the unwanted behavior either, any and all disbanded armies are near instantaneously replaced.
RegiZero  [author] Dec 6 @ 8:04am 
@Dead Weight Not sure what you're looking for exactly but here are some Stellaris discord servers:

- My server (https://discord.gg/wh4HZuVzs7) .
- Fan made server (https://discord.gg/2nS3jndd) .
- PDX role-play server including Stellaris weekly games I think (https://discord.gg/2nS3jndd) .
- Official Stellaris server (https://discord.gg/2nS3jndd) .
Dead Weight Dec 6 @ 7:16am 
Is there a stellaris community I can join, I want to play while working but I do not want to keep an eye out the whole time
RegiZero  [author] Dec 6 @ 5:27am 
@jrwizzard Uh... This mod doesn't do anything to fleets expect move them, go figure haha

Really though, if you don't like what "Auto outfit starbases" does then just don't use that, that's why it's optional and configurable to some extent (as well as every other option). As for the fleets, not sure what you mean. All this mod does to fleets is move them and only if you enable "Auto fleet attack", and on individual fleets on top of that so yeah; not this mod doing whatever your issue may be.
jrwizzard Dec 5 @ 9:14pm 
If you are trolling, congratulations. I deleted my save.

If you are not trolling, i recommend getting rid of presets and algorithms and have simple drop down boxes for options... there arent that many slots people are going to want uniform anyway.

After spending more then 3 hours trying to fix starbases, i saw what your mod did to my fleets, and said screw it. I didnt even turn on anything fleet related, go figure.