Stellaris

Stellaris

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Ultimate Automation 4.0
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4.938 MB
Oct 6, 2020 @ 11:49am
Jun 4 @ 11:50am
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Ultimate Automation 4.0

Description
This will automate some of the more tedious and clicky actions while playing Stellaris. If you’d like to read your events or manage the more important and time critical things, turn on all them options! :D
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The automations that are currently available and optional:
  • Auto colony manager: Enabling this automation will make additional colony automation available in the "Planet Automation" menu when in the planet view (such as auto Medical Centers and wilderness Cradles of Rebirth, etc). This also includes auto planetary decisions through a new button on the left when in planet view.

  • Auto fleet/army merger: Enabling this automation will automatically merge fleets or armies that were present (built) at the time of this being enabled.

  • Auto pop migration: Enabling this automation will automatically resettle unemployed pops to planets that have free jobs at the usual cost. There is also an option for it to resettle to the Synaptic Lathe.

  • Auto construct megastructures: Enabling this automation will make a new button appear on the left side of the screen whenever a construction ship is selected. The button will make the construction ship automatically construct megastructures as many as it's allowed (capped). This feature currently includes Hyper Relays, Gateways, Orbital Rings, Dyson Swarms, Arc Furnace and Central, Major, and Minor Habitats. It also includes all 3 Frameworld megastructures from Gigastructures.

  • Auto recruit armies: Enabling this automation will automatically recruit the chosen army on every owned planet until disabled.

  • Auto construct outposts: Enabling this automation will make a new button appear on the left side of the screen whenever a construction ship is selected. The button will make the construction ship automatically construct outposts.

  • Auto fleet attack: Enabling this automation will make a new button appear on the left side of the screen whenever a fleet is selected. The button will make the selected fleet automatically attack the nearest enemy and/or bombard planets with the bombardment stance selected from the settings.

  • Auto army invade: Enabling this automation will automatically set all armies to Aggressive Stance which will make the army automatically follow friendly military fleets (that 'attach' when both fleets are in the same system) and invade hostile planets, if the odds of success are favourable.

  • Auto recruit leaders: Enabling this automation will automatically recruit and assign the chosen leaders.

  • Auto planet destroyer: Enabling this automation will make all planet destroyers automatically destroy the nearest hostile planet that is within a neighboring system.

  • Auto colonisation: Enabling this automation will automatically build a colony ship and colonise the nearest planet with a chosen habitability or more.

  • Auto upgrade megastructures: Enabling this automation will automatically upgrade megastructures (gigastructures and NSC included).

  • Auto terraforming: Enabling this automation will automatically terraform planets to the planet type that was chosen in the settings.

  • Auto upgrade/manage starbases: Enabling this automation will automatically upgrade a starbase once per month (or faster) from a specified level in the settings. The upgrading of outposts will stop once the starbase cap is reached. All starbases can also be downgraded simultaneously from a specified level using the options.
All these options are accessible through a shortcut 'Y' or the dedicated button and can be enabled using the ever so shiny main menu.

Latest updates:
- The automation "Auto pop migration" now works in 4.0 as well.
- The automation "Auto construct megastructures" had major and minor habitats remove as they now automatically pop up as the habitat expands/upgrades.
- The automation "Auto colony manager" now has "Automate Biomass" and "Automate Research and Unity" which will fill the first building section with Cradles of Rebirth and the rest with Harmonic Cores for wilderness empires (as a hear that vanilla automation is not very good for wilderness).
- The automation "Auto construct megastructures" now has the Arc Furnace megastructure and for better results, it will only place them where there are more than 8 celestial objects in the system!

Currently in progress:
- Loads of things that I choose on a whim haha (from the list).

Future development:
- Auto continuation of excavations
- Auto slave marketing
- Auto agendas
- Expanded automation for planets
- Auto market/resource manager
- Auto reverse engineering of minor artefacts
- Reworking "Auto terraforming" and "Auto construct outposts" to be faster, more efficient in movement and more strategic (i.e., not getting cut off; prioritising)
- Add resource limits to some of the automation e.g., only use this much alloy and once depleted, player can reset it.

Plus extra automation that I cannot think of right now and any suggestions from discussions or comments.
If you have a suggestion or an idea, then please comment or leave a post in the discussions.

Supported Languages:
- English
- Not used (outdated); Chinese - requested and translated by amiba
- Not used (outdated); German - requested and translated by BloodThirst
- Not used (outdated); Russian - requested and translated by Jonathan
- Not used (outdated); French - requested and translated by Ashardalon

Compatibility:
- Fully compatible with other mods* but should be prioritised over other UI mods due to button; so placed last in the load order (at the bottom).
- Save compatible but should disable and enable automation features after an update.

*Apart from Compact UI Top-bar.

Known issues:
- The automation "Auto fleet merger" being a bit weird/flaky.
However, apart from that, none... Probably ;P

Special thanks:
Koikkis65 - Thank you for helping out in some of these!

Other mods:
Game Performance Optimisation Fix
Original Origins, Traits, and Civics
Cleanse & Rebirth

Communication and support:
A discord sever to help me out or just for discussions about the mods: https://discord.gg/wh4HZuVzs7

Making these mods is very time consuming and so, if anyone would like to help out with modding, by all means get in touch ;). If you like the mod and would like to help out in other ways, please consider donating with the button below (thanks!).

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Donated This Month: £30
Popular Discussions View All (3)
228
May 21 @ 2:11pm
Bug Reports
RegiZero
136
42 minutes ago
Adjustments and ideas that should be considered
RegiZero
1,301 Comments
Dasharius 11 hours ago 
@RegiZero I hear you. Time really is the only real currency we’ve got, and choosing how to spend it is not easy. What you do - making and sharing mods - is a big contribution to the community, and honestly, it’s appreciated more than it’s probably said out loud.

Sometimes we don’t realize we’re already doing something worthwhile until we take a step back and look at it from the outside. It’s good to ask those questions - what’s worth continuing, what’s worth changing - without burning yourself out or throwing it all away. I hope whatever direction you pick next feels like the right one for you.

Also, being able to say “yeah, I should’ve said that differently” is honestly harder than justifying it, so a lot of respect for that. Not everyone’s willing to go there.

Thanks for your thoughtful responses. I really appreciate your honesty :)
RegiZero  [author] 12 hours ago 
@Dasharius No offence taken, and thanks ;)
I suppose I should have not told you what I did in the first message and instead what I told you in the second, straight away. However, somewhere along the line I became a bit lazier with my responses and perhaps even in my dev work (maybe haha). Although, one could argue that is smart/efficient but everything has both ends. I won't deny that I tend to take the easy way out but not because I want to, but rather due to limited time (and priorities and all that) which is slowly crushing my hopes and dreams haha
Now, one could say that's just an excuse but what can I say, perhaps I lost my way, or perhaps I never really found it in the first place. Nevertheless, you do strike a good point. Maybe it's time to reset and think about what I want to achieve here and elsewhere; what really matters to me and my way of being or doing something, whatever that may be ...
Dasharius 14 hours ago 
@RegiZero :) Got it. Better Tech Automation got an update so my need diminished a lot already. Last playthrough I had repeatable tech from 2274 to 2425. It became less of a chore in the last 50 years. But it was a hassle until then. Every automation helps in the end. But it's funny. Working in the development sector my two devs are kinda the same as you. If they don't like to do something it is "not really possible" or even "impossible". Then you tell them that like 20 other apps got the same stuff working and then they tell you why it is a hassle. Usually we then come to a good compromise that inherits 90% of the functionality for 10% of the work. Funny that Devs are from my experience mostly the same ;) No offense.
RegiZero  [author] 17 hours ago 
@Dasharius Well OK, I said basically and all that cause it is possible but very janky, weird, using workarounds and things like that. Considering there is already research automation and in late game the cost also make it take a while (so you can kinda play with it OFF), I think adding this feature would be on the bottom of the list. As you can see with the mod example you gave, it has to override tech creating compatibility issues along other things. Anyway, I will add it to the list but first do other automation as I mentioned previously. Thanks for the suggestion!
Dasharius Jun 18 @ 3:02pm 
@RegiZero That is weird. Because there were mods that did exactly that in the past. Did the modding support change?

Example:
Better Tech Automation

I also found another one that was last updated last year but I don't remember the name and couldn't find it.
RegiZero  [author] Jun 18 @ 12:25pm 
@Dasharius That's basically not really possible unfortunately.
Dasharius Jun 17 @ 8:41am 
Nice. Endgame Research Autmation would be nice where you can configure what endless techs you always want.
RegiZero  [author] Jun 8 @ 3:24am 
@Wuja 🐗 CSGOSKINS Ships are unfortunately not possible, buildings are already in vanilla plus I already added some stuff (and I might add empire wide options for it though), and auto starbase outfitter is next up for being added ;)
Wuja 🐗 CSGOSKINS Jun 8 @ 2:09am 
add auto upgrade star bases, ships, building on planets.
RegiZero  [author] Jun 5 @ 12:01pm 
Thank you for your donation Bend, really appreciated!