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I really like the considerations and care that went into this mod, I really want to use it.
But it seems like this mod has one or two unaddressed quirks/bugs that on their own might not be showstoppers, yet because they can not be avoided/controlled/disabled by using the relevant option toggle (another bug presumably), they (the initial bug) becomes harder to ignore.
My specific issue is I couldn't stop my systems from creating planetary/system armies, no matter how much the settings UA window and button options menus were configured otherwise. Using the 'disable all' button wouldn't stop the unwanted behavior either, any and all disbanded armies are near instantaneously replaced.
- My server (https://discord.gg/wh4HZuVzs7) .
- Fan made server (https://discord.gg/2nS3jndd) .
- PDX role-play server including Stellaris weekly games I think (https://discord.gg/2nS3jndd) .
- Official Stellaris server (https://discord.gg/2nS3jndd) .
Really though, if you don't like what "Auto outfit starbases" does then just don't use that, that's why it's optional and configurable to some extent (as well as every other option). As for the fleets, not sure what you mean. All this mod does to fleets is move them and only if you enable "Auto fleet attack", and on individual fleets on top of that so yeah; not this mod doing whatever your issue may be.
If you are not trolling, i recommend getting rid of presets and algorithms and have simple drop down boxes for options... there arent that many slots people are going to want uniform anyway.
After spending more then 3 hours trying to fix starbases, i saw what your mod did to my fleets, and said screw it. I didnt even turn on anything fleet related, go figure.