Space Engineers

Space Engineers

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NorthWind Weapons
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Type: Mod
Mod category: Block
Filstørrelse:
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Opdateret:
302.635 MB
7. mar. 2020 kl. 22:47
30. dec. 2022 kl. 18:21
37 ændringsbemærkninger ( vis )

Abonner for at downloade
NorthWind Weapons

Beskrivelse
This is the start of what I hope will be a large weapon pack powered by WeaponCore, very much still a WIP.

First batch of weapons are a selection of Railguns, 3 turrets and 3 fixed weapons.
All railguns feature recoil force and animations, penetration, shrapnel damage, effected by gravity and damage falloff over range.

I have released a NW based rebalance of vanilla weapons. If you want vanilla weapons to match better with NW, give it a try. https://steamcommunity.com/sharedfiles/filedetails/?id=2760750653

Content

75mm in small grid fixed mount and large grid 3x3 turret, 3km range. Effective vs both small and large grid heavy armor and large grid light armor, will overpen on small grid light armor doing less damage. 3000m/s Round Velocity.

150mm in small grid fixed mount and large grid 5x5 dual gun turret, 4km range. Most effective vs large grid heavy and light armor, will overpen most small grids. 3000m/s Round Velocity.

250mm in large grid fixed and 7x7 3 gun turret with independent elevation control, 5km range. Most effective vs large grid heavy armor, expect overpen on anything else. 3000m/s Round Velocity.

Discoball Laser AMS. A large grid 1x1 mount anti missile laser. range is 1km and uses 14MW when firing.

30mm CIWS. 3x3 large grid anti fighter and missile turret, can use standard or DU ammo. This turret has advanced tracking radar that will interfere with other similar turrets if placed to close together. (you cant place them with in 3 blocks of eachother.) 1100m/s Round Velocity.

30mm Rotary Cannon. Small grid fixed weapon based on the GAU-8, can fire standard or DU rounds for anti armor. The barrel of this weapon is outside the collision box so you can build around it, having a fully internal weapon like the real GAU-8. The recoil on this is very high, make sure it is inline with the ship's center of mass if you dont want to do back flips. 1100m/s Round Velocity.

203mm Howitzer. Small Grid long range artillery. A 3 round Autoloader(fire 3 rounds in a burst then takes time to reload). Uses bagged charge ammo, 3 bags per, you can use the ammo cycle option to choose how many charges are loaded, changing the velocity/range of the round. 1 charge is 125m/s, 2 is 225m/s and 3 is 325m/s. At max charge and firing at a 45deg angle in earth gravity it will shot about 10km.

For all weapons with multiple ammo options (30mm and 203mm so far) you need to add the cycle ammo option to the hotbar from the G menu in a cockpit for the weapon or weapon group, to change the ammo type. The weapons will not auto detect what type of ammo is in the inventory.

A note on the WC DPS numbers in the terminal, they are in many cases not accurate for my weapons, some weapons show much lower then they really are, some others show much higher then is accurate for there effect.

Some of these weapons use a large amount of power to fire, make sure you have a power grid that can support them.

This mod is still a WIP and I could really use balance feedback, damage and mat costs are all still very much up in the air. Overheating mechanic will be added soon as well as custom sounds.

Appreciations

This mod was made possible by WeaponCore and the Amazing people working on it. Please be sure to head over and give them some love. https://steamcommunity.com/workshop/filedetails/?id=1918681825

Thanks to DarkStar, CriegWarfare and Kreeg for helping me make this mod and learn SE modding in general.
A big thanks to Kilme for making the muzzleflash for the 203mm Howitzer and for helping me understand the insanity that is SE particles. Thanks to AryxErin for the plasma cell model she provided when I was suffering from some creative block, be sure to check out her mod AWE.

Weaponcore Manual

Link to the WeaponCore manual. If you have not used WeaponCore before I highly recommend reading it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1989583682

Performance

I am now maintaining a version of NorthWind with all turrets set to sorters. This offers a large improvement in performance for larger ships or larger battles. As I know allot of people love the vanilla camera aiming option, the main version of NW will keep this ability for the turrets that can support it (not all weapons can) but if you find you can live without that feature and want the extra performance it might be a good idea to switch to this other version, very much recommended for larger servers. https://steamcommunity.com/sharedfiles/filedetails/?id=2404994027

Reupload Policy
Do not re-upload this mod or any part of it. I will not give permission for any kind of re-upload so don't ask.

On Xbox mods... There is no way this mod can be made to work without scripts, I can not make a version of this that would run on Xbox without rebuilding it from the ground up and redoing the models. Sorry but I am not willing to do that. Please do not attempt to port this mod to Xbox, you will just cause crashes and if I see it I will report it.

This is also why I can not make a version of this mod without Weaponcore.

If you are new to Weaponcore be sure to check out this page for some useful tips on how to use it. https://github.com/Ash-LikeSnow/WeaponCore/wiki/Player-Tips
Populære diskussioner Vis alle (15)
76
1
29. okt. 2023 kl. 14:15
Upcoming Update Plans.
Nasty Jack Starlight
3
23. maj kl. 14:11
Ammo types.
Ebonhand
4
15. dec. 2024 kl. 21:17
203mm Artillery Computer?
Khaste
1.675 kommentarer
Nasty Jack Starlight  [ophavsmand] For 18 timer siden 
yes, using ModAdjuster or the WC server/world config files is the correct way to make rebalance changes to my mods. with those tools there is no need to reuploads. to change weapon ranges and projectile speeds you will need to do that in the WC server/world configs instead of ModAdjuster as those values are in the configuration scripts not the sbc files. you can find information on this in the WC wiki.
Kozmik 5. aug. kl. 7:47 
Hi, may I use ModAdjuster to do some rebalancing on this mod? I plan to change mostly weapon ranges and projectile speeds for railguns.
Nasty Jack Starlight  [ophavsmand] 25. juni kl. 5:45 
you cant directly control in the vanilla fashion some of the turrets in NW, if you want manual control you have to use the weapon core version of it and that is generally done in 3rd person or with a camera. you would need to check the weaponcore wiki for how that works. for the 500mm you need to make sure you are loading the right ammo for it, you can change the ammo with the ammo selection hot key, it has 3 options. it also needs 30mm standard ammo to feed the AA guns on the roof of the turret, its a multi turret. no idea why the 250mm railgun wouldnt load if you have the right ammo for it as it only has one ammo option.
Static 23. juni kl. 11:56 
So, how does one control/aim the 500mm Gun Turret and the 250mm Rail Gun? Also, both have their respective Ammo in their inventory, but it doesnt seem to register for them, and i cant force reload them. Also can put 30mm Standard ammo in the 500mm
Nasty Jack Starlight  [ophavsmand] 5. maj kl. 5:28 
AP ammo cant be shot down. this is the intended tradeoff. the Howitzer has crazy range, if you couldnt defend against them they would be broken OP. if the PD of your target is too strong you can use AP instead but because it has little AOE damage it wont be as effective for attacking bases. the reason AP cant be shot down is it dosnt make sense for something that is effectively solid steel to be practical too shoot down I just figure the radar on the PD weapons is "smart" enough to know not to try (really its to keep people from using them to saturate PD weapons as an exploit)
Obliviator 4. maj kl. 23:50 
Be awesome if we could ever get an update with the 203mm Howitzers using non-targetable ammo, because they can never get through the CIWS
ATF_Coldblooded Carebear || 26. mar. kl. 17:29 
@Master Chief aren't those the railgun ?? If so, Type "250 Rail" in search bar of the assembler.
Master Chief 25. mar. kl. 12:24 
what the ammo for the 250 mm cannon
CM:D 15. mar. kl. 15:51 
It's not just the railguns, but the 203mm, 30mm, etc. All the large turrets are having this problem for me
Stamper 15. mar. kl. 10:17 
Sometimes the railgun works sometimes it doesn't. Sometime a restart fixes it, sometimes it doesn't.