Space Engineers

Space Engineers

NorthWind Weapons
1,671 Comments
Nasty Jack Starlight  [author] May 5 @ 5:28am 
AP ammo cant be shot down. this is the intended tradeoff. the Howitzer has crazy range, if you couldnt defend against them they would be broken OP. if the PD of your target is too strong you can use AP instead but because it has little AOE damage it wont be as effective for attacking bases. the reason AP cant be shot down is it dosnt make sense for something that is effectively solid steel to be practical too shoot down I just figure the radar on the PD weapons is "smart" enough to know not to try (really its to keep people from using them to saturate PD weapons as an exploit)
Obliviator May 4 @ 11:50pm 
Be awesome if we could ever get an update with the 203mm Howitzers using non-targetable ammo, because they can never get through the CIWS
ATF_Coldblooded Carebear || Mar 26 @ 5:29pm 
@Master Chief aren't those the railgun ?? If so, Type "250 Rail" in search bar of the assembler.
Master Chief Mar 25 @ 12:24pm 
what the ammo for the 250 mm cannon
CM:D Mar 15 @ 3:51pm 
It's not just the railguns, but the 203mm, 30mm, etc. All the large turrets are having this problem for me
Stamper Mar 15 @ 10:17am 
Sometimes the railgun works sometimes it doesn't. Sometime a restart fixes it, sometimes it doesn't.
CM:D Mar 14 @ 11:46pm 
I'm having a problem where the guns just don't work? Like they shoot once and then they stop completely. But then when an enemy gets extremely close they open fire again? And locking target only makes the turrets shoot once also. I'm extremely confused as I had somehow fixed this when making an Ai mod but it broke again. Any info on this?
rgregg425 Feb 14 @ 12:28pm 
May I suggest a quad barrel that fits a 5x5x5 (maybe 180mm) as a have a few french themed ships and they are missing a buck toothed turret. Great job regardless, have a good one.
wotkocze Dec 31, 2024 @ 2:37pm 
Hello my friend, i really love your work and wish to see this job in Space Engineers 2, good luck and happy new year my friend
lego_is_ cool Dec 30, 2024 @ 6:18pm 
i got it to work. im not completely sure how i fixed it but i did.
lego_is_ cool Dec 30, 2024 @ 11:57am 
how do i use the turrets? i have troubles with the 250mm turret and its just not shooting. i have power. i have the ammo. is there no auto aiming feature for it or am i just dumb. :I
Vault_Dweller Dec 18, 2024 @ 5:56pm 
The Confederation Expeditionary Forces have awarded the CWIS contract to Northwind Weapons
EnviousEnby Dec 11, 2024 @ 11:11pm 
Thank you!
Nasty Jack Starlight  [author] Dec 11, 2024 @ 10:52pm 
it should be in the comsumables tab of the full sized assembler where all the vanilla ammo is.
EnviousEnby Dec 11, 2024 @ 3:31pm 
Where do you craft the ammo for the guns? Specifically the 400mm Gun turret? I can't find it in the assembler
Nasty Jack Starlight  [author] Dec 4, 2024 @ 3:24pm 
deal with it, WC was and is the only way to make these kinds of weapons.
Viper Dec 4, 2024 @ 11:18am 
its a pain to use WC with scripts
Hikari Nov 16, 2024 @ 6:25am 
It's just that the newer mods i've started using doesn't use WC. Don't get me wrong, i DO love your work, but i've started using it less and less because of how much WC forces me to pick one or another.
Nasty Jack Starlight  [author] Nov 16, 2024 @ 1:14am 
think you have that backwards. all the cool mods are WC
Hikari Nov 14, 2024 @ 11:27am 
Was going to use it, but it has WC.. It's incompatible with pretty much all the cool mods now.
Viper Nov 10, 2024 @ 10:43am 
does this HAVE to use weapon core?
Nasty Jack Starlight  [author] Sep 17, 2024 @ 3:27pm 
you might be using the wrong ammo for the 30mms. the ones ontop of the 500mm can only take the standard ammo, not the DU or CRAM. otherwise it should just pull the standard ammo like normal.
Bulldog6golf Sep 17, 2024 @ 1:53am 
Love your mods btw and the AMS disco ball is in every base I make. As for the 500mm turret for the base I can not get the two 30 mike mikes to load. I was wondering what I am missing and probably the head space and timing of this operator. lol
jose.gonzales.2005 Sep 14, 2024 @ 10:37pm 
Just wanted to thank you for still responding to comments after all this time :) its really nice to see, great mods and thank you again
Nasty Jack Starlight  [author] Sep 5, 2024 @ 2:33am 
if you want to be more conservative with your 30mm ammo then its better to use the smaller 30mm autocannon turret instead. its more accurate but has a much lower ROF. its still very good at shooting down missiles and tends to waste less ammo doing it. if you wanted to change how many shots are in the mag you would have to make a ModAdjuster based mod to edit the ammo sbc at run time. I dont know how to do that.
Bombardiro Crocodilo Sep 5, 2024 @ 1:10am 
Is there a way to increase the magazine capacity of the 30mm c-ram? It eats up ammo in no time, I know it's a c-ram but i would like it not to be so expensive to use.
Nasty Jack Starlight  [author] Sep 4, 2024 @ 2:06am 
no idea if it still works. been ages sense I did anything in SE. https://steamcommunity.com/sharedfiles/filedetails/?id=1796695894
Vaakalintu Sep 3, 2024 @ 10:10pm 
Do you have link to the script? Not sure if you have posted it, really bad at navigating steam
Nasty Jack Starlight  [author] Sep 3, 2024 @ 6:58pm 
you need a script and LCD to show you rotor/hinge angle, there might also be scripts now that do more then that. I always just used a hinge angle script and a range chart I made.
Vaakalintu Sep 3, 2024 @ 8:13am 
How do you use the howitzer as an howitzer? there's no degrees or any info i could use it as an actual artillery.
Nasty Jack Starlight  [author] Jul 25, 2024 @ 5:57am 
nope
LDR_Raven Jul 20, 2024 @ 6:07pm 
@Nasty do you have any plans on releasing the 300, 400 and 500MM turrets without their ammo elivator (mainly a skill issue request on my end because i just suck building ships around the gun)
Nighthunter Jul 11, 2024 @ 5:30pm 
@Nasty Jack Starlight Ah thank you ^^
Nasty Jack Starlight  [author] Jul 11, 2024 @ 3:32pm 
its guided/smart ammo. its still a cannon shell not a missile so its guidance isnt super good but it should be better at hitting faster more manuverable ships. trade of is it has less explosive power then the standard HE shell
Nighthunter Jul 11, 2024 @ 2:55pm 
@Nasty Jack Starlight I have a quick question what stands the 300mmG Ammo stand for and what does it do?
Templar Jun 28, 2024 @ 6:51pm 
Oh. Apparently I am blind. Thank you.
Nasty Jack Starlight  [author] Jun 28, 2024 @ 5:38pm 
last image.
Templar Jun 26, 2024 @ 7:34pm 
Hello. Are the damage numbers for your weapons available anywhere?
Dutch Jun 15, 2024 @ 1:18am 
thnx!
Nasty Jack Starlight  [author] Jun 9, 2024 @ 7:27am 
its a nuke being set off in the barrel of your gun. there is no avoiding the EMP. that is the balancing cost of it. its ment to be an ammo you only use when you have little choice. you only loose power for a few secs but it will reset your shields and that is the point, the cost of going threw someone elses shields with a very high power weapon is yours go down as well. means the ideal time to use it is if your fairly sure you can get a kill shot with it in a one on one fight. I think it has a 500m radius.
Dutch Jun 9, 2024 @ 4:03am 
whats ther emp range of 500 cascade so i dont fry my own ship
Daniel(DK) Jun 7, 2024 @ 11:27am 
is there a way to increase the max turret range?
Nasty Jack Starlight  [author] Jun 6, 2024 @ 4:10pm 
its in the assembler where the vanilla ammos are, under the consumables tab I think.
Nasty Jack Starlight  [author] May 27, 2024 @ 12:05pm 
the 30mm sub turrets on the 500mm turret, uses the Standard 30mm ammo. It cant use the specialty ammo like DU or CRAM because there was no easy way to support ammo switching on the sub turrets. it should be in the consumables tab like all the other NW ammo and vanilla ammo.
Khaotick May 26, 2024 @ 3:59pm 
I can't seem to build the 30x173 ammo for the 500mm turret? Could someone help me figure that out?
Kekona Apr 19, 2024 @ 10:48am 
I forgot to comment back but yup you're right, I couldn't replicate the issue after a restart and it works now!

I had triple checked conveyors and force reloaded the gun, then checked the mod scripts and figured the update to weaponcore was doing something odd with the ammo. This is my favorite set of weapons so losing the brrrrrrrrt for a day was a small tragedy.
Nasty Jack Starlight  [author] Apr 5, 2024 @ 6:16pm 
the names in the menu vs the actual ammo items are not an exact match. I dont remember what they are exactly. selecting the new ammo wont take effect until the currently loaded ammo in the guns has been used to and its able to load the new ammo so you either need to force a reload or fire off the last of the rounds.
Kekona Apr 3, 2024 @ 8:31pm 
Hiya I seem to be having an issue with the CIWS where they won't fire anything but CRAM, dropdown for ammo types lists the Ammo-T versions of the ammo but you can only build the standard cases
Captain Harlock Mar 27, 2024 @ 10:18am 
OK, good to know, thanks
Nasty Jack Starlight  [author] Mar 27, 2024 @ 9:43am 
I take it you mean the performance version? that one does not have a dependency set, I have it setup that way so that people can use what ever version of Weaponcore they want with it. You do have to load WC manually with that version but it will work with any version of Weaponcore.