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There is a system in place that makes apparell with toxin resistance give germ resistance (such as the gas mask)
Additionally, any headgear that covers the mouth and nose or the entire head, gives some germ resistance
the setting that enables the disease system is
"Rebalance Disease Germs And Spread"
i recommend also enabling "Rats Carry Plague" and "No Plague Event"
I got the def creator working.
I now have a rudimentary first version of the whole system working.
What i still need to do:
- Fix some errors
- benchmark performance
- balance disease drop rates and spread etc
- Possibly make it so sterile tiles kill germs
- Make it so carried germs are removed from pawns when washing with dubs hygiene stuff
- Dubs hygiene stat affects infection chance (previously implemented for the expansion i made for this mod)
- Traits affect infection chance (also already previously made for the expansion)
If you guys have ideas or requests for my version. post here, on my mod page, or my discord
I got a good part of the work done today,
i did get a bit stuck on trying to make a def generator for germ filth.
i could just not have the defs auto generate, but its almost working so i think its worth it
But it might still be a while before i release this in an update. i cant really say how long it will take, i may get it done this week, or i could get distracted and work on other stuff
I started working on upgrading this mod to a 1.5 version, for my own consumption mostly, but as usual, I was gonna publish it similar to my other mods (or mods that I took over/support).
Now, I saw your comment and started wondering whether it's gonna be a wasted effort lol