RimWorld

RimWorld

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Centralized Climate Control (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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3.210 MB
Feb 25, 2020 @ 10:44am
Jul 26 @ 8:29am
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Centralized Climate Control (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
929 items
Description

Update of ColdToads mod
https://steamcommunity.com/sharedfiles/filedetails/?id=973091113

- Chinese translation by YangHgRi
- Added hidden air-pipes on request and grouped the build-buttons
- Improved graphics by spoden
- Removed climate-category and put the items in temperature instead
- Removed legacy dependencies
- Fixed the issue with the game crashing when having very large pipe-networks. Fix done by luoluo38!
- The air-intakes and vents will not work well in vacuum



[discord.gg]
[github.com]



Centralized Air Cooling/Heating System for RimWorld. Build Large Piped Air Climate Systems away from your buildings.

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NOTICE:
This mod is no longer maintained. Due to recent life changes, It is hard to find time for this mod. The license has been modified to MIT License so people have been given freedom to modify the mod itself. Overall, the mod still works fine, there may be incompatibilities with other mods that I would not have discovered. I highly recommend looking at the Getting Started guide on steam if you are trying it out.

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Rimworld Version: 1.0.0 (Check Github releases for older versions)
Version: 1.5.0

Forum Link[ludeon.com]
Recommended: Steam Guide for Creating a Basic Setup

Watch this video if you are having issues with the guides. It’s a little old, but covers the basic usage of the mod!
Youtube Video Link (BaRKy)

While there are many alternate mods for Central Heating. This mod adds a new network-like resource (like electricity) Air. The heating/cooling system you will build depends on the number of rooms and the heating/cooling capacity of your air networks.

There are 3 colored pipes available. All can carry any type of air.

Following buildings are added:
- Air Intake Fan: Fans to supply air to the system
- Air Climate Control System: Heat or Cool air to a target temperature
- Air Vents: Vent out the heated/cooled air
- Wall Mounted Air Vents
- Large Intakes and Air Climate Units

Features and Differences (from other mods):

Unified Heating/Cooling System
Heating and Cooling is done by 1 unit, so reduces the need to build coolers and heaters.

Outside (and Far away) Heat Exhaust:
The Heat Exhaust of the Climate Control units isn’t located adjacent to rooms. They are located far away from your rooms, thus allowing you to make adjacent rooms to fridge rooms.

Air Network
There is a network-like resource (like electricity) which is generated and consumed which is further dictated by Efficiency of the Network.
1) Flow Efficiency
The rate at which your rooms will cool/heat or maintain heat due to changes in the room temps.
Value: 1 Intake Fan for 3 Rooms

2) Thermal Efficiency
The rate at which your Climate Control units can heat the air. Sudden changes like Cold Snaps or Heat wave will inject very cold or very hot air into your system. Climate Control Units will take care that, but their rate is determined by this Efficiency unit.
Value: 1 Climate Control Unit for 3 Intake Fan

You can always check efficiency of each network at the Vents.

Air Temperature inside Pipes
This mod also deals with the temperature of the air in the Pipe Network.

Can share air without Climate Control units
Intakes take note of the Air Temperature the take in. We can practically make Climate Control-less networks that share the same temperature.
For example:
Multiple Frigdes can be connected together, but only 1 is getting the cooling. The rest just share the air.

Bigger buildings for late game
Build larger Intakes and Climate Units which have about 5x more power than a regular machine.

Pipe Switches
If you have multiple pipes near your vent, You can force it to connect to a specific pipe.

Installation:
1) Make sure you enable HugsLib first and before this Mod
2) Enable the Mod in the Mod List

Known Issues:
- Compatibility Issues with Redist.Heat Mod
- Reinstall doesn’t work properly (Install and Uninstall works fine.)

Note:
This is my first mod for any game ever. There might be some issues. I wanted to see how the community responds to my mod, and want to work more on it! :)

Thanks if you are trying my mod out!

Authors:
- vasumahesh
- [B19 changes] Jdalt40 [github.com]

Credits:
- carlgraves for 'Central Heating' [ludeon.com]
- Redist Heat [ludeon.com]
- Dubs Hygiene Mod [ludeon.com]

License:
MIT License


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: central heating, cooling
Popular Discussions View All (6)
4
May 12, 2024 @ 9:56am
Dubs Bad Hygiene vs Centralized Climate Control
Anna Yanami
2
Dec 27, 2024 @ 4:34am
Future improvements / more realism.
Irritant
1
Apr 20, 2021 @ 7:27am
just a lazy idea
❄Lapis.Lazuli❄
510 Comments
Mlie  [author] Jul 28 @ 12:36pm 
@Generilisk Yes, it is 1.6. You have an old version of the mod
Generilisk Jul 28 @ 12:33pm 
This is still saying it's not compatible with 1.6. It sounds like you have that fixed?
김춘룡할아버지 Jul 26 @ 5:31pm 
o7
Mlie  [author] Jul 26 @ 8:32am 
Updated. Note regarding Odyssey: air intakes and vents will not work well in vacuum
stanedav Jul 26 @ 7:36am 
@Bounty hey good progress with 1.6 update - I have found a bug - it is not possible to build air pipes diagonally. Any chance you can fix it please?
m33n Jul 24 @ 1:15am 
@Fooyeah Just download the github link from Bounty and replace all the mod data. Works great.
Fooyeah Jul 23 @ 7:33pm 
Hope 1.6 comes soon I really need this mod. Thank for your hard work!
Warbeast Jul 22 @ 4:30pm 
so how do you mass deconstruct pipe sections is there no pipe mass deconstruct like there is for power/deconstruct conduit for pipes?
Zealot Jul 17 @ 9:39pm 
@MysticFist Brother. I've been using this mod for years and only had problems when updates come, then Mile the goat fix them and that's that. I'm quite sure the problem is on your end with your mod load order or compatibility checks. that's what's probably garbage, not this mod. Try and take some accountability before calling other's work, that they do out of love, garbage.
Picur Jul 17 @ 2:34pm 
Thank you Mlie for all your hard work!
This is the very last mod I am waiting for to be updated so I could start playing. :)