RimWorld

RimWorld

Centralized Climate Control (Continued)
485 Comments
Azzkal Oct 23, 2024 @ 3:04pm 
I find where is problem just right now, i built too few air inlets
Azzkal Oct 21, 2024 @ 9:33am 
Hm then problem in my mods i guess
Mlie  [author] Oct 21, 2024 @ 3:40am 
@Azzkal Luckily all other users seems to be able to find it okay
Azzkal Oct 20, 2024 @ 12:26pm 
Saw it, red text on black is not conspicuous, so couldn't find it myself
Mlie  [author] Oct 20, 2024 @ 12:17pm 
@Azzkal I mean its the last section of the page, with a large logo above it with the words "REPORTING ISSUES" on it. Not sure how much more clear I can make it.
Azzkal Oct 20, 2024 @ 12:12pm 
Im read it, but cant find it
Mlie  [author] Oct 20, 2024 @ 12:07pm 
@Azzkal You need to actually read the description to find it.
Azzkal Oct 20, 2024 @ 11:59am 
Where?
Mlie  [author] Oct 20, 2024 @ 11:41am 
@Azzkal Please see the Reporting Issues section described above
Azzkal Oct 20, 2024 @ 11:39am 
For some reason this mod doesnt working now, the temperature just doesn't transfer to the rooms
Mask of Humble Sep 17, 2024 @ 5:22pm 
Ah just the mod I was looking for to help me keep my nuclear reactor room cool, also I've found that it distributes heat a lot better then just using vents everywhere from steam generators.
Azzkal Aug 1, 2024 @ 12:22pm 
This mod it most handy what could i find here
Matrium Jul 20, 2024 @ 1:28am 
Thank you so much for keeping this mod running. I am a bit of perfectionist and having those ugly vanilla coolers in every base really ruins something for me. This is a really great mod, since it does not change anything balancewise, but enables neater builds. Love it!
Ithalan Jul 16, 2024 @ 7:00am 
Turned out not to work for my purposes. Seems like the temperature equalization is one-way only, so vents will heat/cool rooms toward the temperature of the pipe contents, but the pipe content isn't affected by the room temperature in turn.
Mlie  [author] Jul 15, 2024 @ 12:34pm 
@Ithalan Doubt it, the thought of the mod is to have one source for the air intake per pipe-type. But if you test it, please report back your finding.
Ithalan Jul 15, 2024 @ 12:27pm 
I read the guide, but didn't find anything in it that clarified the following.

Is there a way for the system to intelligently blend different sources of air to achieve the target temperature with minimal energy expenditure? Suppose I'm in a cold biome, but have an enclosed generator room that gets very hot that I'd like to leverage. If I make the system draw in air from both the outside and the generator room, will it know to throttle back the intake from the generator room if it would heat the final mixture in the pipes above the target temperature by itself?
Mlie  [author] May 5, 2024 @ 10:08pm 
@War Yes, there are links to it in the description
War May 5, 2024 @ 9:42pm 
is there any sort of guide for this mod? I see that there are 3 different pipe colors, but does it matter which ones i even use? is heating and cooling different, or does it constantly keep the selected rooms at the same temp?
Mlie  [author] Apr 24, 2024 @ 12:57pm 
@Otalatita There are save information in the description above.
Otalatita Apr 24, 2024 @ 12:33pm 
Is this save compatible?
Mlie  [author] Apr 16, 2024 @ 10:08pm 
@cjoysarkar Yes, you need to have done the required research
cjoysarkar Apr 16, 2024 @ 3:30pm 
Bro do i need to research something for it to show up? I dont see it in my temperature tab in the new game. may be i'm being dumb and missing something?
1kili2 Apr 11, 2024 @ 11:11am 
Mlie the legend does it again, im just coming back for the new dlc and seeing youre still actively updating old outdated mods and some of my favorites among that brings me great joy!
Mlie  [author] Apr 3, 2024 @ 6:53am 
@AerosAtar Should be fixed now, sorry about that
AerosAtar Apr 3, 2024 @ 6:42am 
[1.5] I seem to have lost the ability to see/toggle the pipe network visibility overlay. Not sure if this is just a bug in the mod or a conflict with something, but thought it was worth mentioning in case it is something that needs tweaking for 1.5.
Name Mar 14, 2024 @ 6:00am 
Hi,

Amazing mod update, but I can't see the air flow temperature inside pipes.. With UI temperature overlay on, or by even clicking on a piece of pipe to inspect as you would do with power conduit. Not sure if I am doing something wrong?
Mlie  [author] Jan 22, 2024 @ 10:06am 
The issue with game-crashing with large pipe-networks should now be fixed. All work done by luoluo38!
luoluo38 Jan 21, 2024 @ 4:05am 
Certainly! however, I need to do more testing to ensure that no bugs were introduced.
Mlie  [author] Jan 21, 2024 @ 3:33am 
@luoluo38 Great find, can you do a PR to the Github repo with your changes perhaps?
luoluo38 Jan 21, 2024 @ 3:05am 
I rewrote this function with iteration, and the game no longer crashes when the network is too large. but it will still take for a relatively long time (a few seconds)
luoluo38 Jan 21, 2024 @ 2:37am 
It seems that the ScanCell function recursively scans adjacent cells in an inefficient manner, which can cause stack overflow when the network is large
luoluo38 Jan 21, 2024 @ 2:18am 
ndex, CentralizedClimateControl.AirFlowNet network) [0x000c0] in <259bae0efea14bc188b0af441a117fae>:0
at CentralizedClimateControl.AirFlowNetManager.ParseParentCell (CentralizedClimateControl.CompAirFlow compAirFlow, System.Int32 gridId, System.Int32 flowIndex, CentralizedClimateControl.AirFlowNet network) [0x00025] in <259bae0efea14bc188b0af441a117fae>:0
................about 80000 lines..........
at CentralizedClimateControl.AirFlowNetManager.ParseParentCell (CentralizedClimateControl.CompAirFlow compAirFlow, System.Int32 gridId, System.Int32 flowIndex, CentralizedClimateControl.AirFlowNet network) [0x00025] in <259bae0efea14bc188b0af441a117fae>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

I hope this is helpful as a reference.
luoluo38 Jan 21, 2024 @ 2:18am 
have also encountered this issue. I used Windbg to analyze the generated dump file and found that the error originates from Steam's GameOverlayRenderer64.dll. This is obviously not the source of the problem, so I used some tricks to bypass Steam and run the game. The game log then output the following exception when it crashed:

System.StackOverflowException: The requested operation caused a stack overflow.
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) [0x00021] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].EnsureCapacity (System.Int32 min) [0x00036] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].Add (T item) [0x00010] in <eae584ce26bc40229c1b1aa476bfa589>:0
at CentralizedClimateControl.AirFlowNetManager.ScanCell (Verse.IntVec3 pos, System.Int32 gridId, System.Int32 flowI
Mlie  [author] Dec 25, 2023 @ 11:47pm 
@Dare Arkin Yes, at some point the amount of pipes gets too many and the game crashes. I have not been able to find out at what amount this is as it seems to be connected to the amount of items in the current map overall. In my tests it happened when I had covered about a third of an encounter-map with pipes
Dare Arkin Dec 25, 2023 @ 10:55pm 
Anyone know why this mod would be causing my game to crash? At random when I place pipes or vents using god-mode the game just CTDs. No warning, no error, just GONE.

I've tried reading my log but there's nothing I can see in there.
kinngrimm Nov 19, 2023 @ 12:22pm 
i will give it a go an let you lnow. dubs central heating is too much hustle for me, a simplified system was needed and centralized climate control seemed the way to go while not having to deal with two seperate grids of piping just for temp and then for oil and then for electricity ... i like simplicity. Anyways after refurbishing the next days i will then also have a try with the quantum cooling and how it may effect or not this mod here.
Mlie  [author] Nov 19, 2023 @ 11:55am 
@kinngrimm Im not sure, I havent tried them together
kinngrimm Nov 19, 2023 @ 11:48am 
does this work together with the Quantum Cooling? Like an upgrade maybe :)
Mlie  [author] Sep 29, 2023 @ 10:44am 
@Evilcouchpotato I cannot create that issue with only this mod loaded. If you find out what other mod is causing it I can take a look.
Mlie  [author] Sep 28, 2023 @ 10:20pm 
@frack That sounds about right
frack Sep 28, 2023 @ 8:06pm 
As a followup, does having thermal efficiency above 100% actually improve the system capability for heating/cooling?
frack Sep 28, 2023 @ 8:02pm 
Just a clarification, flow efficiency goes from 0-100% (based on the ratio of air intake from fans and air outflow via vents) and the thermal efficiency has no limit (based on the ratio of climate control units and air intake fans)?
Evilcouchpotato Sep 28, 2023 @ 7:45pm 
Getting a hard CTD everytime I delete/uninstall/devtooldestroy a specific "Large surrond air vent"

All the other identical vent will be manipulated/deleted just fine...just not this one

Changing the load order to reinstalling hasn't fixed it either, but I'm also playing with other mods
CallmeSimon Aug 14, 2023 @ 9:37am 
I can't build the large intake fan and large intake unit, I have them researched but I can find them in temperature tab. I don't have any error logs when i start up the game so what's wrong?
Tide Pod Connoisseur Jun 26, 2023 @ 10:54am 
im blind bruh sorry for the dumb question thanks for the awesome mod
Mlie  [author] Jun 26, 2023 @ 10:41am 
@Tide Pod Connoisseur There are graphics in the description regarding save games
Tide Pod Connoisseur Jun 26, 2023 @ 10:27am 
save game compatible?
bungos23 May 14, 2023 @ 5:07am 
If you are building a large base with this this mod be careful as there seems to be a limit on how many things from this mod you can place and if you go over that limit your game will CTD with no log
Chi May 9, 2023 @ 8:26pm 
Vents for one of my units just keep disconnecting with no way of reconnecting. No idea why it is happening. Nothing is broken and the pipes are all properly connected.
Soulsupernova Apr 22, 2023 @ 7:43am 
My bad I thought they'd be in a separate drop down