RimWorld

RimWorld

Centralized Climate Control (Continued)
524 Comments
Mlie  [author] Aug 22 @ 12:03pm 
@Si Cwan Does not happen when I test it at least
Si Cwan Aug 22 @ 6:22am 
I noticed a small issue, if you put these on your ship, they lose power when you fly away (you can fix them by telling them to reconnect) not a show stopper, but thought I'd let you know
Mlie  [author] Aug 15 @ 9:15am 
@hc07car Just click the gizmos for each type and the other versions are there in the same way you select materials for stuffable items.
hc07car Aug 15 @ 9:13am 
@Mlie Have some problem using this in 1.5. Even I finished all related research, some of things not shown "only in UI" - Vent types except 'wall small' , Large Intake, Large AirThermal. Those shown well if I swan with debug tool. I'm playing vanilla and test only including this module. Is there way to fix this? Thank the mod though.
BoNes Aug 9 @ 3:48am 
@Mlie: After each update, I have gone into the XMLs and increased these values by a factor of 10 (although 1 playthrough I did use a multiplier of 100). Although it's only a handful of simple changes to make to the XML files, I'm sure there are other people out there that would want similar throughput. But, they don't have the knowledge or confidence to edit mod files like I do. That is why I have made my request for a config option.

Maybe just adding a "Intake / Vent throughput" multiplier config value would be easiest for people to understand. And then just multiply all <baseAirFlow> and <baseAirExhaust> values.
BoNes Aug 9 @ 3:47am 
@Mlie: Under the IntakeFan defs (in Defs\ThingDefs_Buildings\Buildings_Temperature.xml) there is a value <baseAirFlow> in the <comps> section. After looking at the assembly I determined that this value allows more thermal energy to be pushed into the network in a single tick. There is a similar entry for the LargeIntakeFan.
The exhaust vents have a similar entry, but it's called <baseAirExhaust> instead. This just tells the network the maximum thermal energy it can output from a given vent in a single tick.
Mlie  [author] Aug 8 @ 10:39pm 
@BoNes Please share exactly what xml-changes you want to be able to do
BoNes Aug 8 @ 3:19pm 
Could you please add a mod config screen? Mainly to make it easier to increase the throughput of intakes / vents. I usually just go into the XML files myself, but it'd be simpler if I could just configure it... every time there's an update it overwrites the XML files and I have to go through them again.

It could be a simple multiplier (increases the throughput of all intakes & vents) or an "item by item" basis (being able to configure the throughput of each individual intake & vent).

Thanks
H. Romeu Pinto Aug 8 @ 1:28pm 
That was fast! Updated and working.

Thanks for the patch and for your contribution to this wonderful modding community.
Mlie  [author] Aug 8 @ 12:41pm 
@Master Baiter I see, should be fixed now
H. Romeu Pinto Aug 8 @ 12:20pm 
Let me try to explain this better: Assume you have walls in a plus (+) shape. You can build a conduit at the center tile from any of the four corners as of 1.6, but you can't build air pipes from any corner. You will get the message "Cannot work on Color airpipe (blueprint): no path" from the context menu. In other words, pawns can't build pipes on a tile from a diagonal position—only horizontally and vertically.

Workaround to this was downloading the Corner Constuction mod to test, worked as intended, removed the mod, got the same message again.
Mlie  [author] Aug 8 @ 11:22am 
@Master Baiter Not sure what you mean? It uses the same buildable styles as conduits
H. Romeu Pinto Aug 8 @ 10:59am 
Can we please get a corner build patch just like for 1.6 conduits got? We can't build pipes in corner tiles, like @stanedav mentioned.

Thank you for the keeping this mod updated, btw.
Seanbeag Aug 6 @ 5:33am 
Thanks Mlie, you're a gem. Love this mod.
Mlie  [author] Jul 28 @ 12:36pm 
@Generilisk Yes, it is 1.6. You have an old version of the mod
Generilisk Jul 28 @ 12:33pm 
This is still saying it's not compatible with 1.6. It sounds like you have that fixed?
김춘룡할아버지 Jul 26 @ 5:31pm 
o7
Mlie  [author] Jul 26 @ 8:32am 
Updated. Note regarding Odyssey: air intakes and vents will not work well in vacuum
stanedav Jul 26 @ 7:36am 
@Bounty hey good progress with 1.6 update - I have found a bug - it is not possible to build air pipes diagonally. Any chance you can fix it please?
m33n Jul 24 @ 1:15am 
@Fooyeah Just download the github link from Bounty and replace all the mod data. Works great.
Fooyeah Jul 23 @ 7:33pm 
Hope 1.6 comes soon I really need this mod. Thank for your hard work!
Warbeast Jul 22 @ 4:30pm 
so how do you mass deconstruct pipe sections is there no pipe mass deconstruct like there is for power/deconstruct conduit for pipes?
Zealot Jul 17 @ 9:39pm 
@MysticFist Brother. I've been using this mod for years and only had problems when updates come, then Mile the goat fix them and that's that. I'm quite sure the problem is on your end with your mod load order or compatibility checks. that's what's probably garbage, not this mod. Try and take some accountability before calling other's work, that they do out of love, garbage.
Picur Jul 17 @ 2:34pm 
Thank you Mlie for all your hard work!
This is the very last mod I am waiting for to be updated so I could start playing. :)
MysticFist DGS Jul 17 @ 4:56am 
@Mlie Maybe but as I said... to me ... I did not say it is for everybody. Maybe it is just not clear enough how it works but even when I do it like on YouTube it is not working correctly. And maybe a lot tried it and just gave up w/o telling. Anyway I won't use it but good luck with it.
SalzStange Jul 15 @ 10:12am 
Thanks bounty!
m33n Jul 15 @ 7:08am 
Looks that it is working. TY!
Bounty Jul 14 @ 10:56pm 
Hi! I’ve updated the mod to be compatible with 1.6 and submitted a pull request on GitHub:
https://github.com/rw-mod/CentralizedClimateControl

Please feel free to review it when you have time. Thanks for your work on the mod!
Mlie  [author] Jul 10 @ 10:01pm 
@Gecko Esti Updating all my mods, see discord for progress
Gecko Esti Jul 10 @ 2:50pm 
Will you update to 1.6 ?
Mlie  [author] Jul 8 @ 12:57am 
@Jeffbacca They can occupy the same tiles, there are hidden pipe options to build
Jeffbacca Jul 8 @ 12:55am 
Not able to try this yet but I love the idea, I am curious though does it use a similar system to power lines for example can the pipe/ducts be hidden? Also do they clash with power lines or are the able to occupy the same tile?
Mlie  [author] Jul 7 @ 9:33pm 
@Di0n You select the other options the same as when you select materials to build from
Apollo Jun 27 @ 8:37am 
@Mlie thanks for keeping this mod going.
Mlie  [author] Jun 23 @ 12:31pm 
@MysticFist DGS The other 60k subscribers seem to be able to work it out however
MysticFist DGS Jun 23 @ 12:16pm 
Tbh after 2 days of trying several things it still doesn't work. It is always way to cold or way to hot. So to me this is garbage.
Broken Reality Jun 20 @ 5:31pm 
Thankyou Mlie you are amazing :)
Mlie  [author] Jun 18 @ 4:12am 
@清风无意 Updating all mods, see discord for details
清风无意 Jun 18 @ 2:34am 
1.6 plz
Azzkal Oct 23, 2024 @ 3:04pm 
I find where is problem just right now, i built too few air inlets
Azzkal Oct 21, 2024 @ 9:33am 
Hm then problem in my mods i guess
Mlie  [author] Oct 21, 2024 @ 3:40am 
@Azzkal Luckily all other users seems to be able to find it okay
Azzkal Oct 20, 2024 @ 12:26pm 
Saw it, red text on black is not conspicuous, so couldn't find it myself
Mlie  [author] Oct 20, 2024 @ 12:17pm 
@Azzkal I mean its the last section of the page, with a large logo above it with the words "REPORTING ISSUES" on it. Not sure how much more clear I can make it.
Azzkal Oct 20, 2024 @ 12:12pm 
Im read it, but cant find it
Mlie  [author] Oct 20, 2024 @ 12:07pm 
@Azzkal You need to actually read the description to find it.
Azzkal Oct 20, 2024 @ 11:59am 
Where?
Mlie  [author] Oct 20, 2024 @ 11:41am 
@Azzkal Please see the Reporting Issues section described above
Azzkal Oct 20, 2024 @ 11:39am 
For some reason this mod doesnt working now, the temperature just doesn't transfer to the rooms
Mask of Humble Sep 17, 2024 @ 5:22pm 
Ah just the mod I was looking for to help me keep my nuclear reactor room cool, also I've found that it distributes heat a lot better then just using vents everywhere from steam generators.