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Is there a way for the system to intelligently blend different sources of air to achieve the target temperature with minimal energy expenditure? Suppose I'm in a cold biome, but have an enclosed generator room that gets very hot that I'd like to leverage. If I make the system draw in air from both the outside and the generator room, will it know to throttle back the intake from the generator room if it would heat the final mixture in the pipes above the target temperature by itself?
Amazing mod update, but I can't see the air flow temperature inside pipes.. With UI temperature overlay on, or by even clicking on a piece of pipe to inspect as you would do with power conduit. Not sure if I am doing something wrong?
at CentralizedClimateControl.AirFlowNetManager.ParseParentCell (CentralizedClimateControl.CompAirFlow compAirFlow, System.Int32 gridId, System.Int32 flowIndex, CentralizedClimateControl.AirFlowNet network) [0x00025] in <259bae0efea14bc188b0af441a117fae>:0
................about 80000 lines..........
at CentralizedClimateControl.AirFlowNetManager.ParseParentCell (CentralizedClimateControl.CompAirFlow compAirFlow, System.Int32 gridId, System.Int32 flowIndex, CentralizedClimateControl.AirFlowNet network) [0x00025] in <259bae0efea14bc188b0af441a117fae>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I hope this is helpful as a reference.
System.StackOverflowException: The requested operation caused a stack overflow.
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) [0x00021] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].EnsureCapacity (System.Int32 min) [0x00036] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].Add (T item) [0x00010] in <eae584ce26bc40229c1b1aa476bfa589>:0
at CentralizedClimateControl.AirFlowNetManager.ScanCell (Verse.IntVec3 pos, System.Int32 gridId, System.Int32 flowI
I've tried reading my log but there's nothing I can see in there.
All the other identical vent will be manipulated/deleted just fine...just not this one
Changing the load order to reinstalling hasn't fixed it either, but I'm also playing with other mods