RimWorld

RimWorld

Centralized Climate Control (Continued)
485 kommentarer
Azzkal 23. okt. 2024 kl. 15:04 
I find where is problem just right now, i built too few air inlets
Azzkal 21. okt. 2024 kl. 9:33 
Hm then problem in my mods i guess
Mlie  [ophavsmand] 21. okt. 2024 kl. 3:40 
@Azzkal Luckily all other users seems to be able to find it okay
Azzkal 20. okt. 2024 kl. 12:26 
Saw it, red text on black is not conspicuous, so couldn't find it myself
Mlie  [ophavsmand] 20. okt. 2024 kl. 12:17 
@Azzkal I mean its the last section of the page, with a large logo above it with the words "REPORTING ISSUES" on it. Not sure how much more clear I can make it.
Azzkal 20. okt. 2024 kl. 12:12 
Im read it, but cant find it
Mlie  [ophavsmand] 20. okt. 2024 kl. 12:07 
@Azzkal You need to actually read the description to find it.
Azzkal 20. okt. 2024 kl. 11:59 
Where?
Mlie  [ophavsmand] 20. okt. 2024 kl. 11:41 
@Azzkal Please see the Reporting Issues section described above
Azzkal 20. okt. 2024 kl. 11:39 
For some reason this mod doesnt working now, the temperature just doesn't transfer to the rooms
Mask of Humble 17. sep. 2024 kl. 17:22 
Ah just the mod I was looking for to help me keep my nuclear reactor room cool, also I've found that it distributes heat a lot better then just using vents everywhere from steam generators.
Azzkal 1. aug. 2024 kl. 12:22 
This mod it most handy what could i find here
Matrium 20. juli 2024 kl. 1:28 
Thank you so much for keeping this mod running. I am a bit of perfectionist and having those ugly vanilla coolers in every base really ruins something for me. This is a really great mod, since it does not change anything balancewise, but enables neater builds. Love it!
Ithalan 16. juli 2024 kl. 7:00 
Turned out not to work for my purposes. Seems like the temperature equalization is one-way only, so vents will heat/cool rooms toward the temperature of the pipe contents, but the pipe content isn't affected by the room temperature in turn.
Mlie  [ophavsmand] 15. juli 2024 kl. 12:34 
@Ithalan Doubt it, the thought of the mod is to have one source for the air intake per pipe-type. But if you test it, please report back your finding.
Ithalan 15. juli 2024 kl. 12:27 
I read the guide, but didn't find anything in it that clarified the following.

Is there a way for the system to intelligently blend different sources of air to achieve the target temperature with minimal energy expenditure? Suppose I'm in a cold biome, but have an enclosed generator room that gets very hot that I'd like to leverage. If I make the system draw in air from both the outside and the generator room, will it know to throttle back the intake from the generator room if it would heat the final mixture in the pipes above the target temperature by itself?
Mlie  [ophavsmand] 5. maj 2024 kl. 22:08 
@War Yes, there are links to it in the description
War 5. maj 2024 kl. 21:42 
is there any sort of guide for this mod? I see that there are 3 different pipe colors, but does it matter which ones i even use? is heating and cooling different, or does it constantly keep the selected rooms at the same temp?
Mlie  [ophavsmand] 24. apr. 2024 kl. 12:57 
@Otalatita There are save information in the description above.
Otalatita 24. apr. 2024 kl. 12:33 
Is this save compatible?
Mlie  [ophavsmand] 16. apr. 2024 kl. 22:08 
@cjoysarkar Yes, you need to have done the required research
cjoysarkar 16. apr. 2024 kl. 15:30 
Bro do i need to research something for it to show up? I dont see it in my temperature tab in the new game. may be i'm being dumb and missing something?
1kili2 11. apr. 2024 kl. 11:11 
Mlie the legend does it again, im just coming back for the new dlc and seeing youre still actively updating old outdated mods and some of my favorites among that brings me great joy!
Mlie  [ophavsmand] 3. apr. 2024 kl. 6:53 
@AerosAtar Should be fixed now, sorry about that
AerosAtar 3. apr. 2024 kl. 6:42 
[1.5] I seem to have lost the ability to see/toggle the pipe network visibility overlay. Not sure if this is just a bug in the mod or a conflict with something, but thought it was worth mentioning in case it is something that needs tweaking for 1.5.
Name 14. mar. 2024 kl. 6:00 
Hi,

Amazing mod update, but I can't see the air flow temperature inside pipes.. With UI temperature overlay on, or by even clicking on a piece of pipe to inspect as you would do with power conduit. Not sure if I am doing something wrong?
Mlie  [ophavsmand] 22. jan. 2024 kl. 10:06 
The issue with game-crashing with large pipe-networks should now be fixed. All work done by luoluo38!
luoluo38 21. jan. 2024 kl. 4:05 
Certainly! however, I need to do more testing to ensure that no bugs were introduced.
Mlie  [ophavsmand] 21. jan. 2024 kl. 3:33 
@luoluo38 Great find, can you do a PR to the Github repo with your changes perhaps?
luoluo38 21. jan. 2024 kl. 3:05 
I rewrote this function with iteration, and the game no longer crashes when the network is too large. but it will still take for a relatively long time (a few seconds)
luoluo38 21. jan. 2024 kl. 2:37 
It seems that the ScanCell function recursively scans adjacent cells in an inefficient manner, which can cause stack overflow when the network is large
luoluo38 21. jan. 2024 kl. 2:18 
ndex, CentralizedClimateControl.AirFlowNet network) [0x000c0] in <259bae0efea14bc188b0af441a117fae>:0
at CentralizedClimateControl.AirFlowNetManager.ParseParentCell (CentralizedClimateControl.CompAirFlow compAirFlow, System.Int32 gridId, System.Int32 flowIndex, CentralizedClimateControl.AirFlowNet network) [0x00025] in <259bae0efea14bc188b0af441a117fae>:0
................about 80000 lines..........
at CentralizedClimateControl.AirFlowNetManager.ParseParentCell (CentralizedClimateControl.CompAirFlow compAirFlow, System.Int32 gridId, System.Int32 flowIndex, CentralizedClimateControl.AirFlowNet network) [0x00025] in <259bae0efea14bc188b0af441a117fae>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

I hope this is helpful as a reference.
luoluo38 21. jan. 2024 kl. 2:18 
have also encountered this issue. I used Windbg to analyze the generated dump file and found that the error originates from Steam's GameOverlayRenderer64.dll. This is obviously not the source of the problem, so I used some tricks to bypass Steam and run the game. The game log then output the following exception when it crashed:

System.StackOverflowException: The requested operation caused a stack overflow.
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) [0x00021] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].EnsureCapacity (System.Int32 min) [0x00036] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].Add (T item) [0x00010] in <eae584ce26bc40229c1b1aa476bfa589>:0
at CentralizedClimateControl.AirFlowNetManager.ScanCell (Verse.IntVec3 pos, System.Int32 gridId, System.Int32 flowI
Mlie  [ophavsmand] 25. dec. 2023 kl. 23:47 
@Dare Arkin Yes, at some point the amount of pipes gets too many and the game crashes. I have not been able to find out at what amount this is as it seems to be connected to the amount of items in the current map overall. In my tests it happened when I had covered about a third of an encounter-map with pipes
Dare Arkin 25. dec. 2023 kl. 22:55 
Anyone know why this mod would be causing my game to crash? At random when I place pipes or vents using god-mode the game just CTDs. No warning, no error, just GONE.

I've tried reading my log but there's nothing I can see in there.
kinngrimm 19. nov. 2023 kl. 12:22 
i will give it a go an let you lnow. dubs central heating is too much hustle for me, a simplified system was needed and centralized climate control seemed the way to go while not having to deal with two seperate grids of piping just for temp and then for oil and then for electricity ... i like simplicity. Anyways after refurbishing the next days i will then also have a try with the quantum cooling and how it may effect or not this mod here.
Mlie  [ophavsmand] 19. nov. 2023 kl. 11:55 
@kinngrimm Im not sure, I havent tried them together
kinngrimm 19. nov. 2023 kl. 11:48 
does this work together with the Quantum Cooling? Like an upgrade maybe :)
Mlie  [ophavsmand] 29. sep. 2023 kl. 10:44 
@Evilcouchpotato I cannot create that issue with only this mod loaded. If you find out what other mod is causing it I can take a look.
Mlie  [ophavsmand] 28. sep. 2023 kl. 22:20 
@frack That sounds about right
frack 28. sep. 2023 kl. 20:06 
As a followup, does having thermal efficiency above 100% actually improve the system capability for heating/cooling?
frack 28. sep. 2023 kl. 20:02 
Just a clarification, flow efficiency goes from 0-100% (based on the ratio of air intake from fans and air outflow via vents) and the thermal efficiency has no limit (based on the ratio of climate control units and air intake fans)?
Evilcouchpotato 28. sep. 2023 kl. 19:45 
Getting a hard CTD everytime I delete/uninstall/devtooldestroy a specific "Large surrond air vent"

All the other identical vent will be manipulated/deleted just fine...just not this one

Changing the load order to reinstalling hasn't fixed it either, but I'm also playing with other mods
CallmeSimon 14. aug. 2023 kl. 9:37 
I can't build the large intake fan and large intake unit, I have them researched but I can find them in temperature tab. I don't have any error logs when i start up the game so what's wrong?
Tide Pod Connoisseur 26. juni 2023 kl. 10:54 
im blind bruh sorry for the dumb question thanks for the awesome mod
Mlie  [ophavsmand] 26. juni 2023 kl. 10:41 
@Tide Pod Connoisseur There are graphics in the description regarding save games
Tide Pod Connoisseur 26. juni 2023 kl. 10:27 
save game compatible?
bungos23 14. maj 2023 kl. 5:07 
If you are building a large base with this this mod be careful as there seems to be a limit on how many things from this mod you can place and if you go over that limit your game will CTD with no log
Chi 9. maj 2023 kl. 20:26 
Vents for one of my units just keep disconnecting with no way of reconnecting. No idea why it is happening. Nothing is broken and the pipes are all properly connected.
Soulsupernova 22. apr. 2023 kl. 7:43 
My bad I thought they'd be in a separate drop down