RimWorld

RimWorld

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Centralized Climate Control (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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Feb 25, 2020 @ 10:44am
Apr 3 @ 6:53am
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Centralized Climate Control (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
846 items
Description

Update of ColdToads mod
https://steamcommunity.com/sharedfiles/filedetails/?id=973091113

- Chinese translation by YangHgRi
- Added hidden air-pipes on request and grouped the build-buttons
- Improved graphics by spoden
- Removed climate-category and put the items in temperature instead
- Removed legacy dependencies
- Fixed the issue with the game crashing when having very large pipe-networks. Fix done by luoluo38!



[dsc.gg]
[github.com]



Centralized Air Cooling/Heating System for RimWorld. Build Large Piped Air Climate Systems away from your buildings.

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NOTICE:
This mod is no longer maintained. Due to recent life changes, It is hard to find time for this mod. The license has been modified to MIT License so people have been given freedom to modify the mod itself. Overall, the mod still works fine, there may be incompatibilities with other mods that I would not have discovered. I highly recommend looking at the Getting Started guide on steam if you are trying it out.

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Rimworld Version: 1.0.0 (Check Github releases for older versions)
Version: 1.5.0

Forum Link[ludeon.com]
Recommended: Steam Guide for Creating a Basic Setup

Watch this video if you are having issues with the guides. It’s a little old, but covers the basic usage of the mod!
Youtube Video Link (BaRKy)

While there are many alternate mods for Central Heating. This mod adds a new network-like resource (like electricity) Air. The heating/cooling system you will build depends on the number of rooms and the heating/cooling capacity of your air networks.

There are 3 colored pipes available. All can carry any type of air.

Following buildings are added:
- Air Intake Fan: Fans to supply air to the system
- Air Climate Control System: Heat or Cool air to a target temperature
- Air Vents: Vent out the heated/cooled air
- Wall Mounted Air Vents
- Large Intakes and Air Climate Units

Features and Differences (from other mods):

Unified Heating/Cooling System
Heating and Cooling is done by 1 unit, so reduces the need to build coolers and heaters.

Outside (and Far away) Heat Exhaust:
The Heat Exhaust of the Climate Control units isn’t located adjacent to rooms. They are located far away from your rooms, thus allowing you to make adjacent rooms to fridge rooms.

Air Network
There is a network-like resource (like electricity) which is generated and consumed which is further dictated by Efficiency of the Network.
1) Flow Efficiency
The rate at which your rooms will cool/heat or maintain heat due to changes in the room temps.
Value: 1 Intake Fan for 3 Rooms

2) Thermal Efficiency
The rate at which your Climate Control units can heat the air. Sudden changes like Cold Snaps or Heat wave will inject very cold or very hot air into your system. Climate Control Units will take care that, but their rate is determined by this Efficiency unit.
Value: 1 Climate Control Unit for 3 Intake Fan

You can always check efficiency of each network at the Vents.

Air Temperature inside Pipes
This mod also deals with the temperature of the air in the Pipe Network.

Can share air without Climate Control units
Intakes take note of the Air Temperature the take in. We can practically make Climate Control-less networks that share the same temperature.
For example:
Multiple Frigdes can be connected together, but only 1 is getting the cooling. The rest just share the air.

Bigger buildings for late game
Build larger Intakes and Climate Units which have about 5x more power than a regular machine.

Pipe Switches
If you have multiple pipes near your vent, You can force it to connect to a specific pipe.

Installation:
1) Make sure you enable HugsLib first and before this Mod
2) Enable the Mod in the Mod List

Known Issues:
- Compatibility Issues with Redist.Heat Mod
- Reinstall doesn’t work properly (Install and Uninstall works fine.)

Note:
This is my first mod for any game ever. There might be some issues. I wanted to see how the community responds to my mod, and want to work more on it! :)

Thanks if you are trying my mod out!

Authors:
- vasumahesh
- [B19 changes] Jdalt40 [github.com]

Credits:
- carlgraves for 'Central Heating' [ludeon.com]
- Redist Heat [ludeon.com]
- Dubs Hygiene Mod [ludeon.com]

License:
MIT License


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Popular Discussions View All (6)
4
May 12 @ 9:56am
Dubs Bad Hygiene vs Centralized Climate Control
Quantum Book
1
Oct 4, 2021 @ 12:46pm
Future improvements / more realism.
Irritant
1
Apr 20, 2021 @ 7:27am
just a lazy idea
❄Lapis.Lazuli❄
473 Comments
Matrium Jul 20 @ 1:28am 
Thank you so much for keeping this mod running. I am a bit of perfectionist and having those ugly vanilla coolers in every base really ruins something for me. This is a really great mod, since it does not change anything balancewise, but enables neater builds. Love it!
Ithalan Jul 16 @ 7:00am 
Turned out not to work for my purposes. Seems like the temperature equalization is one-way only, so vents will heat/cool rooms toward the temperature of the pipe contents, but the pipe content isn't affected by the room temperature in turn.
Mlie  [author] Jul 15 @ 12:34pm 
@Ithalan Doubt it, the thought of the mod is to have one source for the air intake per pipe-type. But if you test it, please report back your finding.
Ithalan Jul 15 @ 12:27pm 
I read the guide, but didn't find anything in it that clarified the following.

Is there a way for the system to intelligently blend different sources of air to achieve the target temperature with minimal energy expenditure? Suppose I'm in a cold biome, but have an enclosed generator room that gets very hot that I'd like to leverage. If I make the system draw in air from both the outside and the generator room, will it know to throttle back the intake from the generator room if it would heat the final mixture in the pipes above the target temperature by itself?
Mlie  [author] May 5 @ 10:08pm 
@War Yes, there are links to it in the description
War May 5 @ 9:42pm 
is there any sort of guide for this mod? I see that there are 3 different pipe colors, but does it matter which ones i even use? is heating and cooling different, or does it constantly keep the selected rooms at the same temp?
Mlie  [author] Apr 24 @ 12:57pm 
@Otalatita There are save information in the description above.
Otalatita Apr 24 @ 12:33pm 
Is this save compatible?
Mlie  [author] Apr 16 @ 10:08pm 
@cjoysarkar Yes, you need to have done the required research
cjoysarkar Apr 16 @ 3:30pm 
Bro do i need to research something for it to show up? I dont see it in my temperature tab in the new game. may be i'm being dumb and missing something?