Conan Exiles

Conan Exiles

3,193 ratings
Northern Timber 3.0.11
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Buildings: Buildings
File Size
Posted
Updated
651.760 MB
Dec 5, 2019 @ 5:18am
Apr 2 @ 6:31am
65 Change Notes ( view )

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Northern Timber 3.0.11

In 1 collection by shogakusha
Asshuri Protectorate Mods
18 items
Description
Northern Timber is a 95 piece Tier 1 build set designed to be a better visual fit in the northern areas. It offers minor Cold Insulation. The set is designed to allow upgrade from Sandstone T1. Now includes a Snowy Thatch Roof option!

Stockade Build Set is a 58 piece Tier 2 build set designed to feel right at home in the cold north and can be used to upgrade from Northern Timber Tier 1.

The Bossonian Build Set is a 126 piece Tier 3 set designed to feel right at home in the cold north and can be used to upgrade from Northern Timber Tier 1 and Stockade Tier 2. Now includes a Snowy Roof option!

The Murayama Build Set is a 119 piece Tier 3 set as a cold weather couterpart to the original Yamatai set and can be used to upgrade from Northern Timber Tier 1, Stockade Tier 2 and Bossonian Tier 3. The Murayama set does not include Wedge Foundation, Wedge Ceiling or Wedge Roof tiles by design. The Yamatai generally build using right angles. Instead there are multiple ceiling tiles, standard 45 degree and shallow 26 degree pitched roof tiles. There are also Half Walls, Half Sloping Walls and a Half Stair.

[ModID: 1928978003]

My Mods Discord: https://discord.gg/d2SY2HR
When you land in #Welcome, type !moduser-role to gain access

You can find my other mods here:
Arena Piers - https://steamcommunity.com/sharedfiles/filedetails/?id=1855055876
Asshuri Treasures - https://steamcommunity.com/sharedfiles/filedetails/?id=1670458123
Sand and Stone - https://steamcommunity.com/sharedfiles/filedetails/?id=2411388528

Build Piece List can now be found on Google Docs (It was getting a bit too long!)
https://docs.google.com/spreadsheets/d/1zcSDgTOWbnAxdU4U30MprvgYbi7gTj-bYRzQD4rjsDI/edit?usp=sharing

This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors
Popular Discussions View All (16)
47
Sep 17, 2020 @ 2:54am
BUG: Conan Exiles client crash when player pickup/dismantle certain Northern Timber build pieces
shogakusha
40
Mar 10 @ 2:27pm
Servers running Northern Timber
shogakusha
8
Sep 11, 2022 @ 11:27am
Bug Murayama foundation / wall
Cormax
1,164 Comments
magdalena May 19 @ 1:08am 
I love your mod thank you, I'm missing the large rounded glass windows, I'd love to have them, I had the glass mod but it wasn't beautiful at all.
Crystalock May 16 @ 10:18am 
I love the fact that we have curved open frames, but can we get curved shoji and curved shikiri panels and such to put IN them? I want to be able to make a corner entrance but it's kinda hard with literally nothing to go inside the curved frames except fences.... :)
shogakusha  [author] Apr 3 @ 6:10am 
@abat.mf Glad you got it resolved and are enjoying the mods!
Abat.mf Apr 3 @ 3:39am 
I deleted the mod file itself. And the binding. Then I subscribed to it again. And everything worked! Thank you. And thank you again for your creativity. I have all your mods installed and they are great!
shogakusha  [author] Apr 2 @ 7:57am 
@VivaVii and Abat.mf, please clarify? Northern Timber 3.0.11 is working fine as far as I can see. I did note that on my own client I had to force an update by unsubbing and re-subbing on Steam. Normal auto-update didn't seem to work for me.

Please check your mod version.
shogakusha  [author] Apr 2 @ 7:55am 
This is why it is important to make backups of game.db before patch day/updates or troubleshooting of mods.

You can go into your steamapps/common/Conan Exiles/ConanSandbox/Saved folder and see if you have anything like game_backup_1.db which predates your update/removal of mod. Rename that to game.db and replace your current game.db.

This will of course also cost you and progress on server since whatever that past date was.
shogakusha  [author] Apr 2 @ 7:55am 
@JoeyLangel the unfortunate answer to your question applies to all building set mods. Some time in the recent past, Funcom implemented a change to how servers handled removal of mods with 'in world' assets. When a server starts up and detects references in the database to items that no longer exist (removed mod) it will clear them from the database.

The end result is that if you then re-load the mods, the building do not return as all the data that defined them is gone.

Ultimately this is good for server hygiene to avoid database clutter for things that are no longer important to track or manage.
VivaVii Apr 2 @ 7:55am 
oh, the newest update must've broken this, huh?
Abat.mf Apr 2 @ 7:44am 
One of my favorite mods is simply gorgeous, but unfortunately the new version does not work!
JoeyLangel Apr 2 @ 7:37am 
Love the mod, fantastic work! Just a quick question: What happens to your buildings if you have to uninstall the mod on a server with bases that were constructed using building materials from the mod?