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Sandstone Half Wall will be in the Sandstone sub-category, for example. But should bear the purple AP tag in the corner.
It turns out that an assumption on my part based on what I read about how mods are automatically updated is suspect. I had a outdated version of LPBR in my mod library, because I was told by subscribing, they auto update whenever a new release is posted. Multigun was kind enough to reply on the Discord that I should make sure my version of LPBR was current. When I took a closer look at the newest version # vs what was in my mod library, I immediately noticed what he suspected was the problem. Once I removed and updated LBPR to its current version, everything WAI once again.
Hopefully once I can push on latest devkit, things will settle down.
After Chptr 2, I backed up my game file, removed all mods, then using the back up game fresh each time I tried to isolate the mod causing the issue. I had Arena Pier 3.0.6, Pythag Expanded v2.2.1, and LBPR v 7.4.74 orded as instructed on Pythag's page with AP on top of the list. When all 3 were on, i couldn't deconstruct, and running them individually only when Arena Pier was active was I unable to deconstruct. I waited a few weeks to see if there were any further updates, still running all 3 as I wasn't playing much and I had built most things that I needed already.
Today the same testing method showed only with LBPR (on its own or in combination with the other two) did the bug return. AP on its own, or with Pythag, had no bug. I can't say why the results are different this time, but if there's a fault in my testing method, I'd be happy to follow any suggestions.
I will be updating in the near future. While updating my mods to latest devkit version there were some issues with some blueprints that got corrupted that are requiring me to rebuild them as I reported on my discord.