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@shogakusha As far as the pieces not showing up again after the uninstall / reinstall yeah. I did some digging around in the SDK because it makes sense that the DB would call out for components at start up. Probably looking for a flag on an item as opposed to referencing each component against an exhaustive list. Sure enough there's reference in the SDK that led me to the Unreal DevKit guide that looks like it talks about stuff like this. If it sounds like it might be a useful lead I can DM you through your Discord with links, etc. instead of spamming your comments endlessly xD
I noticed the exact same thing with the backup I restored now (that was made pre-hotfix), it dropped down by roughly 200 KB.. so I imagine those are old references from mods I removed in the past that are now cleaned up.
@Felonious Punk, The game automatically makes a backup of the database every 5 minutes. Sadly however there's a limit to how many of them it keeps and after a while cleans up the old ones.
If you go to your Saved folder (right-click game in steam Manage->Browse local files: ConanSandbox\Saved) you will see your game.db (name of the EL save) and a bunch of backups every 5 minutes. You can rename either of those to game.db to "roll back to that time". Maybe you can still save your base.
THIS IS 100% conjecture on my part. Just observing a change in behavior when mods are temporarily removed and put back on a server.
Your local game does make saves automatically, you can find them under \steamapps\common\Conan Exiles\ConanSandbox\Saved
Good luck!
I play on a friend's server that uses about half the mods I do on my local game and I specifically recall accidentally starting my local without adding the rest of the mods. That's a horrific roll of the dice to contend with. It's early days on that game save but I like to build and where it only effected like five buildings now, not too far down the road that number's gonna be like 30 if I forget again T_T Is there anything I can do to help you track down or verify the existence of code references?
My server host messed up and restarted the server with an empty modlist.. Upon fixing it, I logged in to find my base to be lacking all NT pieces https://imgur.com/a/hoK3wYn
I fixed it by restoring a backup, but this does seem like if you start up the game without a mod, the pieces won't come back even if you readd the mod. (I think it was always a 50/50 even in the past idk)
When you say building pieces not present in world, do you mean existing buildings are gone or that build pieces do not show up in construction hammer?
If existing buildings are gone, did you recently remove Northern Timber from your server, restart (perhaps to test something else?) If so there has indeed been a change in base game behavior where those buildings will indeed poof on mod removal and not return. I suspect there is base game code that removed references to assets from mods that are not loaded. At least when it comes to building pieces.
Performed the following already:
restarted session, client and PC
re installed mod
checked other mods for recent updates to see if disabling them would free up Northern Timber.
Only one other mod has been updated in the last few days, disabling it did nothing for Northern
Timber.
Is there something else I can try or did a CE fix / update slip by that I didn't notice that could be effecting the mod?