Space Engineers

Space Engineers

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[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)
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Type: Mod
Mod category: Block, Script, Modpack
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737.561 MB
24 nov, 2019 @ 12:48
1 jan, 2022 @ 17:00
41 ändringsnotiser ( visa )

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[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)

Beskrivning
[Mexpex] MWI 1.0 - WeaponCore Edition



A classic reworked to work to support Darkstars WeaponCore

Used WeaponCore Features
  • New Turret AI and targeting system
  • Projectile Visuals
  • Block pentration (im looking at you coil gun)
  • Damage Multipliers vs Large/small grid and armor types
  • Performance!

This mod should at this moment be seen as a test mod. It was put together to test the WeaponCore and to let people try out the WeaponCore on a larger scale so bring out your ships and see if you feel a difference.
It contains the same weapons that you find in "Mexpex Warfare Industries v1.1.7".


Hopefully in the future this pack will be way smaller and only have the required files to run WeaponCore and be an optional addon for the old MWI pack, Working on it...

---Disclaimer---

  • Might need balancing
  • Might contains bug with more than 3 legs
  • Tweaks might be needed here and there

Known Issues


    FAQ
    • I have a bug/crash, what to do?
      - Leave a description of what happend and leave a copy of log from SE and/or WeaponCore. WeaponCore log is found in: AppData\Roaming\SpaceEngineers\Storage\1918681825.sbm_WeaponCore
    • I want pcu/rebalance cost etc
      - Use the ModAdjuster [github.com] for sbc edits
    • Rebalancing
      - Use the server rebalancing options that WC provides


    ----NOTES----

    NO REUPLOADS ALLOWED
    This workshop item cannot be redistributed without explicit permission. This item is not authorized for posting on Steam, except under the Steam account named Mexpex.
    Workshop Guidelines



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    Donate to Mexpex [www.paypal.com]
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    Populära diskussioner Visa alla (15)
    13
    3 aug, 2021 @ 16:50
    Crash to desktop error with progression active:
    Rysten
    8
    1 jun, 2021 @ 22:03
    Battleship Cannons wont fire
    Gufo10
    4
    5 jul, 2024 @ 14:19
    Few weapons not working.
    Adashian
    528 kommentarer
    Meya 1 jun @ 10:07 
    Thank you took me a bit to read and understand how to do this but now I have a pretty good running sim now :) thank you again for suggestion :)
    @Meya
    you could blacklist weapons you dont want on mes spawned grids for the weapon randomizer so that they can still get randomized weapons but not the ones that are giving you undue props

    also from my experience so far around 3km is not so far away than mos wc based weapons as they mostly go between 1km-5km with some outliers going 10km or even further away.
    Meya 15 maj @ 4:11 
    Is the range still just 3km? compared to other weapon mods for WC this is extremely close range or is there a way to extend the range? I remember there used to be a range extender for like battleship cannons but doesn't work anymore.

    Issue is MES enemies have far greater range like 5km and often destroy all my shit before I can even get into range lol don't wanna use shields anymore but kinda forced to if I want the aethetics of those canons
    FatDog 8 feb @ 13:44 
    bro u coocking
    looking forward to your work in SE2 my man
    VS-lockon 7 jan @ 13:33 
    This ever gonna get updated?
    RaiderLeader666 19 aug, 2024 @ 18:24 
    This shit ever gonna get updated?
    buch0802 9 jun, 2024 @ 3:59 
    Ammunition for weapons is in the modules when assembled.
    darkstar48507 5 maj, 2024 @ 14:40 
    @Abisius
    yeah i get what you're puttin down now. i started a new world with out the Warfare Industries mod and there arent as many issues
    Abisius Xarvenius Carbensius 5 maj, 2024 @ 5:50 
    @darkstar48507
    that would mean that these wepaons that get deleted ar enot wc based and thus will not workl properly, even with unsupportet mode which just tels wc to not delete stuff but doesnt solve the inherent incompatibility betweenn wc based and nonwc weapons
    darkstar48507 4 maj, 2024 @ 23:21 
    would there be a conflict between this mod and Warfare Industries? weaponcore doesn't like the Telion Dual / Octa Battery at all unless in unsupported mode these ones disappear