Space Engineers

Space Engineers

[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)
528 Comments
Meya Jun 1 @ 10:07am 
Thank you took me a bit to read and understand how to do this but now I have a pretty good running sim now :) thank you again for suggestion :)
@Meya
you could blacklist weapons you dont want on mes spawned grids for the weapon randomizer so that they can still get randomized weapons but not the ones that are giving you undue props

also from my experience so far around 3km is not so far away than mos wc based weapons as they mostly go between 1km-5km with some outliers going 10km or even further away.
Meya May 15 @ 4:11am 
Is the range still just 3km? compared to other weapon mods for WC this is extremely close range or is there a way to extend the range? I remember there used to be a range extender for like battleship cannons but doesn't work anymore.

Issue is MES enemies have far greater range like 5km and often destroy all my shit before I can even get into range lol don't wanna use shields anymore but kinda forced to if I want the aethetics of those canons
FatDog Feb 8 @ 1:44pm 
bro u coocking
looking forward to your work in SE2 my man
VS-lockon Jan 7 @ 1:33pm 
This ever gonna get updated?
RaiderLeader666 Aug 19, 2024 @ 6:24pm 
This shit ever gonna get updated?
buch0802 Jun 9, 2024 @ 3:59am 
Ammunition for weapons is in the modules when assembled.
darkstar48507 May 5, 2024 @ 2:40pm 
@Abisius
yeah i get what you're puttin down now. i started a new world with out the Warfare Industries mod and there arent as many issues
Abisius Xarvenius Carbensius May 5, 2024 @ 5:50am 
@darkstar48507
that would mean that these wepaons that get deleted ar enot wc based and thus will not workl properly, even with unsupportet mode which just tels wc to not delete stuff but doesnt solve the inherent incompatibility betweenn wc based and nonwc weapons
darkstar48507 May 4, 2024 @ 11:21pm 
would there be a conflict between this mod and Warfare Industries? weaponcore doesn't like the Telion Dual / Octa Battery at all unless in unsupported mode these ones disappear
darkstar48507 Apr 27, 2024 @ 10:50pm 
@abisius, someone posted a bug report 2 years ago with my same issue and no response was provided. on top of that the AI blocks dont register any weapons attached to them
Abisius Xarvenius Carbensius Apr 22, 2024 @ 6:07am 
@Mexpex
you might want to take a look at the links inside the moddescription and update them.
Abisius Xarvenius Carbensius Apr 22, 2024 @ 6:06am 
@darkstar48507
it could be a case of file corruption or mod conflict, did you already check for that?
if you did check for it an have the prob i would suggest providing logs and if a specific setup is needed an example world so that it can be better analised where the problem is.
darkstar48507 Apr 21, 2024 @ 9:52pm 
is this mod dead? looks like it hasnt worked in a couple of years. its giving me a ton of errors "no weapon data for ammo weapon x........missing tag"
GoddessGaming1520 Oct 29, 2023 @ 4:51pm 
update?
Apollo Densin Sep 4, 2023 @ 3:11pm 
We have noticed that the anti fighter gun and missle launcher do not seem to do a lot of damage if any against the space pirate light scout drones. The flak canon seems to just jostle them around. Unsure if this is a balance issue we need to fix via WC or if it is here
OtterGaming Aug 11, 2023 @ 12:01pm 
Is this mod incompatible with weapons core because of the update? I'm getting a ton of errors can't even place the turrets without them getting removed
BigErn77 Jun 26, 2023 @ 11:30am 
Your mod causes a ton of these critical errors:

MOD_CRITICAL_ERROR: [Mexpex] MWI - Weapon Collection 1 [WeaponCore](21), in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1920388300\Data\MWI\Weapons_Coil.sbc
No weapon ammo data specified for missile ammo (<MissileAmmoData> tag is missing in weapon definition)
MOD_CRITICAL_ERROR: [Mexpex] MWI - Weapon Collection 1 [WeaponCore](21), in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1920388300\Data\MWI\Weapons_TelionDefenseSystems.sbc
No weapon ammo data specified for missile ammo (<MissileAmmoData> tag is missing in weapon definition)
MOD_CRITICAL_ERROR: [Mexpex] MWI - Weapon Collection 1 [WeaponCore](21), in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1920388300\Data\MWI\Weapons_MK3.sbc
No weapon ammo data specified for missile ammo (<MissileAmmoData> tag is missing in weapon definition)
Abisius Xarvenius Carbensius May 9, 2023 @ 11:49am 
@Unsung
quite possible.
as far as i know the weaponpack 1 of mexpex weapons was an adaption of theyre vanila version for wc.

i would recommend opening up a report on that as a discussion or via discord with as much information as you can give (so if you can gather them adding for example the logs) so that mexpex has hopefuly less work when going for a search what has been overseen.
Unsung May 9, 2023 @ 10:59am 
@Abisius
The flak cannon is definitely from Mexpex, as it's the ONLY mod I use that adds weapons. (I am running a very light mod list currently) It appears the flak cannon is probably an error, and was likely not written in a way that WC recognizes it, for whatever means.
Abisius Xarvenius Carbensius May 9, 2023 @ 10:50am 
@Unsung
wc only removes non wc weapons, so either that flak weapon is from another mod or somewhere an error happened which cause the weapon to appear like a vanilal weapon even when beeing from a wc weaponpack.
Unsung May 9, 2023 @ 10:31am 
@Abisius
Thanks for the reply. Actually I was playing around with it yesterday in creative mode, and it looks like most of the weapons work, save one (the small-grid variant of the flak cannon), and WC cleaned the mod automatically and removed it after 60 seconds.
Abisius Xarvenius Carbensius May 9, 2023 @ 2:07am 
@Unsung
as far as i udnertsand it the update of wc itselfis for most wc based weaponpacks enough.
Unsung May 8, 2023 @ 7:06pm 
Does anyone know if the weapon mods themselves need to be updated for Automation, or will they work now that WeaponCore has done it's update?
Dragon gamer May 1, 2023 @ 1:37pm 
dont use weapon core unless your not planing on useing the new ai blocks
Dragon gamer May 1, 2023 @ 1:36pm 
this mod is breaking the new ai blocks so i have several mounted turrets and it wont find any of them or any other weapons from any mod or vanilla
Killerjoe-Cowboy Nov 21, 2022 @ 2:59pm 
As of October 2022 since the updates this mode stopped All Turrets to not function loll
andrewleehoughton Nov 17, 2022 @ 3:56am 
HI JUST LET U KNOW this mod is breaking weapon core casueing it to crash or that is what is b eeing siad on the weponcore page https://steamcommunity.com/sharedfiles/filedetails/?id=1918681825
Anitram Nov 11, 2022 @ 6:54am 
Just a curiosity, why the 20mm ammunition has a weight of 4500kg and a volume of 1000l. Is it a bug or there is a reason?
HateDread Sep 9, 2022 @ 7:53pm 
I can find the blocks from this mod by hand, but they don't show up in the G menu under their own category, anyone know what that's about? The MWI Pack 2 shows up as its own menu though.
onewhofound Sep 6, 2022 @ 6:09pm 
I love this mod and have been using it for a while, but does anyone have the various stats for the weapons in a chart somewhere? Failing that, can anyone tell me how to find out range, damage, weight, power consumptio, etc?
DrBossWatson Aug 31, 2022 @ 6:11am 
Is the Mk1 Battery the same weapon as [MWI] Static Cannons and if so does it have the same stats?
C.K. Kirbi Aug 8, 2022 @ 1:26pm 
Is that gigantic coil cannon still capable of reaching out and touching enemies 40km away? An old server I played on once upon a time used those weapons as the BIG artillery of the world. These were the bloody Stonehenge weapons for planet defense and the main guns on the largest battleships. It made combat an incredible yet terrifying prospect.
Abisius Xarvenius Carbensius Jul 19, 2022 @ 6:29pm 
@Hotaro
did yo ualready try the standard first aid list:
delete all modrelated data and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
delete all modrelated data in the main and world specific storage folder and let it regenerate in case this got corruptet (findeable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
make a testworld just with the affected mod and one of the other mods as a mod conflict test.
check the world where you experience the problems for modconflicts by removing mods and readd them in a trial and error fashion till you found the conflict or if you have gone through all mods to find that there is no modconflict.

for me it sounds like a case of file corruption.
Hotaro Jul 19, 2022 @ 5:56pm 
Unfortunately this mod seems to be broken for me. It throws a critical error stating there is no ammo specified for any of the weapons.
Nick The Duck King Jun 22, 2022 @ 10:35pm 
@mexpex can you make one that isn't weapon core or update the old one pls?
Abisius Xarvenius Carbensius May 30, 2022 @ 10:54am 
@onewhofound
the different versions of the battle cannons with the same caliber and amount of barrels is in the for of the turrets base, so the difference is just a design part.
best to see the differences is by palcing them down once and take a look at it.
onewhofound May 30, 2022 @ 10:26am 
What is the difference between the two triple battleship gun turrets? Is there a place where we can see all the stats for these weapons? (if you have the time, might be good to put stuff like range and damage in the in-game tooltips)
Nyarlathotep May 24, 2022 @ 12:50pm 
Cheers for the mod. Ammo production should probably be in the consumables tab instead of the components though.
Kvshman May 7, 2022 @ 1:03pm 
I don't understand why my MK1 Batteries won't fire. I have them grouped and have the toggle click to fire but they just wont.
Fawx Apr 29, 2022 @ 10:43am 
Getting tons of errors on server startup after the most recent update.

They all look like this:

MOD_CRITICAL_ERROR: [Mexpex] MWI - Weapon Collection 1 [WeaponCore](21), in file: workshop\content\244850\1920388300\Data\MWI\Weapons_Coil.sbc
No weapon ammo data specified for missile ammo (<MissileAmmoData> tag is missing in weapon definition)
Abisius Xarvenius Carbensius Mar 23, 2022 @ 7:48am 
@larik359
if set on ai they should fire on enemy grids as long as they are in range an have ammo.
in case this isnt the case please do a check for corrupt mod/gamedata as well as modconflict if not already done.
larik359 Mar 23, 2022 @ 6:30am 
Couldn't get any weapons to fire
Abisius Xarvenius Carbensius Mar 5, 2022 @ 8:17pm 
@A_VeryLargeRock
as far as i know there is a fixed cannon for small grids in the pack.
A_VeryLargeRock Mar 5, 2022 @ 7:59pm 
Are any of these guns small grid?
Winnie Xi Jin Ping Feb 23, 2022 @ 9:46pm 
Thank you!
Mexpex  [author] Feb 23, 2022 @ 8:12am 
@Winnie Xi Jin Ping
I will have a look at it. Just did the same for the Homing Weaponry mod
Winnie Xi Jin Ping Feb 22, 2022 @ 9:22pm 
Hi, would the munitions be moved to the consumable tab? Currently it just completely clutters up the component tab
Abisius Xarvenius Carbensius Feb 20, 2022 @ 1:53pm 
@DeadlyAreo
if not already done please make a check for corrupt moddata.
usually this happens when somehow the modfiles are getting corrupted and can easily be fixed if that is the case with redownloading the mod after deleting all modrelated files from your drives (so form the mai nstorage folder, worl storage fodler and the workshop folde rof the steam library where you have se installed) and then downloading with a speed between 1mb/s and 100mb/s fro mthe workshop without interrupting it.
DeadlyAreo Feb 20, 2022 @ 11:47am 
It says this many times over for AmmoData
MOD_CRITICAL_ERROR: [Mexpex] MWI - Weapon Collection 1 [WeaponCore](21), in file: D:\SteamLibrary\steamapps\workshop\content\244850\1920388300\Data\MWI\Weapons_TelionDefenseSystems.sbc
No weapon ammo data specified for missile ammo (<MissileAmmoData> tag is missing in weapon definition)