Space Engineers

Space Engineers

1,598 ratings
[Mexpex] MWI - Homing Weaponry (24)
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Type: Mod
Mod category: Block, Script, Modpack
File Size
Posted
Updated
118.655 MB
Nov 23, 2019 @ 6:08am
Feb 11, 2023 @ 6:03pm
57 Change Notes ( view )

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[Mexpex] MWI - Homing Weaponry (24)

Description
[Mexpex] MWI - Homing Weaponry




This mod was made using Darkstars WeaponCore (required mod)

Blocks Included:

Weapon
Description
Grid
Range
M-12 Swarmer
Fires a swarm of smaller missiles with low damage.
S
2,000m
M-2 Destroyer Launcher
Fires high-precision missiles
S
2,000m
M-1 Torpedo Launcher
Fires a long range torpedo with high top speed and low maneuverability
L
10,000m
M-8 Destroyer Launcher
Fires missiles in "Accurate" or "Chaos" mode
L
4,000m

How to use
-Add to build
-Add ammo( if you dont see the reload animation, reload the world or copy/paste the grid)
-In cockpit/Seat drag the block to hotbar and assign "Toggle Mouse Mode". If you have several weapons you group them together first and use the group.

Add To Hotbar | Video Tutorial | Updated Feb 21 2022

WeaponCore Features used in this mod
  • Homing Projectiles
  • Block Animations
  • Damage Multiplier vs small/large ships, heavy/light/non-armor blocks

---Disclaimer---
  • WeaponCore might still have some bugs

FAQ
  • How do i use WeaponCore weapons like these?
    - WeaponCore Guide
  • How do i shot them down?
    - Projectiles/Missiles in WeaponCore can only be targeted by WeaponCore supported weapons
  • When will we get flares?!!
    - Working on it so... when its ready, hopefully not far away :) Slightly sidetracked watching explosions
  • I have a bug/crash, what to do?
    - Leave a description of what happend and leave a copy of log from SE and/or WeaponCore. WeaponCore log is found in: AppData\Roaming\SpaceEngineers\Storage\1918681825.sbm_WeaponCore
  • I want pcu/rebalance cost etc
    - Use the ModAdjuster [github.com] for sbc edits
  • Rebalancing
    - Use the server rebalancing options that WC provides

Known Issues
  • Issues with M-12 Swarmer (should be fixed in update 16)
  • Issue with missiles being unable to hit "easy to hit" targets (should be fixed in update 24)
    Changes made in WC related to projectile tracking did not include full backward compatibility for old configs.

----NOTES----

NO REUPLOADS ALLOWED
This workshop item cannot be redistributed without explicit permission. This item is not authorized for posting on Steam, except under the Steam account named Mexpex.
Workshop Guidelines



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Popular Discussions View All (14)
15
Nov 30, 2021 @ 12:51pm
Rocket not firing
Ben
10
Nov 26, 2023 @ 3:41pm
M-2 Destroyer Launcher not firing
Timmy Toughknuckles
9
Oct 23, 2021 @ 3:45pm
Crash to desktop error with progression active
Rysten
1,007 Comments
Abisius Xarvenius Carbensius Oct 11 @ 11:15am 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
Abisius Xarvenius Carbensius Oct 11 @ 11:15am 
@Funtime Gabe
i just did a test in a fresh world and didnt have probs with them improperly closing/opening and outgoing from that i would like to point you towards the "standard first aid list" to sort out the most common probs when something doesnt work as intended and if that doesnt help please join the weaponcore discord with an as good as possible explanation of what you are doing to trigger the problem, logs and an example world (a world with no more mods than absolutly neccessary to reproduce a problem and a premade situation for problem reproduction) so that it can be investigated.

as for you statement that weaponcore may be very old i can only say that its still getting updates and has changed ownership a few years back due to the original owner darkstar having taken a step down form se modding and thus ash like snow and bdcarillo have taken over to keep maintaining it and further its development if something comes up, last update of it is daten 07.10.2025 at 20:21 cest.
Funtime Gabe Oct 11 @ 9:02am 
and others arent able to be placed as they will be removed because WeaponCore mods arent compatible with third party weapon mods, which i dont think i have anyways. but WeaponCore may be very old
Funtime Gabe Oct 11 @ 9:00am 
is with the m-1, m-8, m-2, and m-12
Funtime Gabe Oct 11 @ 8:59am 
Grinding till not functioning and welding dont work either, that just bugs it completely
Funtime Gabe Oct 11 @ 8:57am 
the weapon blocks with opening sequences on their toggle block state, its bugged open and then when turned off it stays, when it on it does its open sequence, making the block not open properly, idk if its because you made the doors be in open state when its placed, or if its just the fact that it doesnt load properly.
CHEWBACCA Feb 19 @ 5:35pm 
This mod is not compatible with Industrial overhaul sadly as it turns the weapon blocks into production blocks :(
@Itami
same way as on a moving grid:
have a cockpit type block to sit in, choose a target via the wc targeting system and then manually fire them.
Itami Jan 5 @ 10:52am 
how do i get this to work on a static grid
Ninja-star Dec 24, 2024 @ 2:37pm 
ahh this is amazing I prefer to build Ai rockets as they are so fun but nice job!!!