XCOM 2
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[WOTC] The Hive More
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22 listopada 2019 o 15:30
23 marca 2021 o 18:22
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[WOTC] The Hive More

W 1 kolekcji stworzonej przez MrShadow
CreativeXenos WOTC mod collection.
Przedmioty: 56
Opis
The Hive More is going to over time add much more to The Hive Mod.
This mod will NOT work on its own and requires The Hive base mod to work.


Right now, this adds new versions of existing missions that you'll have Hive show up in, in greater numbers.

Hive Ambush
During Ambush Missions, you can now have Chryssalids like Chameleons and Infectors show up stalking around the Abandoned Cities, looking for Lost or your soldiers to feed on.


Swarm Retaliation
In the Swarm Retaliation mission, you may now have to protect many Civies from a swarm of Hive that have attacked the Resistance Heaven. You still need to rescue only 6 to keep the territory but the more you save, the more you build monthly income for that territory. The more Civies you lose, the larger the Hive threat you need to deal with.

Hive Terror
Hive Terror missions work much like Retaliation missions only you do not have to directly move into a circle to save Civies. Its a pure SWEEP THE HIVE mission. The faster you kill all the Chrys, the faster you complete the mission. Allow them to kill Civies, and you'll be fighting longer or dying faster, up to you ;)

Extract Advent Crates
Now youll have a chance to run into a Swarm that has ambushed Resistance escorting Civies though the area and have stumbled onto the Advent Resource Depot. Get the crates and help protect the resistance and Civies in the area.

Chosen Base Defense
Like any other Chosen Base Defense, only this time the Chosen has brought a full Chryssalid hunting party with it. Many more Chryssalids will take part in this base defense. Extra pods added.

Avenger Base Defense
Like the base game Avenger Defense mission, only all of the initial starting enemies will be Hive. Be ready for a mad rush of Chryssalids!!

Gather survivors
Instead of Lost and Adv. Youll now have Lost and Hive Gestation Pits to deal with. These pits do not move but spawn many Chryssalids looking for a good meal. XCom, the Lost... does not matter.


Hive Ripper Swarm
In a Hive Ripper Swarm mission, you'll run into just that. A large Ripper Swarm. Early game it will be all Rippers so brings lots of bullets, fire and AOE weapons to take out large numbers quick. Mid to late game, you may have a Brood Mother or even a Hive Guard show up to see why you're squishing all the little Rippers ;) There is also now (just for this mission) a new type of Ripper called a Needle Ripper. Like the Ripper you can call in with the Brood Gauntlet that can be used as a living explosive, the Ripper Swarm can also have some of these mixed in. They can both make things harder or easier for you. If you can kill enough of them in close proximity of each other... you may set off a chain reaction killing multiple Rippers. These Needle Rippers have 1 more HP than other rippers (max 5) but a much higher defense and dodge factor. Cant have you killing them too easily now :)






IF ANYONE IS HAVING ISSUES NOT GETTING THE MISSIONS TO WORK RIGHT
delete mod, resub, clear config and start new game


NEW GAME START REQUIRED!!!
Popularne dyskusje Zobacz wszystkie (3)
112
2 sierpnia 2024 o 14:00
BUG REPORTS HERE PLEASE!
MrShadow
1
15 października 2023 o 3:02
繁中
stappy82
Komentarzy: 360
Teemo Teemosson 6 maja o 8:51 
I liked everything in this except the needle rippers. There is no counter play when they just spawn out of the ground and kamikaze themselves into someone with Bladestorm dealing unavoidable damage.
Tpmyt 12 marca o 7:17 
Interesting mod. The balancing fucking sucks.
Pizza carl 27 lutego o 7:30 
why did you think giving the needle ripper 30 defence was a good idea?? like 15 i can see but 30???? these are an enemy spam unit they shouldn't have near high cover levels of defence for free
IVER DIgiTal 2 stycznia o 2:51 
The needle ripper is very broken, they spawn in a swarm sitreps mission, i count there was at least 30 of them. with their high mobility, defense and damage from explosive needle upon death, they easily wreck my entire team by causing a chain reaction exploding dealing huge amount of damage and unavoidable.
Lyra Hamstrings 25 października 2024 o 17:31 
The ones involving civvies are a bit BS, since they get a significant headstart on infecting them and boosting their numbers before you even get into the area, and I've seen them move like 20 tiles across the map just to say "fuck you" to a unit they couldn't possibly have seen before that turn.
LightenedDark 2 sierpnia 2024 o 14:01 
Does anyone know why alternate terror missions like the one in this mod are bugged to cause no civilians to spawn? The vanilla one works
Cyber Von Cyberus 1 lipca 2024 o 23:10 
I highly recommend for anyone trying this mod out to also download some other mod that buffs or overhauls the lost in one way or another, otherwise they become infinite bug food.
RAAMPEAK 15 kwietnia 2024 o 14:25 
i never get any of the special mission asides from the survivor one and may the crates, but sometimes the survivor one crashes
^4Cordie's^2Die 25 marca 2024 o 12:48 
I think I'll agree with Killerkitty641 too. Today, Advent did a lot of "explosive" things in one of my missions. Because of this, a bunch of Lost appeared on the map. They were killed by the Krissalids, which caused even more Krissalids to appear. As a result, it all ended with the fact that at some point the game completely crashed and the save can no longer load. And since I played in Terminator mode, I'll have to start all over again, but just in case without this mod. Be careful!
Behrg 23 lutego 2024 o 1:10 
I agree with Killerkitty641 immediately below. Its too much when they spawn off of lost.

Not only is it the "because fuck you chump lol" style of difficulty, the massive number of units it produces will cause stability issues with running the program.