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Not only is it the "because fuck you chump lol" style of difficulty, the massive number of units it produces will cause stability issues with running the program.
1 - Chryssalids should NOT be able to infect the lost. It makes very little sense given that they're literal rotten zombies. I get the base game Chryssalids can infect them with posion, but the infectors shouldn't be able to at least. They bloat in numbers super quick and make missions with the lost completely impossible.
2 - Units from gestation pools should not be able to act the same turn they spawn. Even advent reinforcements only get a movement/overwatch action, Chryssalids being able to spawn and attack in the same turn breaks the game flow.
Covert Infiltration provides the player with a lot more choice over what missions to accept. While I agree that some missions with both the Hive and lost are more than a little difficult, Covert Infiltration can alleviate the issue to some extent. If the mission does not have a remote evacuation zone, retreat, if necessary, is always an option. If the mission has large numbers of the Hive and a remote evacuation zone, then it is better to invest in a different mission. In Covert Infiltration few missions are required.
even though is it listed as compatible it also say's it needs manual edits for it to work which I'm not comfortable with.
(though luckily someone posted it in the Covert overhaul mod on what to do)
You want either KillAllAis to kill those units
or
X2AllowSelectAll true , TAB/SHIFT to the unit and then use ttc to put them in a valid spot (and then X2AllowSelectAll false to continue the mission)
В некоторых названиях не разобрался т.к. сам все миссии ещё не видел. Так что поправьте если кто-то знает чё там за "Разрушитель" такой, который "the disruptor".
https://drive.google.com/file/d/1uOcYiHxnhT_90KLVohRkFKuE8IFjMp4i/view?usp=sharing
I don't think there's anything to change. If you're using A Better ADVENT there is. I'm using A Better AI with The Hive and haven't noticed any AI problems.
Who knows for what reason, maybe it's not finished
;[CXHiveWhale X2CharacterTemplate]
;+CharacterBaseStats[eStat_AlertLevel]=2
;+CharacterBaseStats[eStat_ArmorChance]=0
;+CharacterBaseStats[eStat_ArmorMitigation]=0
;+CharacterBaseStats[eStat_ArmorPiercing]=0
;+CharacterBaseStats[eStat_CritChance]=0
;+CharacterBaseStats[eStat_Defense]=0
;+CharacterBaseStats[eStat_Dodge]=0
;+CharacterBaseStats[eStat_HP]=500
;+CharacterBaseStats[eStat_Mobility]=0
;+CharacterBaseStats[eStat_Offense]=0
;+CharacterBaseStats[eStat_PsiOffense]=0
;+CharacterBaseStats[eStat_ReserveActionPoints]=0
;+CharacterBaseStats[eStat_SightRadius]=0
;+CharacterBaseStats[eStat_DetectionRadius]=0
;+CharacterBaseStats[eStat_UtilityItems]=1
;+CharacterBaseStats[eStat_Will]=0
;+CharacterBaseStats[eStat_HackDefense]=0
;+CharacterBaseStats[eStat_FlankingCritChance]=0
;+CharacterBaseStats[eStat_FlankingAimBonus]=0
;+CharacterBaseStats[eStat_Strength]=100
;+XpKillScore=40.5
;+DirectXpAmount=10
?????
If you're using ABA I think you need to edit XComAI.ini, check the main Hive mod's page
When you have alot of em on the map it make it so easy to level up fast.
Please see this link here [docs.google.com]
Try KillAllAIs
https://www.ufopaedia.org/index.php/Console_Commands_(LW2)