XCOM 2
[WOTC] The Hive More
360 Comments
Teemo Teemosson May 6 @ 8:51am 
I liked everything in this except the needle rippers. There is no counter play when they just spawn out of the ground and kamikaze themselves into someone with Bladestorm dealing unavoidable damage.
Tpmyt Mar 12 @ 7:17am 
Interesting mod. The balancing fucking sucks.
Pizza carl Feb 27 @ 7:30am 
why did you think giving the needle ripper 30 defence was a good idea?? like 15 i can see but 30???? these are an enemy spam unit they shouldn't have near high cover levels of defence for free
IVER DIgiTal Jan 2 @ 2:51am 
The needle ripper is very broken, they spawn in a swarm sitreps mission, i count there was at least 30 of them. with their high mobility, defense and damage from explosive needle upon death, they easily wreck my entire team by causing a chain reaction exploding dealing huge amount of damage and unavoidable.
Lyra Hamstrings Oct 25, 2024 @ 5:31pm 
The ones involving civvies are a bit BS, since they get a significant headstart on infecting them and boosting their numbers before you even get into the area, and I've seen them move like 20 tiles across the map just to say "fuck you" to a unit they couldn't possibly have seen before that turn.
LightenedDark Aug 2, 2024 @ 2:01pm 
Does anyone know why alternate terror missions like the one in this mod are bugged to cause no civilians to spawn? The vanilla one works
Cyber Von Cyberus Jul 1, 2024 @ 11:10pm 
I highly recommend for anyone trying this mod out to also download some other mod that buffs or overhauls the lost in one way or another, otherwise they become infinite bug food.
RAAMPEAK Apr 15, 2024 @ 2:25pm 
i never get any of the special mission asides from the survivor one and may the crates, but sometimes the survivor one crashes
^4Cordie's^2Die Mar 25, 2024 @ 12:48pm 
I think I'll agree with Killerkitty641 too. Today, Advent did a lot of "explosive" things in one of my missions. Because of this, a bunch of Lost appeared on the map. They were killed by the Krissalids, which caused even more Krissalids to appear. As a result, it all ended with the fact that at some point the game completely crashed and the save can no longer load. And since I played in Terminator mode, I'll have to start all over again, but just in case without this mod. Be careful!
Behrg Feb 23, 2024 @ 1:10am 
I agree with Killerkitty641 immediately below. Its too much when they spawn off of lost.

Not only is it the "because fuck you chump lol" style of difficulty, the massive number of units it produces will cause stability issues with running the program.
Killerkitty641 Feb 13, 2024 @ 3:29pm 
Okay so I love this mod but there needs to be some tweaks, based on my recent experiences:

1 - Chryssalids should NOT be able to infect the lost. It makes very little sense given that they're literal rotten zombies. I get the base game Chryssalids can infect them with posion, but the infectors shouldn't be able to at least. They bloat in numbers super quick and make missions with the lost completely impossible.

2 - Units from gestation pools should not be able to act the same turn they spawn. Even advent reinforcements only get a movement/overwatch action, Chryssalids being able to spawn and attack in the same turn breaks the game flow.
AphroditeHex Jan 5, 2024 @ 9:20am 
I fixed the hive enemies being replaced, but now whenever I have a Mission related to this mod, there's no enemies whatsoever. Going to delete config folder again hoping it fixes it :)
AphroditeHex Jan 2, 2024 @ 11:58pm 
For some reason when I encounter the "hive" I actually find mechs & common enemies taking it's place. So I find 10ish mechs & troopers pods. I believe it has something to do with ABA. Does anyone have a solution?
silverleaf1 Aug 3, 2023 @ 11:55pm 
@Other users of The Hive More
Covert Infiltration provides the player with a lot more choice over what missions to accept. While I agree that some missions with both the Hive and lost are more than a little difficult, Covert Infiltration can alleviate the issue to some extent. If the mission does not have a remote evacuation zone, retreat, if necessary, is always an option. If the mission has large numbers of the Hive and a remote evacuation zone, then it is better to invest in a different mission. In Covert Infiltration few missions are required.
Taco Man Apr 21, 2023 @ 12:30am 
Damn, this makes stuff rather difficult. For sure recommend if you wanna feel pain, but dont use it if you're like me and get pissed easily.
bean1413 Mar 18, 2023 @ 12:21am 
The hive literally break missions with the lost since it transform them into rippers: DO NOT INSTALL THIS!!!! :(
Kinsect Feb 11, 2023 @ 9:26pm 
Can someone make a Covert overhaul mod for this mod?
even though is it listed as compatible it also say's it needs manual edits for it to work which I'm not comfortable with.
(though luckily someone posted it in the Covert overhaul mod on what to do)
pooryawn Jan 3, 2023 @ 7:05pm 
i mean they r both good mods,but i almost got fxxked.
pooryawn Jan 3, 2023 @ 11:56am 
dont activate this mod and worldwarlost at a same time in legendary,or in Hive Ambush mission u'll be fxxked.
RustyDios Dec 29, 2022 @ 1:57pm 
The Feral ones already are
Revengance Dec 29, 2022 @ 12:34pm 
is there a way i can make the Chryssalids hostile to advent?
RustyDios Nov 3, 2022 @ 5:45pm 
Depends on what team the HIVE spawn in on. They can be either hostile or friendly towards ADVENT, though there is a recent mod that forces them to be hostile (HIVE ALL Gone Feral)
Birb Nov 3, 2022 @ 1:56pm 
does the hive attack advent forces as well or just u?
ScriptGenius12 Oct 27, 2022 @ 12:36pm 
Dang I beat a Hive Siege, then the game crashed while I was loading back to base. I try to load on an autosave for that mission, the game crashes again. Gangshit!
RustyDios Oct 13, 2022 @ 3:21pm 
Yes. HIVE get added to eTeam_One, this mod has no effect on the Lost
Falkeministeren Oct 13, 2022 @ 1:04pm 
is this mod compatible with anything that changes the lost?
RustyDios Sep 10, 2022 @ 2:13pm 
The ForceCompleteObjective console command only works for STRATEGY objectives, not tactical ones.

You want either KillAllAis to kill those units
or
X2AllowSelectAll true , TAB/SHIFT to the unit and then use ttc to put them in a valid spot (and then X2AllowSelectAll false to continue the mission)
RealPlatinum69 Sep 10, 2022 @ 11:09am 
What's the objective Id for the fishing town mission? Some chryslids glitched inside of the wall and I cannot reach them
ArcticJack Aug 11, 2022 @ 5:42pm 
Okay. This, in conjunction with WWL does turn the 'Gather Survivor' missions into a low-poly slideshow. However, when using a 'melee counts as headshots' mod, all of your melee units (IE: anything with a sword, and especially templars) ascend to gods of war, completely unrestrained by such trivialities as 'reloading'. Third mission of a new playthrough saw an astounding '7 kills per turn' ratio.
Lilith Apr 26, 2022 @ 6:42am 
Hi. I was wondering if there are any ini edits I could make to stop HIve from appearing during Lost missions? my game turns into a grindy slideshow when they're both on the map
-=Jordan=- Apr 7, 2022 @ 7:28am 
@Wild caT Слушай бро, у тебя там доступ закрыт по ссылке)
Wild caT Feb 13, 2022 @ 1:54pm 
Русификатор.
В некоторых названиях не разобрался т.к. сам все миссии ещё не видел. Так что поправьте если кто-то знает чё там за "Разрушитель" такой, который "the disruptor".
https://drive.google.com/file/d/1uOcYiHxnhT_90KLVohRkFKuE8IFjMp4i/view?usp=sharing
Wilson Feb 12, 2022 @ 4:53pm 
I am wondering if there's something I can edit in the files of this mod to increase the uses of abilities on the brood gauntlet? I really want to have more of those little bastards :d
RAVVSlathotep Feb 5, 2022 @ 2:48am 
Thanks, @Dragon32.
Dragon32 Feb 5, 2022 @ 2:42am 
@RAVVSlathotep
I don't think there's anything to change. If you're using A Better ADVENT there is. I'm using A Better AI with The Hive and haven't noticed any AI problems.
RAVVSlathotep Feb 4, 2022 @ 8:53pm 
I can't find the settings in XComAI.ini that I need to disable in A Better AI to make it work with the Hive. There seems to basically be nothing mentioning Chryssies there. Could I be pointed in the right direction, please?
RustyDios Jan 3, 2022 @ 8:35pm 
Cut-Content ... it was being worked on, then the mod authors decided to comment it all out :)
Who knows for what reason, maybe it's not finished
Fizol Jan 3, 2022 @ 5:22pm 
[XComGame.X2Character_DefaultCharacters]

;[CXHiveWhale X2CharacterTemplate]
;+CharacterBaseStats[eStat_AlertLevel]=2
;+CharacterBaseStats[eStat_ArmorChance]=0
;+CharacterBaseStats[eStat_ArmorMitigation]=0
;+CharacterBaseStats[eStat_ArmorPiercing]=0
;+CharacterBaseStats[eStat_CritChance]=0
;+CharacterBaseStats[eStat_Defense]=0
;+CharacterBaseStats[eStat_Dodge]=0
;+CharacterBaseStats[eStat_HP]=500
;+CharacterBaseStats[eStat_Mobility]=0
;+CharacterBaseStats[eStat_Offense]=0
;+CharacterBaseStats[eStat_PsiOffense]=0
;+CharacterBaseStats[eStat_ReserveActionPoints]=0
;+CharacterBaseStats[eStat_SightRadius]=0
;+CharacterBaseStats[eStat_DetectionRadius]=0
;+CharacterBaseStats[eStat_UtilityItems]=1
;+CharacterBaseStats[eStat_Will]=0
;+CharacterBaseStats[eStat_HackDefense]=0
;+CharacterBaseStats[eStat_FlankingCritChance]=0
;+CharacterBaseStats[eStat_FlankingAimBonus]=0
;+CharacterBaseStats[eStat_Strength]=100
;+XpKillScore=40.5
;+DirectXpAmount=10




?????
ObelixDk  [author] Nov 30, 2021 @ 7:32pm 
ABA has some settings for chryssalids that breaks the AI of the hive.. if you want to use them together you will have to deactivate the AI settings for chryssalids in ABA
Dragon32 Nov 30, 2021 @ 1:48pm 
@Imperador de Olinda
If you're using ABA I think you need to edit XComAI.ini, check the main Hive mod's page
Imperador de Olinda Nov 30, 2021 @ 1:05pm 
they don't attack
Larsen Oct 28, 2021 @ 4:30am 
Is there a way to give rippers the same status as the lost, so once one you kill dont count a 1 kill.
When you have alot of em on the map it make it so easy to level up fast.
silverleaf1 Aug 14, 2021 @ 3:35pm 
@MrShadowCX Question: Are there any plans to make Bio Division 2.0, More Robots and The Hive More fully compatible with the new strategy overhaul mods. I noticed that The Hive More requires an edit and More Robots requires a bridge.
samsockeater Aug 14, 2021 @ 10:31am 
the game kept getting stuck on the ripper swarm mission - in the fancy cutscene things of annoyance, any ideas what can cause this or is that run just doomed?
RustyDios Aug 12, 2021 @ 9:38pm 
The required steps are highlighted in the CI Compatibility Document's tab for HIVE More.
Please see this link here [docs.google.com]
silverleaf1 Aug 12, 2021 @ 8:52pm 
@MrShadowCX What is the edit to make this compatible with the new strategic overhaul mods?
Dragon32 Jun 28, 2021 @ 6:16am 
EQandcivfanatic Jun 28, 2021 @ 6:07am 
What is the force complete objective commands for this mod? I'm currently stuck in a terror mission wherein I've rescued all the civilians, cleared the map, but it still has the Alien Activity turn, with no sign of any actual aliens. It says to "Stop the Chrysalid Advance." What is the force complete objective for that, so that I can move on?
silverleaf1 May 29, 2021 @ 6:09am 
@MrShadowCX I started a new campaign after checking the files in Steam and deleting the config folder. I am using the same mods as before except for The Hive and The Hive More. I use the Marathon and Mission Mania mods so despite only having magnetic weapons I have played a lot of missions and, so far, have had no issues at all. In my previous campaign I only had freezes during missions that were from The Hive More or had sitreps involving the Hive. I do have over 150 mods active so it might be hard to determine for sure what the issue was but so far this campaign is going smoothly.
silverleaf1 May 24, 2021 @ 1:47am 
@MrShadowCX Question: Can the Hive Queen, other rulers or the Chosen show up on ripper swarm missions? A fun, but very long, mission. Starting position counts for a lot.