Arma 3
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NATO Overhauled [CUP]
   
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Nov 8, 2019 @ 5:22pm
Nov 15, 2021 @ 6:08pm
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NATO Overhauled [CUP]

In 1 collection by jarrad96 [4SFG]
Arma 3 Faction Overhauls
29 items
Description
This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Campaign and custom scenarios that use the NATO faction will be using the new faction as well.

The Faction-

NATO soldiers have been changed into a force resembling the United States Army if they continued along with the Arma 2 Operation Arrowhead equipment and improved from there, keeping their SCAR-L / Mk16's as the standard infantry rifle. The standard uniform is in OCP pattern Multicam for all infantry units, with most units having LBT6094 vests and MICH or Opscore helmets. Crye Gen 3 uniforms were used as the base uniform design to keep it consistent with the original design of the NATO forces.

The M249 SAW in 5.56 NATO being the standard autorifleman weapon, giving the individual fire teams more supression ability compared to the original MX-SW IAR rifle. Marksman carry a 7.62 NATO Mk17 with a medium range scope. Standard AT weapon is the M136 launcher. The standard sidearm is a flat tan Glock.

Specialist Elements-

The Recon SF units have been loosely based on the US Army Operation Arrowhead SOF teams and are equipped differently to the standard line infantry units. They carry the more compact SCAR-L CQC's as standard, often suppressed, and have the FN SCAR-H as a heavy battle rifle and DMR, with support from a Mk48 machinegun, a 7.62 conversion of the M249 SAW that greatly improves the range and accuracy of the weapon, but is in only limited use in SOF units. The Standard sidearm for Recon SF soldiers is the FNX 45. Tactical or the HK Mk23 SOCOM. UAV and JTAC (Joint Terminal Attack Controllers) are integrated into the SF ground teams to provide CAS and reconnaissance if needed.

The Assault Diver teams have been re-armed with HK416 assault rifles, while pilots and helicopter crewmen carry MP5 9MM SMGs.

Combat Patrol squads are similar to the Recon SF teams, and are also in Scorpion camo, but they have more green and OD equipment and weapons as it provide better camo for most areas of Malden- They are equipped primarily with SCAR-L's and supported by SCAR-H's and Mk48 machine guns. Standard sidearms are the Mk23 and FNX 45. Tactical.

Captain Miller's CTRG Team has been re-geared similarly to my existing CTRG Overhaul, meaning they are equipped with SCAR and HK416 rifles, supported by MAR-10 and M14 EBR's as well as the Mk48. Captain Miller himself is equipped with a HK416 CQC. The Glock or Mk23 are the standard sidearms for the CTRG forces.

Supports-

NATO Forces retain all their original support assets, from Merkava MBT's, Oshkosh M-ATV MRAPs and many other ground vehicles, with air support from AH-6 and MH-6's, RAH-66 Comanches and CH-47 Chinooks.

A-10's and FA-18X's provide fixed wing ground attack and air-to-air interdiction, respectively.

Important Notes-

Start on Mission 2 of the main campaign, skipping Drawdown 2035, as there is a bug with the MH6 during the first cutscene.

You might also see some single units during the campaign that are not replaced, that's because BI has re-geared them themselves from the default kit and I cannot go and replace those- an example is Commander McKinnon.

Faction has full Editor, Zeus, MCC and ALiVE support (faction name BLU_F ) Also supports ACE3 Medical system.
It totally replaces the BLUFOR NATO faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
20 Comments
Tungsten Apr 13 @ 12:06pm 
Very cool mod.
But soldiers tend to use pistols instead of their rifle.
Hudson242 Feb 18, 2023 @ 11:14pm 
Confused by all these overhauls (NATO [CUP], NATO [RHS], etc.). Do I activate all, or just choose one at a time? I have most these overhauls and like to test them in the "Infantry" Showcase. However, I notice my dude (Kerry) always spawns with an MX with one useable mag, and 10 other, incompat mags in inventory. What am I doing wrong? Not sure if it's related to any of these overhauls, but my squad seems way more efficient, too. They quickly use nades, and well. Smoke screens, etc. Is there AI baked into these overhaul mods? I otherwise don't use AI mods, but clearly notice a difference when I start activating a bunch of faction adds/overhaul mods. Unless maybe it's ALIVE? Does having ALIVE as an active mod tweak AI squadmates & enemies? I assumed ALIVE didn't affect anything unless you were actively using it, like in editor. Sorry, this kinda switched subjects midway, but I'm wondering if it's perhaps all connected and am just looking for help. Just the same, thx for the sweet mods!
Raynor Jan 18, 2023 @ 4:42pm 
Hi, although I assume this mod is dead, but I'd just like to report that Something broke in the mod and Specific Soldiers do not spawn with edited gear. As an Example I'd use Sergeant Conway and the Whole of Alpha Squad who are all spawning with Vanilla Gear, this is not happening for example in the RHS Marine version ... just to let you know :)
MouseMan1 Nov 20, 2022 @ 4:28am 
I assume this is the same deal with the player, not having the same loadout as a bunch of allies?
Black-Jack Mar 31, 2022 @ 7:17pm 
I'm trying to make a mod like this via Orbat and I have some questions for you. If you could DM me, I'd appreciate it.
TheNightstalk3r Nov 16, 2021 @ 4:22am 
[CUP] == [CUP&VSM]?
tyrese May 9, 2021 @ 10:48am 
no custom loadouts work with nato
jarrad96 [4SFG]  [author] Dec 9, 2019 @ 4:23pm 
No plan for a different CUP NATO release, but I have just finished that CSAT CUP replacement I mentioned before, it can be found in the linked collection at the top of the page.
Thatch Dec 9, 2019 @ 3:48pm 
is there going to be a possible rerelease with only cup assets?
jarrad96 [4SFG]  [author] Nov 17, 2019 @ 1:36pm 
Working on it, but it might take a while, these are a bit complicated to make.