RimWorld

RimWorld

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RimCities
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
8.691 MB
Jun 19, 2019 @ 4:13pm
Feb 5 @ 4:11pm
134 Change Notes ( view )

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RimCities

Description
Overview
RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-controlled cities provide even more of a challenge by occasionally bombarding you with mortar shells.

It is possible to visit and explore friendly cities with in-person trading and custom quest objectives. Rival factions will attack one another's cities from time to time, giving you opportunities to choose sides and establish military alliances.

You may also come across abandoned cities, which provide great scavenging opportunities for you and other nearby raiding parties.

Citadels are very long, very narrow, heavily fortified city maps. Conquering a citadel requires an elite, battle-hardened team of colonists, and the rewards are far greater than those of traditional cities.

RimCities is compatible with existing save files and works with Combat Extended, Real Ruins, Zombieland, Faction Control, RimQuest, Quest Tab, Medieval Times, and many other mods. If you're encountering issues, try disabling other mods and/or tweaking the load order.


Scenarios
RimCities includes default "Crashlanded" scenarios for various city types, as well as a combat-focused "Task Force" mission taking place on a narrow Citadel map.

If you'd like to create a custom city scenario, click "Scenario Editor" and check the box next to "Edit mode". From there, click "Add part" and add the "Start in city (RimCities)" option. You can then customize the scenario to your liking.


Development
GitHub repository and downloads:
https://github.com/rvanasa/rimworld-cities

Bug reports & compatibility requests:
https://github.com/rvanasa/rimworld-cities/issues

Work in progress! Let me know if you have any ideas or suggestions for the mod.
Popular Discussions View All (34)
137
Feb 12 @ 6:00am
Bug Reports
i2ID
3
Mar 23 @ 4:13pm
Book Loot Broken
Cheese Ant
7
Jan 15, 2024 @ 3:06pm
How do you defend city? It seems impossible?
Daeminos
1,657 Comments
Shakespeare Mar 30 @ 12:39am 
Does this module really make it impossible for people to generate maps? Who's going to tell me if this is true?
Shakespeare Mar 30 @ 12:30am 
Hey, guys, is it still working?
Geno Cidal Mar 29 @ 11:32pm 
I can back up Pixelly_, Ive also come back from a hiatus and this for whatever reason is causing me to not generate a map, setup screen will not go away m/
Pixelly_ Mar 27 @ 10:39pm 
Just thought I should say, I haven't had issues with your mod in the past but recently after not playing for a bit and adding a few more mods it made it so I could not generate a map. It would fail at generation every time without fail if it was in the modlist no matter where it was.
alemismun Mar 23 @ 4:13pm 
Books still broken, keeps softlocking the game.
-Uchū- Mar 22 @ 5:37pm 
so ive an issue with this mod, or atleast i think its an issue, some of the citites that state "hostile" dont have the ability to be attacked, only visit them, when i do visit them it instantly becomes my new settlement not allowing me to flee, or take any of the items i find into a caravan, basically making them just obselete and annoying, is there any way to deal with this?
Lunar Nepneus Mar 10 @ 10:29pm 
Spawning cities in manually via dev mode seems to be bugged. Icons disappear unless zoomed out. Only remedy is deleting it or reloading save.
Louie04k Mar 4 @ 11:30am 
does this work with rim war?
Liam Feb 25 @ 1:37pm 
this is basicly the best mod in 2025 rimworld
sneakwolfhond Feb 23 @ 2:12am 
is there a way to spawn a city when you are mid game?, if yes how