RimWorld

RimWorld

3,767 ratings
RimCities
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
11.117 MB
Jun 19, 2019 @ 4:13pm
Aug 17 @ 4:46pm
138 Change Notes ( view )

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RimCities

Description
Overview
RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-controlled cities provide even more of a challenge by occasionally bombarding you with mortar shells.

It is possible to visit and explore friendly cities with in-person trading and custom quest objectives. Rival factions will attack one another's cities from time to time, giving you opportunities to choose sides and establish military alliances.

You may also come across abandoned cities, which provide great scavenging opportunities for you and other nearby raiding parties.

Citadels are very long, very narrow, heavily fortified city maps. Conquering a citadel requires an elite, battle-hardened team of colonists, and the rewards are far greater than those of traditional cities.

RimCities is compatible with existing save files and works with Combat Extended, Real Ruins, Zombieland, Faction Control, RimQuest, Quest Tab, Medieval Times, and many other mods. If you're encountering issues, try disabling other mods and/or tweaking the load order.


Scenarios
RimCities includes default "Crashlanded" scenarios for various city types, as well as a combat-focused "Task Force" mission taking place on a narrow Citadel map.

If you'd like to create a custom city scenario, click "Scenario Editor" and check the box next to "Edit mode". From there, click "Add part" and add the "Start in city (RimCities)" option. You can then customize the scenario to your liking.


Development
GitHub repository and downloads:
https://github.com/rvanasa/rimworld-cities

Bug reports & compatibility requests:
https://github.com/rvanasa/rimworld-cities/issues

Work in progress! Let me know if you have any ideas or suggestions for the mod.
Popular Discussions View All (36)
151
Sep 24 @ 3:23pm
Bug Reports
i2ID
4
Sep 21 @ 5:56am
Book Loot Broken
Cheese Ant
7
Jan 15, 2024 @ 3:06pm
How do you defend city? It seems impossible?
Daeminos
1,762 Comments
LifeIsAbxtch Sep 29 @ 8:46am 
My Rimcities mod is not generating cities right, some of the buildings are missing and aren't generated right, the roads just cut through everything, I use a lot of mods but I haven't seen this before...HELP!
RoNeG Sep 24 @ 4:10pm 
Having an issue when loading the game, it seems Generic Ammo experience is creating an error when I also have RimCities mod enabled

Can't paste the whole error as it goes over 1000 characters, but it is saying something like:

Could not resolve cross-reference: No Verse.ThingDef named Turret_M240B found to give to Cities.GenStep_Emplacements+EmplacementOption

Does anyone know if I might be doing something wrong, or is this mod just not compatible with Generic Ammo Experience mod?
[安全总监] 德穆兰 Sep 20 @ 8:08am 
I encountered a silver escort task that required me to transport 17157 pieces of silver from one city to another distant city. However, I did not have a button to collect the silver when I went to the target city. Even if I entered the city, I could not find where to collect the silver. Asking someone to pick up the silver directly would deduct the faction's favorability, and carrying the silver directly to the destination would also result in a large deduction of favorability from all factions. How should I proceed with this task? Please give me some guidance. I don't think it's caused by mod conflicts, as I haven't received any error messages.
(Using mechanical translation, please forgive any grammar issues)
Cat Sep 13 @ 1:24pm 
this mod doesnt seem compatible with anytthing.
dieruki Sep 12 @ 6:28am 
any potential problems with deleting mod from modlist and loading save?
Is this MO Compatible?
DocHolliday Sep 1 @ 5:42pm 
awesome mod either way though.
DocHolliday Sep 1 @ 5:42pm 
I really wish there was a way to limit how many citadels each faction CAN have... It's so freaking annoying trying to get a map generated where I want the shattered empire specifically to have a citadel only to get three f*cking tribal faction citadels instead..........................
alleymist Aug 29 @ 5:24pm 
I had a weird UI bug that after the "defend city" mission, not sure if the enemy drops books or the cities come with it, once you create a storage zone, in the trading UI with local pawns, hover your mouse onto the books will make the entire game UI despair. Holding the ALT key will make the UI back, but I can't play the game with alt pressed all the time. it's like that with multiple tests, not sure if that's a mod conflict or a bug.
jagdpenguin Aug 25 @ 10:34am 
is there a way i can make it so that instead of making new cities, It only changes old settlements into cities, I like the map how it is but I just want some of the settlements to be cities.