RimWorld

RimWorld

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RimCities
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
11.117 MB
Jun 19, 2019 @ 4:13pm
Aug 17 @ 4:46pm
138 Change Notes ( view )

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RimCities

Description
Overview
RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-controlled cities provide even more of a challenge by occasionally bombarding you with mortar shells.

It is possible to visit and explore friendly cities with in-person trading and custom quest objectives. Rival factions will attack one another's cities from time to time, giving you opportunities to choose sides and establish military alliances.

You may also come across abandoned cities, which provide great scavenging opportunities for you and other nearby raiding parties.

Citadels are very long, very narrow, heavily fortified city maps. Conquering a citadel requires an elite, battle-hardened team of colonists, and the rewards are far greater than those of traditional cities.

RimCities is compatible with existing save files and works with Combat Extended, Real Ruins, Zombieland, Faction Control, RimQuest, Quest Tab, Medieval Times, and many other mods. If you're encountering issues, try disabling other mods and/or tweaking the load order.


Scenarios
RimCities includes default "Crashlanded" scenarios for various city types, as well as a combat-focused "Task Force" mission taking place on a narrow Citadel map.

If you'd like to create a custom city scenario, click "Scenario Editor" and check the box next to "Edit mode". From there, click "Add part" and add the "Start in city (RimCities)" option. You can then customize the scenario to your liking.


Development
GitHub repository and downloads:
https://github.com/rvanasa/rimworld-cities

Bug reports & compatibility requests:
https://github.com/rvanasa/rimworld-cities/issues
Popular Discussions View All (36)
151
Sep 24 @ 3:23pm
Bug Reports
i2ID
4
Sep 21 @ 5:56am
Book Loot Broken
Cheese Ant
10
12 hours ago
How do you defend city? It seems impossible?
Daeminos
1,769 Comments
Grungler Nov 12 @ 8:02am 
I get an error trying to start in any city via starting scenario.
"Could not generate starting map because there is no any player faction base."
Anyone else getting something like this, and is there a quick fix or reason for it? would rather ask first instead of debugging my 300+ modlist for a week just in case
The Dutchman Nov 7 @ 2:54pm 
@blackwolf3910 Mod settings, obviously
blackwolf3910 Nov 3 @ 5:11pm 
Is there a way of making cities less... rich?
The entire city is covered in loot, like every tile from all the city traders that died.
over 100k silver, more than 1k advanced comp, 8k plasteel,...
Mask of Humble Nov 2 @ 3:04am 
@Exavior75 Get the mod "Not My Fault" I've found that it works for damaging buildings as well.
Hugalafutro Oct 25 @ 5:58am 
Working fine with ~300 mods, though I started a new game with the Crashlanded (Ghost City) scenario and my wealth shot to 400K $ and I got offered the archonexus quest before the droppods with the initial colonists even landed.
DOCTOR CROW Oct 18 @ 6:56pm 
crashing the game everytime
exavior75 Oct 4 @ 3:48pm 
this is a really great mod, but i do find it annoying that when i'm defending a city for another faction, goodwill drops from damaging buildings. I get that if you we're really reckless it'd look bad, but the city effectively is a warzone, and it's annoying to leave on powerline on fire that drops my 100 goodwill to -100, when i'm trying to explode the enemy waves. If certain things that dropped goodwill in a city ONLY when defending it were disabled, this mod would be perfect!
LifeIsAbxtch Sep 29 @ 8:46am 
My Rimcities mod is not generating cities right, some of the buildings are missing and aren't generated right, the roads just cut through everything, I use a lot of mods but I haven't seen this before...HELP!
RoNeG Sep 24 @ 4:10pm 
Having an issue when loading the game, it seems Generic Ammo experience is creating an error when I also have RimCities mod enabled

Can't paste the whole error as it goes over 1000 characters, but it is saying something like:

Could not resolve cross-reference: No Verse.ThingDef named Turret_M240B found to give to Cities.GenStep_Emplacements+EmplacementOption

Does anyone know if I might be doing something wrong, or is this mod just not compatible with Generic Ammo Experience mod?
[安全总监] 德穆兰 Sep 20 @ 8:08am 
I encountered a silver escort task that required me to transport 17157 pieces of silver from one city to another distant city. However, I did not have a button to collect the silver when I went to the target city. Even if I entered the city, I could not find where to collect the silver. Asking someone to pick up the silver directly would deduct the faction's favorability, and carrying the silver directly to the destination would also result in a large deduction of favorability from all factions. How should I proceed with this task? Please give me some guidance. I don't think it's caused by mod conflicts, as I haven't received any error messages.
(Using mechanical translation, please forgive any grammar issues)