RimWorld

RimWorld

3,629 ratings
RimCities
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
8.691 MB
Jun 19, 2019 @ 4:13pm
Feb 5 @ 4:11pm
134 Change Notes ( view )

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RimCities

Description
Overview
RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-controlled cities provide even more of a challenge by occasionally bombarding you with mortar shells.

It is possible to visit and explore friendly cities with in-person trading and custom quest objectives. Rival factions will attack one another's cities from time to time, giving you opportunities to choose sides and establish military alliances.

You may also come across abandoned cities, which provide great scavenging opportunities for you and other nearby raiding parties.

Citadels are very long, very narrow, heavily fortified city maps. Conquering a citadel requires an elite, battle-hardened team of colonists, and the rewards are far greater than those of traditional cities.

RimCities is compatible with existing save files and works with Combat Extended, Real Ruins, Zombieland, Faction Control, RimQuest, Quest Tab, Medieval Times, and many other mods. If you're encountering issues, try disabling other mods and/or tweaking the load order.


Scenarios
RimCities includes default "Crashlanded" scenarios for various city types, as well as a combat-focused "Task Force" mission taking place on a narrow Citadel map.

If you'd like to create a custom city scenario, click "Scenario Editor" and check the box next to "Edit mode". From there, click "Add part" and add the "Start in city (RimCities)" option. You can then customize the scenario to your liking.


Development
GitHub repository and downloads:
https://github.com/rvanasa/rimworld-cities

Bug reports & compatibility requests:
https://github.com/rvanasa/rimworld-cities/issues

Work in progress! Let me know if you have any ideas or suggestions for the mod.
Popular Discussions View All (34)
140
Jun 20 @ 6:58pm
Bug Reports
i2ID
3
Mar 23 @ 4:13pm
Book Loot Broken
Cheese Ant
7
Jan 15, 2024 @ 3:06pm
How do you defend city? It seems impossible?
Daeminos
1,679 Comments
⭕⃤ ‎ lMP0SSiBRUH 12 hours ago 
After six hours of relentless trial and error—repeat, repeat, repeat—I finally realized I couldn’t pinpoint conflicts across 300,000+ lines of log or link variables directly. Dozens of tests confirmed this mod is no longer compatible with my 1.4 mod pack (which I published and that has over 100,000 downloads). I verified the exact version by restoring backups and even reviewing years-old video files. I love your mod and the work you’ve done—I enjoyed it back in the day—but I’m frustrated. I still can’t identify the specific conflict, and each world-gen reopens the generator window, effectively soft-locking the game. With roughly 500 mods installed, I’m done chasing this issue. I’m sharing my experience here in case anyone else faces the same.

King regards
LifeIsAbxtch Jun 27 @ 7:24pm 
he will update it guys Odyssey already brings scarlands which is already like rimcities so odyssey and 1.6 SHOULD be compatible with this mod...
napimo Jun 25 @ 7:01am 
hello hello time to uptade 1.6 :steamhappy:
Peluceus Donmian Jun 18 @ 9:23pm 
The task force scenario seems very cool but I have too many mods installed and I get sub 1 FPS unless I pause the game :(
Levelith_ Jun 15 @ 6:46am 
1.6?
Rose ♡ Jun 2 @ 5:14am 
is there anyway to lower the loot available in the ghost city crash landing starting scenario?
Drew May 25 @ 11:34pm 
I have "Combined Assault" quest and no instructions on how to complete it? I thought if I go to city it will have option to assault with your allies but it does not. No way to complete this quest?
napimo May 23 @ 12:28am 
Why does it crash just because one wall is destroyed?
Big Cheese May 22 @ 5:02pm 
You should make more city/site mods

(medieval/early industrial town, Wild West town, Mining town,)

Maybe even add special buildings like town halls, police stations, barracks, banks, apartments, speech stands/ritual sites, stables/garages etc....


This would be so cool
vaguestrategy May 21 @ 11:35am 
Why can't we spawn in cities larger than 200x200 tiles?