RimWorld

RimWorld

3,717 ratings
RimCities
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
11.117 MB
Jun 19, 2019 @ 4:13pm
Jul 11 @ 12:25pm
137 Change Notes ( view )

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RimCities

Description
Overview
RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-controlled cities provide even more of a challenge by occasionally bombarding you with mortar shells.

It is possible to visit and explore friendly cities with in-person trading and custom quest objectives. Rival factions will attack one another's cities from time to time, giving you opportunities to choose sides and establish military alliances.

You may also come across abandoned cities, which provide great scavenging opportunities for you and other nearby raiding parties.

Citadels are very long, very narrow, heavily fortified city maps. Conquering a citadel requires an elite, battle-hardened team of colonists, and the rewards are far greater than those of traditional cities.

RimCities is compatible with existing save files and works with Combat Extended, Real Ruins, Zombieland, Faction Control, RimQuest, Quest Tab, Medieval Times, and many other mods. If you're encountering issues, try disabling other mods and/or tweaking the load order.


Scenarios
RimCities includes default "Crashlanded" scenarios for various city types, as well as a combat-focused "Task Force" mission taking place on a narrow Citadel map.

If you'd like to create a custom city scenario, click "Scenario Editor" and check the box next to "Edit mode". From there, click "Add part" and add the "Start in city (RimCities)" option. You can then customize the scenario to your liking.


Development
GitHub repository and downloads:
https://github.com/rvanasa/rimworld-cities

Bug reports & compatibility requests:
https://github.com/rvanasa/rimworld-cities/issues

Work in progress! Let me know if you have any ideas or suggestions for the mod.
Popular Discussions View All (35)
149
Aug 15 @ 5:31am
Bug Reports
i2ID
3
Mar 23 @ 4:13pm
Book Loot Broken
Cheese Ant
7
Jan 15, 2024 @ 3:06pm
How do you defend city? It seems impossible?
Daeminos
1,747 Comments
dreamur1 8 hours ago 
What's the intended difference between the "Abandonded City" start vs the "Ghost City" start? I selected the Ghost City start thinking that the map wouldn't have raiders in it, but found out the hard way that I was wrong & didn't have the starting equipment to deal w/ 60+ humanoids.

Would the "Abandonded City" have been a more casual start, or are any of the added scenarios meant for a slower start?
WeeNick Aug 13 @ 8:08am 
is there a way to restrict faction cities to their tech level? or at least make it so only industrial factions have cities?
alfred2020 Aug 12 @ 11:10am 
Not sure if this is a bug or if I am doing it wrong. I did a ghost city start and it was still full of enemies. Is there any way to start in an empty abandoned city and not have to fight to survive?

I tried abandoned as well and there were still enemies.
Sushin Aug 9 @ 5:12pm 
If you try to fly a shuttle to an enemy city, it just disappears along with the colonists. I guess you can say they have anti-air defenses but it seems like more of a bug.
Lambda65 Aug 4 @ 10:00am 
For some reason cites do not sell any anomaly/biotech items... No genes or serums
Hazzikaze Aug 1 @ 1:44pm 
I am so glad the mod author is active with this mod. This is genuinely one of the best and greatly made mods on the entire website and has brought hundreds of hours to my saves. We appreciate what you're doing! some of my best memories come from this mod.
Bad Connection * Jul 29 @ 11:09am 
hey, this might be a very niche question, but im trying to make a cyberpunk/urbworld modlist. would it be possible to add cities as a landmark on ALL tiles? imagine an "urban slider" upon world creation, which dictates how rare they should be?
тетеря, блин Jul 29 @ 11:01am 
would be great to have compatibility with this one:

https://steamcommunity.com/sharedfiles/filedetails/?id=2998095518
Godsuya Jul 19 @ 10:20am 
hello, in [RH2] Faction: Militaires Sans Frontieres's workshop page, it is mentioned that if you enable this ([RH2] Faction: Militaires Sans Frontieres) mod mid-save apparently RimCities cause issues. Is it possible for you to fix it? that mod was still 1.5 when i started my save and only updated later on, so i wasnt able to add it to my modlist.

I understand if you cant/dont want to.
Love your mod, thank you!
Straw Jul 17 @ 6:26am 
Is there a way to use dev mode to spawn more cities on map tiles? If no that we be a great feature to add