RimWorld

RimWorld

RimCities
1,742 Comments
Hazzikaze Aug 1 @ 1:44pm 
I am so glad the mod author is active with this mod. This is genuinely one of the best and greatly made mods on the entire website and has brought hundreds of hours to my saves. We appreciate what you're doing! some of my best memories come from this mod.
Bad Connection * Jul 29 @ 11:09am 
hey, this might be a very niche question, but im trying to make a cyberpunk/urbworld modlist. would it be possible to add cities as a landmark on ALL tiles? imagine an "urban slider" upon world creation, which dictates how rare they should be?
тетеря, блин Jul 29 @ 11:01am 
would be great to have compatibility with this one:

https://steamcommunity.com/sharedfiles/filedetails/?id=2998095518
Godsuya Jul 19 @ 10:20am 
hello, in [RH2] Faction: Militaires Sans Frontieres's workshop page, it is mentioned that if you enable this ([RH2] Faction: Militaires Sans Frontieres) mod mid-save apparently RimCities cause issues. Is it possible for you to fix it? that mod was still 1.5 when i started my save and only updated later on, so i wasnt able to add it to my modlist.

I understand if you cant/dont want to.
Love your mod, thank you!
Straw Jul 17 @ 6:26am 
Is there a way to use dev mode to spawn more cities on map tiles? If no that we be a great feature to add
Behemoth64 Jul 14 @ 6:32pm 
Just a notice : when books spawn in cities, they cause the game to bug like hell when interacted with.
Zyrean Jul 13 @ 5:50pm 
Is this mod buggy or have bad performance?
Zyrean Jul 13 @ 5:41pm 
Please add a shambler city.
Cabbage  [author] Jul 11 @ 12:33pm 
Hello everyone, I published a new version of the mod with a bugfix for the citadel scenario. If you are reporting an issue, please let me know whether it's on RimWorld 1.5 or 1.6. Thanks!
cwedodier Jul 11 @ 7:16am 
Is the mod still broken?
Democat42 Jul 10 @ 5:26am 
The enemy seems to mostly just stand around in the task force scenario
Michael1073 Jul 8 @ 5:21am 
Doing a bunch of testing, could not find what you were talking about in change notes did test an earlier version but generally stayed bug, did however find that turning off rimcities then loading in and saving before loading that new save with rimcities fixed stuff at a great cost of fps on the world map though so surely a lot of errors. I am however using the mid save saver mod so that might be why i could do that.
Wet Carrot Jul 7 @ 6:57pm 
@cabbage Hey, thanks for the updates and the mod itself, I love it. However is there any way to add in cities in the dev mode? I can add them in however they are always ghost cities, belonging to no faction.

Cheers
Cabbage  [author] Jul 7 @ 10:24am 
Hi @Michael1073, it's possible to download previous versions of the mod in the "Change Notes" section of the Steam Workshop item. Let me know if this solves the problem, and if so I'll roll back to this version.
Michael1073 Jul 6 @ 3:33pm 
Sucks I can’t find the Feb 5th version anywhere online to use for now. If anyone ever finds it mind pinging me.
Pheidole Jul 6 @ 1:48am 
it just stopped working
Pheidole Jul 6 @ 1:48am 
Save got ruined by mod, like, i was in the city when everything goes gray (fog of war or smth). Then, in any saves, world and new world, there were no cities :(
Oni Jul 5 @ 2:34am 
@Cabbage, not sure what happened to 1 of my saves but when I go back to an earlier save the problem fixed itself. I didn't play around with the mods or anything, my caravans simply stopped moving from 1 day to the other (in real life days, not game days).
Tameablebread Jul 4 @ 2:54pm 
+1, exact same configuration and experience as Micheal
Michael1073 Jul 4 @ 1:14pm 
1.5, existing save post you updating. Even with clean reinstall. Base gen expanded also caused issues with it causing crashing using caravans but after a clean reinstall of that mod it was fine. Only issues currently are with rimcities any caravan/vehicle etc just freezes the moment it leaves. Works fine the moment rimcities is off.

Dont really know how to do detailed logs and etc on rimworld sorry.
Cabbage  [author] Jul 4 @ 12:50pm 
Thanks everyone for the bug reports. If anyone can share more details of when this issue occurs (new vs. existing save, only happens after using the previous bugged version, etc.), this information will help with narrowing down and fixing the issue.
Tameablebread Jul 4 @ 12:30pm 
@Cabbage This is occurring on 1.5, I'm hitting it too

Would you like a bug report on github for this? Can certainly do so if it would help
Avamus Jul 4 @ 11:09am 
Me too, after deleting your mod, my caravan are moving. Sorry :(
Cabbage  [author] Jul 4 @ 10:04am 
@Michael1073, @Oni, and anyone else experiencing the caravan issue: is this happening on 1.5 or the 1.6 preview?
Michael1073 Jul 4 @ 1:04am 
even with a fresh install of this mod the caravans freeze when in movement on my last save. Had other weird issues with the base expanded mod but a clean reinstall fixed that atleast, only still getting issues from this mod.
Oni Jul 4 @ 12:21am 
My caravans still don't move and I'm still getting walls of error logs. Any help would be welcome.
Thane Jul 3 @ 10:40pm 
I too am running into the issue of caravans remaining static
Highwayman Jul 3 @ 8:53pm 
Games working again, thanks for the speedy fix.
SeanNorm Jul 3 @ 4:33pm 
Thank you very kindly for the speedy fix :) And for your work on this amazing mod, thank you :)
SpeakingMime Jul 3 @ 2:17pm 
Cabbage, thanks for the speedy response!
Sven Jul 3 @ 12:58pm 
You updated the mod that should have fixed the countless errors and lag but i'm still getting the same errors after re-subscribing.
cwedodier Jul 3 @ 12:55pm 
All of the cities on my map are sunddely gone. Also any caravan i send out just doenst move at all.
Fishy Jul 3 @ 12:04pm 
seems like the scenarios Abandoned City and Ghost City are bugged. After the update it only spawns long lines of walls without buildings or items at all.
Wet Carrot Jul 3 @ 11:59am 
Is there any way to spawn in cities that are not ghost cities? Every time i have tried to add citadels or cities, they are just vacant

I also have noticed that Im still unable to move my pawns to another location via vehicle or caravan, is anyone else having the same issue? It started to happen when the mod had issues yesterday
Engineer Gaming Part 3 Jul 3 @ 11:23am 
Thank you!
Cabbage  [author] Jul 3 @ 11:17am 
Fixed! Apologies everyone!
junio.king Jul 3 @ 10:41am 
I'm getting an error after the latest update of your mod yesterday!
https://gist.github.com/HugsLibRecordKeeper/b09eecdfe018770aec5ac6b69fe58990
Chronomancer Jul 3 @ 9:25am 
As a probebly very bad very temporary fix you can copy the RimCities.dll from 1.6 to 1.5
Chronomancer Jul 3 @ 9:07am 
1.5 is completely missing the mods dll
vinnipukh Jul 3 @ 9:04am 
update broke my game for 1.5, is it safe to remove the mod mid save ?
Skullywag Jul 3 @ 8:05am 
Yeah youre right, hadnt noticed that because as you say theres no commits changing the folder on github, somethings deffo gone wonky here. Guess we wait for Cabbage. Im assuming they have been building the assembly file when releasing to steam possible and somethings gone wrong there??
. Jul 3 @ 7:58am 
@tide{S}haper industries @Skullywag Tried compiling the source code from the github locally and the mod works now.
tide{S}haper industries Jul 3 @ 7:43am 
Actually... no clue how they managed that. On the Github repo, the RimCities.dll is missing from the 1.5 folder as well - but there's no commit showing that could have removed it. What's even more ironic is the fact that the .dll isn't in the 1.6 folder either - BUT for some reason it is in the Steam copy of the mod.

So whatever has been done there - what was uploaded to Steam is clearly not what is currently on Github. ^^
tide{S}haper industries Jul 3 @ 7:37am 
@Skullywag The 1.5 repo was changed - for whatever reason. In fact, the 1.5 folder doesn't even contain the RimCities.dll anymore, just the 0Harmony.ddl copy. So - that's also why the mod isn't working on 1.5 at all. ^^

HOW that could have happened if nothing was changed for 1.5 deliberately - I really don't know - but yeah, the fix should be rather simple I'd say...
Skullywag Jul 3 @ 7:15am 
@Cabbage I would kindly suggest using the "release" function on github to make releases whenever you do so, makes rolling back for end users much easier. For those with the know how, you will have to git clone the repo find the commit hash you want to go back to (git log or via the github ui), checkout said hash.

I am however slightly confused in that nothing was changed in the 1.5 folder so the defs and assemblies should be the same, no idea why adding 1.6 stuff would break 1.5, ive checked his commits on github and if thats accurate to what steam has then theres no reason it should have broken.
Jessica Rushie Jul 3 @ 5:48am 
Thank you for this great MOD.

How can we revert to the last version? This one is FULL of errors especially if you use "Vanilla Base Generation Expanded". I love this MOD, I really wanna keep it.
Chivers S'Jet Jul 3 @ 3:09am 
1.5
Chivers S'Jet Jul 3 @ 3:05am 
There is enormous amount of errors. Totally unplayable. FPS drops on world map are insane.
R4nD0mI3z Jul 3 @ 1:36am 
I have posted logs to github and thread - now we just need to wait
Dawid Jul 3 @ 12:47am 
@danzinagri you can browse through commitments and look for a previous version