Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
(medieval/early industrial town, Wild West town, Mining town,)
Maybe even add special buildings like town halls, police stations, barracks, banks, apartments, speech stands/ritual sites, stables/garages etc....
This would be so cool
(on the real ruins mod, you can spawn in ruins, but need to be looking at the world map to do so, so maybe there is a way for this mod to spawn in too?)
"There was an exception thrown by the PawnGenerator during generating a starting pawn. Trying one more time..."
When a city contains 60 people (scattered over the map) against 30 guys in 5 waves, (counting our support of course) it's a bit much xD
Out of curiosity I switched to dev mod to go and enter other cities, on different factions, and there to my amazement, flourishing cities with 100 pawns +, notably on a city of the previous faction.
Then another city, this one full of buildings, but only 10 / 20 pawn ...
I don't get it any more, it's the first time I've dealt with this kind of thing.
If anyone has a clue ...
https://steamcommunity.com/sharedfiles/filedetails/?id=3417288580&searchtext=rimcities