RimWorld

RimWorld

RimCities
1.676 kommentarer
Peluceus Donmian 18. juni kl. 21:23 
The task force scenario seems very cool but I have too many mods installed and I get sub 1 FPS unless I pause the game :(
Levelith_ 15. juni kl. 6:46 
1.6?
Rose ♡ 2. juni kl. 5:14 
is there anyway to lower the loot available in the ghost city crash landing starting scenario?
Drew 25. maj kl. 23:34 
I have "Combined Assault" quest and no instructions on how to complete it? I thought if I go to city it will have option to assault with your allies but it does not. No way to complete this quest?
napimo 23. maj kl. 0:28 
Why does it crash just because one wall is destroyed?
Big Cheese 22. maj kl. 17:02 
You should make more city/site mods

(medieval/early industrial town, Wild West town, Mining town,)

Maybe even add special buildings like town halls, police stations, barracks, banks, apartments, speech stands/ritual sites, stables/garages etc....


This would be so cool
vaguestrategy 21. maj kl. 11:35 
Why can't we spawn in cities larger than 200x200 tiles?
Primarch sarge 19. maj kl. 12:18 
Or is it a bug?
Primarch sarge 19. maj kl. 12:18 
Does using the scenarios of this mod prevent the exostrider and monolith from spawning?
pgames-food 17. maj kl. 16:38 
hi is your hostility level increasing when you do something bad? (when i last attacked someone or destroyed a door or something like that with this mod, it wasnt until my relations value changed by a certain amount, that they started to be hostile. (it was some time ago to be fair, but maybe that is still the case?)
stups 17. maj kl. 12:18 
Is it normal that when I attack a city the inhabitants don't start to attack me like they do in a vanilla base?
Gemigen FRX 16. maj kl. 20:31 
Just wanted to report that this mod doesn't really compatible with Vanilla Base Generation Expanded, some items (like power conduit and battery) will not placed correctly or will not placed at all
rolfey1328 15. maj kl. 10:45 
anyone else not able to trade with the cities?
Sindobaddo 2. maj kl. 1:13 
@楓葉紅火 yes it is
楓葉紅火 1. maj kl. 19:58 
Is RimCities compatible with rim war?
Komchan 27. apr. kl. 16:56 
I can't use any city starter, it only ever spawns the map as a normal empty map (without any buildings, etc)
Vulcan Fluffington 9. apr. kl. 0:07 
Every time I entered any cites it became abandoned cities, I'm not sure which of my mod did this and I did install this with existing save files.
Beowulf 6. apr. kl. 4:36 
@Shakespeare this still works. If you have a ton of mods, you'll probably encounter long load times for map generation, or even crashes. I've had a few instances where Rimworld stops responding when I attempt to enter a city because of my absolutely unreasonable amount of mods. Though, without bloating the game with mods, this mod works just fine.
Lunar Nepneus 2. apr. kl. 11:42 
@Shakespeare I haven't had those issues yet.
Shakespeare 30. mar. kl. 0:39 
Does this module really make it impossible for people to generate maps? Who's going to tell me if this is true?
Shakespeare 30. mar. kl. 0:30 
Hey, guys, is it still working?
Geno Cidal 29. mar. kl. 23:32 
I can back up Pixelly_, Ive also come back from a hiatus and this for whatever reason is causing me to not generate a map, setup screen will not go away m/
Pixelly_ 27. mar. kl. 22:39 
Just thought I should say, I haven't had issues with your mod in the past but recently after not playing for a bit and adding a few more mods it made it so I could not generate a map. It would fail at generation every time without fail if it was in the modlist no matter where it was.
alemismun 23. mar. kl. 16:13 
Books still broken, keeps softlocking the game.
-Uchū- 22. mar. kl. 17:37 
so ive an issue with this mod, or atleast i think its an issue, some of the citites that state "hostile" dont have the ability to be attacked, only visit them, when i do visit them it instantly becomes my new settlement not allowing me to flee, or take any of the items i find into a caravan, basically making them just obselete and annoying, is there any way to deal with this?
Lunar Nepneus 10. mar. kl. 22:29 
Spawning cities in manually via dev mode seems to be bugged. Icons disappear unless zoomed out. Only remedy is deleting it or reloading save.
Louie04k 4. mar. kl. 11:30 
does this work with rim war?
Liam 25. feb. kl. 13:37 
this is basicly the best mod in 2025 rimworld
sneakwolfhond 23. feb. kl. 2:12 
is there a way to spawn a city when you are mid game?, if yes how
markmywords800 22. feb. kl. 4:32 
is there a way to make city defense missions happen more often?
pgames-food 17. feb. kl. 13:20 
hi there might be a way to do this via dev mode. if you make a full backup of your ludeon folder with saves and configs etc, and then try dev mode, i think its the 1st or 2nd spawning tab at the top right of the ui, that has options to spawn, and it might be under an event.
(on the real ruins mod, you can spawn in ruins, but need to be looking at the world map to do so, so maybe there is a way for this mod to spawn in too?)
GreyApache 16. feb. kl. 21:05 
I love this mod! But I didn’t get many cities last game, how can I spawn in more manually?
viperro 16. feb. kl. 20:18 
its actually baffling how few awards this has
WOFUR 11. feb. kl. 3:47 
I know it's probably not a high priority, but it is virtually impossible to start a savegame using the capitol task force scenario. If it doesn't crash after selecting your colonists, I've still never made it to the point of leaving the map or finishing it. This has persisted for as long as I have known this mod. Since I can't upload a log, here's the last error I can find in the player.log file. It's a lot, but I implore you to try caravaning off the starting map and making a colony with the task force.

"There was an exception thrown by the PawnGenerator during generating a starting pawn. Trying one more time..."
AkumuNyaaa 10. feb. kl. 17:41 
Wouldn't it be affect of laggy?
UncleBen 6. feb. kl. 7:54 
Good job, author! Hey guys, can you recommend some similar mods with more medieval stylization:crusader_helmet:
Cabbage  [ophavsmand] 5. feb. kl. 16:25 
@Ninielle: Were you using other mods when this happened? I'd be happy to look into this if you have any additional information to narrow down the source of the error.
Cabbage  [ophavsmand] 5. feb. kl. 16:13 
@ferny: I've updated the mod to fix this bug. Let me know if you continue to run into any issues on the latest version. Cheers!
Ninielle 1. feb. kl. 7:16 
Ps: I would even say that in some cases, the size of the attackers is very disproportionate to the number of people defending the zones.

When a city contains 60 people (scattered over the map) against 30 guys in 5 waves, (counting our support of course) it's a bit much xD
Ninielle 1. feb. kl. 6:36 
I came across some strange facts during a ‘city under attack’ quest, when I arrived in the zone (I'd like to point out that the city icon appeared normally, so it wasn't in ruins), there were no buildings (or 2 or 3), 5 pawns, and an army attacking each time (as in normal times).

Out of curiosity I switched to dev mod to go and enter other cities, on different factions, and there to my amazement, flourishing cities with 100 pawns +, notably on a city of the previous faction.

Then another city, this one full of buildings, but only 10 / 20 pawn ...

I don't get it any more, it's the first time I've dealt with this kind of thing.

If anyone has a clue ...
ferny 29. jan. kl. 20:19 
Zal just made a mod to fix the bug. World tech level users download this
https://steamcommunity.com/sharedfiles/filedetails/?id=3417288580&searchtext=rimcities
TurtleShroom 28. jan. kl. 20:23 
What bug is occuring?
ferny 28. jan. kl. 3:16 
Please consider fixing this, i'd love to keep including my mod in the modpack i curate but the bug is too large.
ferny 28. jan. kl. 3:13 
This mod breaks when you remove all industrial era factions from the world gen, which can be easily fixed by adding a check for if there's any Industrial factions before generating cities. If you do this then the mod will be compatible with mods like World Tech Level.
Post Traumatic SUCC Disorder 27. jan. kl. 14:36 
oh dear god forgive me for my sins i would do in this game jesus crist with rimatomic ICBM lunchpad i could do SOOOOO much dmg and warcrimes beyond this world xDDDDDDDD
Tae 26. jan. kl. 20:40 
how do I get the defend city quest? when in dev mode I try to spawn it but it just says "NO" next to it and I can't. what are the prerequisites for that quest? I've gotten it before on a different save but I'm not sure what the thing disallowing me from doing it is now
Foxtrot 813 25. jan. kl. 8:40 
Cool mod, would be nice if we could enter the cities with the vehicles of vanilla vehicle expanded, I only get the option to attack the city (in defense mission).
pgames-food 19. jan. kl. 16:22 
hi theres a mod which can adjust wealth, it think based on only what is in your stockpile or something like that
Lord Rugdumph 19. jan. kl. 13:13 
Does anyone have any idea how to stop the wealth bomb when you start in a city? Started a tribal playthrough but everyone has sky-high expectations from the 500k+ wealth from the get-go :c
pgames-food 13. jan. kl. 6:00 
ah hehe, ok cool, more meat for trading :)