Crusader Kings II

Crusader Kings II

871 ratings
Better Looking Garbs Full
5
5
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
63.309 MB
Apr 3, 2019 @ 9:15am
Jan 4, 2024 @ 9:34am
21 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Better Looking Garbs Full

Description
Better Looking Garbs is a portrait overhaul mod combining portrait DLC and custom new material to add diversity in clothing and styles for many of the games cultures. The faces, clothing, hair and beard-styles of each source has been recombined to create new portraits.
These new portraits fill the holes still unserviced with cosmetic DLC and add gradations to the existing portrait sets.
In addition to the portraits there are updates to the army and councillor avatar models.
The Better Looking Garbs Full version is pre-installed to require all portrait and unit packs.

Forum thread[forum.paradoxplaza.com]

Modular version without all DLC requirements

Instructions:

If you use overhaul mods or want to customize BLG, you can find the add-on submods inside betterlookinggarbsfull.zip under the submods directory; Extract the pair of a .mod file and directory to use it.
  • If you use the HIP SWMH mod, play with both Better Looking Garbs and the BLG/CC for SWMH mod.
  • If you use the HIP Extended Mechanics & Flavor mod, play with both Better Looking Garbs and the BLG/CC for EMF mod.
  • Both HIP add-ons should be used if applicable. CPR+ will not be compatible with BLG.
  • If you use the CK2Plus mod, play with both Better Looking Garbs and the BLG/CC for CK2Plus mod.
  • If you use the Game of Thrones mod, play with both Better Looking Garbs and the BLG/CC for A Game of Thrones mod.
  • If you use the Elder Kings mod, play with both Better Looking Garbs and the BLG/CC for Elder Kings mod.
  • If you use the Faerûn mod, play with both Better Looking Garbs and the BLG/CC for Faerûn mod.
  • If you use the After the End mod, play with both Better Looking Garbs and the BLG/CC for After the End mod.
  • If you use the When The World Stopped Making Sense mod, play with both Better Looking Garbs and the BLG/CC for WTWSMS mod.
  • If you use the The Winter King, play with both Better Looking Garbs and the BLG/CC for The Winter King mod.
  • If you use the Lux Invicta mod, play with both Better Looking Garbs and the BLG/CC for Lux Invicta mod.
  • If you use the Tianxia: Silk Road Expansion mod, play with both Better Looking Garbs and the BLG/CC for Tianxia mod. The Tianxia: Japanese, Korean & Ainu Portraits are needed as well.
  • If you use the Mythos mod, play with both Better Looking Garbs and the BLG/CC for Mythos mod.
  • If you use the Rise to Power mod, play with both Better Looking Garbs and the BLG for Rise to Power mod.
  • If you use the Dark World related mods, play with both Better Looking Garbs and the BLG for Dark World mod.
  • If you use a different mod with non-standard cultures, you can try with both Better Looking Garbs and the BLG/CC generic compatibility mod.
  • If you want to play for achievements, play with both Better Looking Garbs and the BLG/CC with ironman achievements mod. This disables several portraits.
  • If you dislike the wounding and disease graphics, play with both Better Looking Garbs and the no disease mod.

Reporting errors:

When reporting errors name the relevant cultures where the problem occurs.
In case of game crashes look in Documents/Paradox Interactive/Crusader Kings II/log/error.log.

Features:

* Over 60 portrait sets with several additional early, late and religious variants.
* 6 Vanilla face sets before portrait packs.
* 15 Vanilla clothing sets.
* Improved vanilla Muslim faces in Arabic and African variations.
* Additional beards for the western and Muslim sets.
* Dynamic child portraits with hair/eye colour and size scaling.
* Helmet and armour variants for higher ranking nobles of most outfits.
* Replacements and additions to the religious clothing.
* Additional effects for wounds, diseases and other traits.
* Artifacts and pets can appear in the portrait.
* Expanded set of backgrounds and their selection logic.
* Selection of hair- and beardstyles based on updated numbers and criteria.
* Many tweaks to selection of headgear and clothing.
* Customize Appearance decision to pick your own outfit and look.
* Script to increase ethnic diversity of newly spawned characters.
* Script to select the look of mixed offspring.
* Lighting and colour adjustment for several portrait pack faces such as Berber and Norse.
* Rebalanced unit graphical weights to increase diversity and tone down special units.
* New unit pack recombinations.
* More variations of the vanilla unit models.
* Vanilla unit models are replaced with early unit packs when available.
* Added missing holy order cavalry model combinations.
* Councillor avatar model packs are recombined for additional cultures and religions.
* Holy order units are also serve as marshall avatars.

Changelog:

04-01-2024

Support spiritual councillors for CleanSlates religion setup.
Added Sardinian portraits.
Inluded East-Asain clothing sets from Tianxia.
Fixed attack animation on French knights.
Added an alternate divine glow effect.
Some extra dragons.
Updated Tianxia submod for version 14.

[www.paypal.com]
Popular Discussions View All (1)
1
Dec 10, 2021 @ 4:25am
Byzantine clothes for Romans...?
Master Peyoda
559 Comments
JCD Apr 24 @ 3:31pm 
Hi. There is something wrong with Coptic children. Sometimes Coptic children have issues with lack of child portraits. They just look like typical adult. I've removed your mod and portrait was changed from adult to child portrait.
Nendur  [author] Mar 27 @ 9:27am 
The dependancies in betterlookinggarbs.mod and blgccaftertheend.mod can be updated to "After the End Anniversary Edition" to work for the new edition. I'll be updating sometime later.
Rarasz Mar 26 @ 2:33am 
Hey, After the End CC does not work with Anniversary Edition, will it be possible to make BLG compatible with it, please?
SEERS Feb 24 @ 6:58pm 
The portrait of Byzantine Emperor wearing the Imperial Diadem artifact will not change,HIP
The Earl of Shitterton Feb 6 @ 4:19pm 
sorry it's taken me to this long to respond. Thanks, i found the file and fixed it. works like a charm!
Nendur  [author] Jan 18 @ 7:08am 
You're right, two of the helmets don't come with clothes but still disable the normal layers. In interface/portrait_properties/34_special_helmet.txt, the wearable winged helmet and the wearable wrapped helmet should have the line labeled 'Hide Clothes' removed.
The Earl of Shitterton Jan 17 @ 7:40pm 
hey, quick question. when you get any helmet artifacts, such as the winged crest of crusader helmets, they are shown in the character portrait but the character will either not be wearing armor underneath or straight up not wear any clothes aside from the helmet. any way to remedy this?
Nendur  [author] Dec 22, 2024 @ 1:21pm 
The availability of crowns and similar headgear is based on the characters rank.
The numbering is based on starting from 1, where the internal property starts at 0. That keeps the automatic selection as the default value.
sonavagun Dec 20, 2024 @ 7:26pm 
there is a strange issue i've been encountering. some headgear(and maybe clothes i didnt check) become unavailable or are labeled incorrectly in the customize appearance menu
for scottish women you can only choose between ptions 5 to 11 (incorrectly labeled as options 6 to 12)
for scottish men you can only choose between ptions 4 to 13(incorrectly labeled as 5 to 14)
egyptian men and women missing their 14th (their 13th at its place, incorrectly labeled as 14th)
something strange with turkish where one of the headgear switch places.
other cultures like greek are unaffected
issue persisted after i turned off every other mod. the headgear pieces are still available in ruler designer but dissappear when playing.
Nendur  [author] Dec 4, 2024 @ 4:42am 
No, you will have to skip CPR to use BLG with HIP.