Crusader Kings II

Crusader Kings II

37 ratings
BLG / CC for After the End
   
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File Size
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1.099 MB
Feb 22, 2021 @ 8:32am
Jan 4, 2024 @ 10:12am
7 Change Notes ( view )

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BLG / CC for After the End

Description
This is a submod for Better Looking Garbs for compatibility with After the End Fan Fork version 1.2a.

Requires:
After the End Fan Fork

Requires either version of:
Better Looking Garbs
Better Looking Garbs Full

Optional Support:
Cultural Cities Remix

74 Comments
Nendur  [author] Mar 27 @ 9:28am 
The dependancies in betterlookinggarbs.mod and blgccaftertheend.mod can be updated to "After the End Anniversary Edition" to work for the new edition. I'll be updating sometime later.
Nendur  [author] Apr 27, 2024 @ 4:10pm 
You can try messing with dependencies in the .mod files. It's a part of the game engine that can fail in weird ways.
Magnus Apr 27, 2024 @ 6:30am 
So after lots of trail and error I think I isolated the issue, there is some kind of conflict between your mods and "After the End Fan Fork - Ruler Designer Unlocked". Not sure why, but best I can tell that is the crux of my issues. I know at that point it's not your problem and that's fine, I just figured I would notify you should this be something you want to make compatible together. Could be on their end as well that conflicts with you and not the other way around after all. Either way thank you for your time of replying to my insanity.
Magnus Apr 27, 2024 @ 5:56am 
you are right, I thought I had all my mods off but yours and AtE but I missed one. I should get better glasses. Cordination issue after some testing this morning seems to be a AtE issue in of itself, Mexico for some reason seems broken, or Christo Rey is at least. As I turned everything off your mods included and it still wouldn't work. So something I'd have to take to the mod team of AtE. I apologize for wasting your time. I was sleep deprived and irritated at the game.
Nendur  [author] Apr 27, 2024 @ 4:55am 
You are looking for a different mod that changes the default trait files, unlocked ruler designer traits are often this sort of problem.
Magnus Apr 26, 2024 @ 7:11pm 
forgot to mention is the ruler designer too there are tons of traits from vanilla that aren't in AtE available. Obviously didn't pick any but the fact they are there spells out some kind of issue with traits.
Magnus Apr 26, 2024 @ 7:07pm 
for some reason this mod seems to block some traits. For instance In California you don't get any of the exams and can't pick a path in the Cetic faith, or in Imamite heresy one that starts with the Q I forget the full name Qinghen or something like that. I was also just playing in Mexico and for some reason I am unable to be crowned by the Christo Rey Prelate. The Ceremony will happen and all but when it comes time to actually crown my ruler it won't trigger and I never get the trait or the notification that I'm uncrowned to go away. Leaving me uncrowned and with the malus effects that follow. I also noticed in the intrigue menu there is a decision to become a chosen one of a Persian religion that exists in the base game but not in AtE. You can't trigger it or anything but it's still sitting there.
Nendur  [author] Nov 30, 2023 @ 7:17am 
Updated with a fix for special units.
Prone2Aneurysms Nov 29, 2023 @ 4:03pm 
The game crashes whenever I try to create the Pike Cavalry retinue using BLG. I've tested the other special units AtE adds and they all work fine so it's just this one for some reason.
Nendur  [author] Aug 27, 2023 @ 12:32pm 
Do you have any other mods running too?