Crusader Kings II

Crusader Kings II

1,235 ratings
Better Looking Garbs
File Size
46.105 MB
Mar 26, 2014 @ 8:29pm
Apr 3 @ 10:49am
48 Change Notes ( view )

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Better Looking Garbs

Better Looking Garbs is a portrait overhaul mod combining portrait DLC and custom new material to add diversity in clothing and styles for many of the games cultures. The faces, clothing, hair and beard-styles of each source has been recombined to create new portraits.
These new portraits fill the holes still unserviced with cosmetic DLC and add gradations to the existing portrait sets.
In addition to the portraits there are updates to the army and councillor avatar models.
While based around the use of DLC assets these are not required, an installer will add dependent parts of the mod selectively.

Forum thread[]

Full pre-installed version


The installer will selectively add DLC dependent files and compatibility add-ons to the mod based on your installation.
  1. Open Documents/Paradox Interactive/Crusader Kings II/mod/
  2. Extract only the file betterlookinggarbsinstall.exe (Windows) or (Linux/Mac).
  3. Run betterlookinggarbsinstall.exe or "bash".
  4. Repeat the installation when the mod is updated to a newer version.

If you use overhaul mods or want to customize BLG, you can find the add-on submods inside; Extract the pair of a .mod file and directory to use it.
  • If you use the HIP SWMH mod, play with both Better Looking Garbs and the BLG/CC for SWMH mod.
  • If you use the HIP Extended Mechanics & Flavor mod, play with both Better Looking Garbs and the BLG/CC for EMF mod.
  • Both HIP add-ons should be used if applicable. CPR+ will not be compatible with BLG.
  • If you use the CK2Plus mod, play with both Better Looking Garbs and the BLG/CC for CK2Plus mod.
  • If you use the When The World Stopped Making Sense mod, play with both Better Looking Garbs and the BLG/CC for WTWSMS mod.
  • If you use the The Winter King, play with both Better Looking Garbs and the BLG/CC for The Winter King mod.
  • If you use the Game of Thrones mod, play with both Better Looking Garbs and the BLG for A Game of Thrones mod.
  • If you use the Lux Invicta mod, play with both Better Looking Garbs and the BLG/CC for Lux Invicta mod.
  • If you use a different mod with non-standard cultures, play with both Better Looking Garbs and the BLG/CC generic compatibility mod.
  • If you want to play for achievements, play with both Better Looking Garbs and the BLG/CC with ironman achievements mod. This disables several portraits.
  • If you dislike the wounding and disease graphics, play with both Better Looking Garbs and the no disease mod.

Reporting errors:

When reporting errors name the relevant cultures where the problem occurs.
In case of game crashes look in Documents/Paradox Interactive/Crusader Kings II/log/error.log.
In case of installation errors look in Documents/Paradox Interactive/Crusader Kings II/mod/betterlookinggarbs.log.


* Over 60 portrait sets with several additional early, late and religious variants.
* 5 Vanilla face sets before portrait packs.
* 15 Vanilla clothing sets.
* Improved vanilla Muslim faces in Arabic and African variations.
* Additional beards for the western and Muslim sets.
* Dynamic child portraits with hair/eye colour and size scaling.
* Helmet and armour variants for higher ranking nobles of most outfits.
* Replacements and additions to the religious clothing.
* Additional effects for wounds, diseases and other traits.
* Artifacts and pets can appear in the portrait.
* Expanded set of backgrounds and their selection logic.
* Selection of hair- and beardstyles based on updated numbers and criteria.
* Many tweaks to selection of headgear and clothing.
* Customize Appearance decision to pick your own outfit and look.
* Script to increase ethnic diversity of newly spawned characters.
* Script to select the look of mixed offspring.
* Lighting and colour adjustment for several portrait pack faces such as Berber and Norse.
* Rebalanced unit graphical weights to increase diversity and tone down special units.
* New unit pack recombinations.
* More variations of the vanilla unit models.
* Vanilla unit models are replaced with early unit packs when available.
* Added missing holy order cavalry model combinations.
* Councillor avatar model packs are recombined for additional cultures and religions.
* Holy order units are also serve as marshall avatars.


Update to 3.1.0
Added Elder Kings compatibility submod.
Updated portrait backgrounds with more graphics from the new default set and other additions.
Added the background window frames as a new layer for more combination possibilities.
Updated remaining chins.
Block scepters and such when society clothing has staves or spears.
Dukes of non-European cultures get a wider selection of headgear,
opening up royal clothing to dukes in balance.
Swap default bear type to brown bears.
Reorganized portrait properties into separate files.
Changed parts of the West-African faces with less bulky replacements.
Replaced more of the West-African beards and hair with East-African versions.
Add a lesser glow for friends besides the lovers and rivals.

Popular Discussions View All (28)
Feb 13 @ 9:45pm
Mar 13 @ 4:33pm
Problem with clothes and headgear
Jan 24 @ 11:57am
Crusader helmet bug
< >
Shawnnie 4 hours ago 
Can I delete some files to make it compatible for certain faces?
Nendur  [author] 5 hours ago 
Different portrait mods will usually conflict.
Shawnnie 5 hours ago 
Is it possible to use both this mod and Portrait than Trait?
Drax70 Apr 20 @ 6:10pm 
I think it is time to give the Norse some love, like beards and "A la Ragnar Lothbrok" hair maybe?
:steamhappy: :steamhappy:

Μολοχ Apr 20 @ 10:56am 
Please update the alanian buildings to the byzantine design.
Nendur  [author] Apr 20 @ 7:03am 
You probably have to remove Documents/Paradox Interactive/Crusader Kings II/A Game of Thrones/gfx/ to clear the cached flags.
Tbeabm Apr 20 @ 5:26am 
AGOT has updated recently, but unfortunately with BLG those special COAs like Stark become disabled. Can it be fixed ;_;
SweeterDieter Apr 13 @ 12:14pm 
Here's something that might be useful to know for people, because it just drove me nearly insane: You have to launch the game first in order to find the required folders.
Nocan Apr 13 @ 10:51am 
Tried my best but couldn't get it working. Love some parts of the mod but I use a lot of self-made made portrait set-ups. Might just put my stuff into BLG for my next playthrough
Nendur  [author] Apr 13 @ 8:54am 
ca_decisions.txt and ca_events.txt has the decision, but the implementation in the portrait_properties is a lot more interwoven with other changes.