Arma 3
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Project injury Reaction (PiR)
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Data Type: Mod
Mod Type: Animation, Mechanics
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
43.085 MB
Feb 24, 2019 @ 5:15am
Nov 12 @ 1:11am
170 Change Notes ( view )

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Project injury Reaction (PiR)

Description
Description:
This project adds different types of reaction on injury.
As well as the ability to first aid and drag the wounded.
All this works for player and AI.





Educational videos:
How it works video

Advanced medicine video


Types of reaction:
  • Knocking out weapon
  • Knocking down helmet
  • Cramps
  • Crawls
  • Reaction to pain
  • Contusion
  • Loss of consciousness
Also possible transitions from one state to another.

Additional features:
  • Two treatment systems, simplified and extended.
  • Fragments system for explosions.
  • Changed ragdoll.
  • Changes in motion animations.
  • Ability to shoot from a grenade launcher while lying down, you need to press a combination of buttons (Shift + S).

Description of the mod's mechanics for players:
If you are wounded and you can crawl, or if your weapon has been knocked out, then you need to move a certain distance, or wait a certain time to go to the next state.
To provide medical assistance, the button must be held until the end of the operation. Help as well as dragging can be done only when the player is in a state of unconscious. This condition is the end for any injury.

All setting you can find in CBA mod menu
Not compatible with ACE3 medical system. Not planning at all. 200% out of 100% guys.
Stop asking pls, thank you.

In case of using this mod with ACE3 you need to use this version of ACE.

FROM NOW AND BEYOND WE'LL IGNORE ANY POSTS ABOUT ACE COMPATIBILITY.

To completely eliminate influence of the mod to the unit:

_unit setVariable ["dam_ignore_hit0",true,true];
_unit setVariable ["dam_ignore_effect0",true,true];

Mod discussion[forums.bohemia.net]

Related mods:
Anims for PiR NoIdle
Anims for PiR ACE NoIdle
Anims for PiR
Anims for PiR ACE
Anims for PiR WW2
Anims for PiR WW2 ACE
ACE3 for Project injury Reaction (PiR)
PiR frags RHS compatible
PiR frags Murr compatible
PIR Death and Hit reactions compatible
Zeus Modules for PiR

________________________________________________________________________________________



Обучающие видео:
Видео с подробными объяснениями как это работает

Видео с расширенной медициной

Описание:
Это система, добавляющая различные типы реакций на попадания в юнита.
А также возможность оказания помощи и оттаскивания раненных.
Всё это работает и для игроков и для ИИ.

Варианты реакций:
  • Выбивание оружия
  • Сбивание шлема
  • Судороги
  • Переползания
  • Реакция на боль
  • Контузия
  • Потеря сознания
Так же возможны переходы из одного состояния в другое.

Дополнительные возможности:
  • Две системы лечения, упрощённая и расширенная.
  • Система осколков для взрывов.
  • Изменённый рэгдолл.
  • Изменения в анимациях движения.
  • Возможность стрелять из гранатомёта лёжа, что бы лечь, необходимо нажать комбинацию кнопок (Shift + S).


Описание механики мода для игрока:
Если вас ранили и вы можете ползти либо если у вас выбили оружие, то нужно переместиться на определённое расстояние, либо выждать определённое время, для перехода в следующее состояние. Для оказания медицинской помощи необходимо удерживать кнопку до конца операции.
Перетаскивать или оказывать помощь можно только тогда, когда игрок находится в состоянии некондиции. Это состояние является конечным для любого ранения.

В меню CBA имеются настройки мода.
Не совместимо с ACE3 медициной. Совместимости в планах нет.
Работает с ACE3'ом если использовать эту версию ACE.

Что бы полностью исключить влияние мода на юнит:

_unit setVariable ["dam_ignore_hit0",true,true];
_unit setVariable ["dam_ignore_effect0",true,true];

Обсуждение на форуме[forums.bohemia.net]

Сопутствующие моды:
Anims for PiR NoIdle
Anims for PiR ACE NoIdle
Anims for PiR
Anims for PiR ACE
Anims for PiR WW2
Anims for PiR WW2 ACE
ACE3 for Project injury Reaction (PiR)
PiR frags RHS compatible
PIR Death and Hit reactions compatible
Zeus Modules for PiR

v
Popular Discussions View All (10)
477
Oct 23 @ 6:20pm
PINNED: Bug reports
Cucumber
433
Nov 15 @ 6:58pm
PINNED: Your requests,suggestions
Cucumber
22
Nov 26, 2024 @ 3:26pm
PINNED: PiR supported servers
Cucumber
3,404 Comments
0-0  [author] Nov 18 @ 2:39pm 
@tranasa1234

?)))
tranasa1234 Nov 18 @ 12:47pm 
bro is the god strongest soldier and the weapon jumping his toughest battle😭
0-0  [author] Nov 3 @ 2:39pm 
@Stonks

Yes... it looks like it will take time to adapt to the current branch)
Stonks Nov 3 @ 1:11pm 
Much appreciated. Looking forward to the next update when ready.
0-0  [author] Nov 3 @ 12:17pm 
@Ↄ
@vasyastorchak74
@Stonks

Roll back version)
The problem is that the update doesn't work correctly on the stable version of the game. It only works on the dev branch.
Stonks Nov 3 @ 11:33am 
I think so. I will double check.

For reference, we are using:
Project injury reaction
Ace no medical
Ace3 for PiR
Anims for PiR Ace
0-0  [author] Nov 3 @ 11:22am 
@Stonks

Have the players really updated the mod?) It's possible that it was only updated on the server, but not for the players.
Stonks Nov 3 @ 11:13am 
In my experience yesterday, it seems to only happen in dedicated server (single player seems to work fine).

Player model freezes instantly (only the players; AI and the enviornment don't seem to be affected). When it happens, I am unable to input any actions or movements. For me, opening and closing the inventory produces this bug 100% of the time.

In the report log, it seems to generate "Bad conversion: scalar" whenever it happens.

I don't have access to my pc right now, but can provide more details later, if needed. Thanks again
Nov 3 @ 10:53am 
It happens randomly, nothing seems to cause it specifically, but the physics just freeze and your body is like a statue. Happens only on dedicated server
Nov 3 @ 10:51am 
No Idea but my server has been off for hours now because of it. Can you please send previous version so my community can play