RimWorld

RimWorld

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Alpha Animals
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Mod, 1.4, 1.5
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30.275 MB
18 okt, 2018 @ 0:21
23 mar @ 7:54
214 ändringsnotiser ( visa )

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Alpha Animals

I 1 samling av Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 artiklar
Beskrivning
Getting an error that bricks your game at the start? The latest update needed the load order to change, and Alpha Animals needs to load AFTER both VFE Insectoids 2 and VRE Insectors

[www.patreon.com]

Adds multiple unique new animals to Rimworld.

Features

Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring some new mechanic into the game, whether it be walking tanks, living resource farm, indestructible plant monsters, night time stalkers, or plain speedy giant spiders. Some of the mechanics are simple, others much more complex.

These animals will spawn in certain biomes, some others will only be available via traders. You'll have to explore to find them all! The Alpha Biomes is a companion mod that adds several new alien biomes to house these weird creatures.

Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.

The mod will also add new insects in a new faction, the Black Hive. Raids from that faction can be disabled via Mod Options.



Issues

There shouldn't be any. Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

Questions so common I'm putting them here

Q: Will this work on an existing save?
A: Yes, except the black hive raids, you'll NEED to add the Black Hive faction when Vanilla Expanded Framework prompts you to do so.

Q: Can I remove this mod from an existing save?
A: No. Nor any other mod. Don't do that. Your save WILL break.

Q: Giddy-Up compatible?
A: All mods are giddy-up compatible, since Roolo is a genius. Some creatures (Meadow Ave and Mammoth Worm) even have *improved* stats when used as mounts, since Roolo is an awesome guy and wrote me an special hook.

Q: Combat Extended compatible?
A: Compatibility for CE is handled on their end

Q: Multiplayer compatible?
A: No compatibility offered for multiplayer

Q: Can I toggle each individual animal to decide whether it spawns or not?
A: YES, just open the mod's settings in Options.

Q: I'm getting some red errors on the log that I wasn't getting yesterday! Removing Alpha Animals seems to fix them!
A: Good news! Submerging your computer in acid fixes them too! No, but seriously, 9 times out of 10 this is caused by Steam being a pile of excrement and not updating your Vanilla Expanded Framework, so force it to do so.

Q: The mod is COMPLETELY BROKEN and UNPLAYABLE because X!
A: The problem with hyperbole is it kills trillions of people every year! Now stop being such a drama queen and report any errors in the open discussion down below. For balance concerns, there is a suggestions discussion too.

Plans for the future

Obviously, more animals!

Compatibility

Compatible with Vanilla Factions Expanded - Insectoids 2 (adds the Black HIve as a geneline), plus Insectors
Compatible with Vanilla Achievements Expanded (35 achievements)
Compatible with Vanilla Psycasts Expanded (35 psycasts)
Compatible with Alpha Implants
Compatible with the implants from Vanilla Genetics Expanded
Compatible with Alpha Biomes (duh)

Incompatibilities

- Soft incompatibility with Wild Animal Sex: mod options to disable animals won't work, since Wild Animal Sex just grabs animals from the biome's list
- Decore modifies the game's XML bases, making it incompatible with almost everything
- Priority Treatment Ressurected makes animals with a custom think tree such as Groundrunners spam the log with errors
- ANY mod that adds animals willy nilly to orbital traders will breaks things.

Credit

Original creature graphics: A_Friend, aka SentientLine
Alternate "cute" animal textures by Roidgy
Original implementation and programming: milon, Skullywag and kaptain_kavern
Some sounds by Mike Koenig at http://soundbible.com
Some sounds by Stephan Schutze at http://soundbible.com

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod-

Changelog

Full changelog at GitHub: https://github.com/juanosarg/AlphaAnimals

Use Alpha Implants to improve your animals!


Populära diskussioner Visa alla (2)
2,050
31 maj @ 8:29
KLISTRAD: Bug reports
Sarg Bjornson
393
20 maj @ 20:38
KLISTRAD: Suggestions
Sarg Bjornson
6 535 kommentarer
Sarg Bjornson  [skapare] 9 timmar sedan 
Doesn't matter, changing the whole system in 1.6 to use vanilla abilities
Mr.Moo 9 timmar sedan 
I was fighting a feralisk clutch mother and it would shoot webs at a colonist even if it was stunned, it would charge eventually but after 2-3 volleys, even if the 1st connected. Is this intended? I have alot of mods installed so was wondering if something was bugging out.
Sarg Bjornson  [skapare] 13 jun @ 14:11 
Logs
Cooperal1 13 jun @ 13:36 
My main menu UI disappears when i enable any Alpha mods, Any ideas?
Ferric7.62 12 jun @ 11:51 
Good mod. You will hate the snow though.
Xean 11 jun @ 9:29 
Can I expect to encounter any Forsaken if I don't start with one? and if so, where/when?
FierceStatue12 11 jun @ 8:22 
Royal Aves are adorable. I literally just made a colony of Ave owners. They work especially well when you configure the Giddy-Up mod to let you ride them. A true masterpiece.
Nicobay le pokemon 9 jun @ 5:00 
got a bug on my game , there was a blob thing that clean floor , outside my base , that was dead , but still there , i could shoot at him forever
Engineer Gaming Part 3 1 jun @ 20:06 
Can you get black queens from the black hive psycast
Sarg Bjornson  [skapare] 30 maj @ 9:46 
She is a clever girl