XCOM 2
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[WOTC] Rocketeer Class
   
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4.571 MB
Oct 1, 2018 @ 1:33am
Jun 22, 2019 @ 8:13am
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[WOTC] Rocketeer Class

In 1 collection by Alpha115
Alpha's Mod Collection
14 items
Description
So the point of this class is pretty straightforward. I like rocket launchers, and thought why not try and make a rocket launcher class. Iridar has made a pretty amazing Rocket Launcher mod https://steamcommunity.com/sharedfiles/filedetails/?id=1775963384 this mod is compatible with it and can used it. If you don't download it well the class can use the Wrist Rocket Launcher instead but then dont put skill points into the Anti Armor tree since its the tree built to specialize in using Iridar's Rocket Launchers.

GTS Perk: Ablative Armor: Your gear includes an extra layer of protection, granting four extra points of Ablative HP and 50% less damage from explosive attacks.

Weapons:
Primary: Bullpup rifle, Assault Rifle
Secondary: Iridar's Rocket Launcher, or the MK2 Wrist Launcher ( A wrist Rocket Launcher, deals less damage and has more limited ammo but no movement speed penalty)

Rocketeer Abilities
Squaddie: Executioner (improved crit chance and aim on weakened targets), and Gun Strike (hit someone with your gun)

Anti Armor Tree
Corporal: Long Haul (Reduces the movement penalty from carrying rockets by a small amount.)
Sargeant: Heavy Ordnance
Lieutenant: Steady Hands
Captain: Steady Rockets (You can steady yourself to give you a small boost to aim with your rockets.)
Major: Volatile Mix
Colonel: Extra boom (you carry one additional rocket into battle for each rocket equipped)

Soldier Tree
Corporal: Open Fire (Gives a 45% chance to take a free reaction shot at newly revealed enemies when not concealed.)
Sargeant: Punisher (Allows melee attacks to deal critical damage.)
Lieutenant: Fortify (Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 5-turn cooldown.)
Captain: Weapon Specialist (Deal +2 damage with primary weapons.)
Major: Puglist (Grants +3 Damage and +10 Aim on melee attacks.)
Colonel: Kinetic Plating (Missed shots against you grant you a small amount of Abative armor)

Wrist Rocket
Corporal: Guided Rocket (Fire an advanced guided Shredder Rocket with an small blast radius.)
Sargeant: Spare Rockets (You can carry extra rockets into battle)
Lieutenant: Concussive Rocket (Fire a special concussive rocket which has a high chance to either stun or disorient targets in an area.)
Captain: Javelin Rockets (your rockets travel 33% farther.)
Major: Heavy payload (All rocket attacks deal +1 additional damage).
Colonel: Bunker buster (Fire a powerful anti armor/Building rocket)

If you like this class mod, go give my other ones a look. They all add an interesting theme and feel to them.

Thanks to Favid and his perk pack, This class uses one of his new perks.
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75 Comments
Fr0stByte May 30 @ 7:28pm 
Don't know if this is being worked on or not, but do you have a version that's compatible with Musashi's RPG Overhaul mod? I'd love to add this in for a play through and I want to use RPGO for it.
Drakten May 29 @ 2:15pm 
Gald to help, folks.
=[NK]= Col. Jack O'Neil May 29 @ 2:56am 
Thanks @CanadianFrog :)
veneficus May 25 @ 3:50am 
just saw this, thanks for your help
Drakten May 7 @ 9:45pm 
@veneficus here's what you need to do:

first, you need to navigate to this mod's config folder. You need to add an ini file to tell the mod how much xp is needed for Brigadier rank. This file NEEDS to be named XComGameData_XpData.ini. Copy paste this inside the file: https://pastebin.com/3BpKvrsD

Then go to XComClassData.ini in the same config folder and add this at the end: https://pastebin.com/6B72Gphn

Voila. Note that for the choices of perks at Brigadier rank I kinda picked them in 2 minutes a tad randomly. You can substitute them to whatever perks in CPP you'd like.
veneficus May 1 @ 9:18am 
This is a great class, wouldn't want to play without it.

Any chance to add the brigadier rank so it can take advantage of CPP?
CptnHappyTimePie Apr 8 @ 4:46am 
@Alpha115, really enjoying the mod thank you for your time and effort you've put into this. Open Fire has literally saved my ass so many times now and really, can you ever have enough splosions?

Would it be possible to make the mod work with Disposable Launchers as it does with Rocket Launchers (by the same mod author)? The top ability tree providing support for the Disposable one's?
RambelZambel Mar 26 @ 5:53am 
the lightrocketings targeting is snapping to everything, does it work with the sidearm?
or is there a fix for that?
Nazkai Feb 2 @ 2:42pm 
Somehow I can not choose this class or see it in the GTS to train nor has anyone gotten it randomly in my game any ideas?
Recruit [PT-BR] Feb 2 @ 6:26am 
Would be using the Long War SMG pack kind of a cheat for the +3 mobility it gives?

since carrying rocket i suppost to penalize your movement

im asking because i wanna play the class you created as you intended too,so i don't feel like i migth be cheating and making the game easier