XCOM 2
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[WOTC] Supercharge and Singe Abilities
 
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0.661 MB
May 18 @ 1:17pm
May 20 @ 8:25am
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[WOTC] Supercharge and Singe Abilities

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Description
FEATURES

This small mod adds two new cross class abilities:
  • Supercharge - soldier's primary weapon gains bonus Pierce and Crit against enemies at close range.
  • Singe - primary weapon attacks have a chance to set enemies on fire and Shred 1 armor.
Any soldier class capable of receiving random perks in the Training Center will have a chance to get these abilities.

Additionally, these abilities can be given directly to specific weapons using Weapon Skin Replacer or any other method.

Class modders are very welcome to use these abilities in their custom classes.

REQUIREMENTS

None. Safe to add mid-campaign.

CONFIGURATION

The mod is configurable through:
..\steamapps\workshop\content\268500\1745325917\Config\XComSlagAndMelta.ini

COMPATIBILITY

Should be compatible with almost anything.

CREDITS

Thanks to Beaglerush for commissioning this mod. Catch his XCOM 2 streams here[www.twitch.tv].

Please consider supporting me on patreon[www.patreon.com] so I can afford the time to make more awesome mods.
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14 Comments
[TWU] MrCloista Jun 13 @ 5:21pm 
That could make Rend a little ridiculous. I like it ;)
Iridar  [author] Jun 13 @ 5:20pm 
@[TWU] MrCloista
They should be.
[TWU] MrCloista Jun 13 @ 5:17pm 
@Iridar are these perks compatible with Templar Gauntlets?
CaptainMaws Jun 1 @ 3:07am 
ClOsE rAnGe!? and what if doesn't work?
ViM54 May 19 @ 1:46pm 
Понял, спасибо.
Iridar  [author] May 19 @ 10:10am 
@ViM54
WEAPON_CAT это именное категория оружия, т.е. "все пистолеты", или "все штурмовые винтовки". Список категорий можешь найти в документации к Weapon Skin Replacer.
Если хочешь дать способность именно конкретному оружию, то в GIVE_ABILITIES надо указывать не WEAPON_CAT. Пример использования, опять же, есть в документации.
ViM54 May 19 @ 8:51am 
Приветствую! Огромное спасибо за ваши замечательные моды, с ними игра заиграла новыми красками.
Попытался навесить IRI_SlagAbility_Passive и IRI_MeltaAbility на используемое оружие и столкнулся с тем, что эти способности срабатывают только на дефолтном оружии и не работают на модовском. Другими словами:
+GIVE_ABILITIES=(WEAPON_CAT=Pistol, ABILITY=IRI_MeltaAbility) - работает
+GIVE_ABILITIES=(WEAPON_CAT=ConvVAL, ABILITY=IRI_MeltaAbility) - не работает
Что я делаю не так и как заставить их работать на любом оружии?
Bubbaclaw May 19 @ 1:07am 
When the majority of my front fighters are using swords and flamethrowers, close range is no big deal.
Iridar  [author] May 18 @ 8:23pm 
@Waves_Blade
Dunno, haven't used it. Depending on how that mod works, you might need to add these abilities into that mod's config files or something.
Arkhangel May 18 @ 6:50pm 
"CLOSE RANGE?!"