XCOM 2
[WOTC] Burner and Rocketeer classes
175 Comments
Knight G Oct 18, 2024 @ 5:50am 
In my current load a lot of the rocket abilities are only working for the gauntlet and not the launcher, I believe it may be because of ability to slot reassignment mod, but unsure
RakkoHug~<3 Sep 9, 2024 @ 6:44am 
Not entirely sure what is the purpose behind smoke feature of the concussion rocket. They often make it difficult for XCOM agents to hit their target.

If the Bunkerbuster rocket is top-down attack rocket I think it would be much more useful. Currently it is difficult to discern what is the difference between bunkerbuster and regular explosive rockets.
hottt3 Jul 22, 2023 @ 12:34pm 
Is it compatible with LWOTC?
HotSauceTerry Jul 22, 2023 @ 3:59am 
How doable would it be to just have the rocketeer class enabled? Is it possible through configs or would that require its own standalone mod?
GimyNorBah Mar 29, 2023 @ 8:26pm 
Guys, do i really need to install LW2 secondary weapons for this mod to work, or my lwotc can just replace it?
CaptRex01 Jan 26, 2023 @ 2:01pm 
oh awesome! i'm sorta new to the workshop for XCOM, don't have all the terminology nailed down. Cheers!
XpanD Jan 21, 2023 @ 6:18am 
(LWOTC-requiring mods also usually have [LW2] or [LWOTC] in the title instead of just [WOTC])
XpanD Jan 21, 2023 @ 6:16am 
It doesn't, the LW2 Secondary Weapons mod (and other LW2 backports like the perks/classes mods) were made specifically to port some cool LW2 content back to the base game.

If something actually needs Long War itself, you'll see a requirement for either "Long War 2" (non-WOTC, e.g. REALLY old) or "Long War of the Chosen".
CaptRex01 Jan 20, 2023 @ 5:00pm 
does this require Long War itself, or can it run on vanilla WOTC? I'm guessing it needs LW
Alpha115  [author] Dec 16, 2022 @ 7:42am 
If anyone finds any bugs please post them in the Bugs Discussion tab. thanks in advance.
Mr.Person Nov 15, 2022 @ 11:04pm 
ah ok, that makes sense. I haven't played XCOM 2 in a long while so I was probably used to the old version. Well anyway it works now so thanks for the mod :steamthumbsup:
Alpha115  [author] Nov 15, 2022 @ 10:19pm 
@Mr.Person its been a requirement for probably over a year. The original version of the mod used its own little wrist rocket item. However after Iridar made his rocket launcher mod I made the LW2 secondaries a requirement since many of the perks from that mod boost the power of iridar's rocket launcher.
Mr.Person Nov 15, 2022 @ 9:52pm 
Ah that was it, its working now. Was that always a requirement? I don't remember needing it before, unless it got lost in one of my mod purges
Alpha115  [author] Nov 15, 2022 @ 7:45pm 
@Mr.Person do you have the Lw2 secondary weapons mod installed? That is where the gauntlet is from. If you do have it installed I'd direct any questions about missing items to that mod's author as I do not mess with items directly with this mod.
Mr.Person Nov 15, 2022 @ 7:34pm 
For some reason I can't find the Gauntlet to equip to my rocketeer class
Alpha115  [author] Nov 15, 2022 @ 3:40pm 
@mikesh1958 I honestly have no clue what you are talking about man my mod does not include bullet proof vests, nor should it mess with any vest mods. Sounds like one of your other mods in your mod list is the actual problem.
Alpha115  [author] Nov 15, 2022 @ 3:38pm 
@XpanD Quickburn perk was made by the LW2 Secondary weapons mod. I could mess with the localization files to maybe fix that, but I did not make that perk nor the localization for it. As for Dragon Spear shot that I can fix (As I made that perk and its localization). As for flame thorn defense I guess I could nerf its damage a bit. Its just +2 hit points, and zapping/burning foes.
XpanD Nov 15, 2022 @ 10:36am 
Haven't tested it, but guessing the same applies for Dragon Spear Shot -- iNumTurns is 6, localization says 4. (sorry for the spam, finding these as I go)
XpanD Nov 15, 2022 @ 8:50am 
Doing some more poking around... Flame Thorn Defense seems REALLY strong for when you get it? Think it'd be pretty worth getting even without the zapping, honestly! Also, Quick Fix says it's on a 6 turn cooldown but is set as 3 in-code.
XpanD Nov 15, 2022 @ 1:32am 
Noticed something else while getting the Burner specialization ready: Walk It Off doesn't seem to be working, my characters just bleed out/die immediately. Everything else on the Burner side seems to be fine, just that one that's being weird.
mikesh1958 Nov 15, 2022 @ 12:45am 
Now, after putting on bulletproof vests and going into battle, they have no ablative armor given by bulletproof vests
Alpha115  [author] Nov 14, 2022 @ 10:48am 
@mikesh1958, think you are on the wrong mod the burner does not have any ablative armor related abilities.
mikesh1958 Nov 14, 2022 @ 10:08am 
Both classes have lost their ablative armor after the latest updates.
XpanD Nov 14, 2022 @ 12:48am 
Thanks! Looks great.
Alpha115  [author] Nov 13, 2022 @ 6:08pm 
@XpanD updates out.
XpanD Nov 13, 2022 @ 11:34am 
(also, Kinetic Plating does not appear to have correct capitalization, it appears as "kinetic plating")
XpanD Nov 13, 2022 @ 11:10am 
Got it. Do you have any plans to change/remove other abilities? Might do a separate Burner spec as well (some really cool stuff there going by the localization!), but will hold off for a bit if that's still in the works.
Alpha115  [author] Nov 13, 2022 @ 10:54am 
@XpanD Yes, you are correct. I recently noticed this as well, I've been working on a new replacement ability. I tried to give the ability crit damage and it did not work. I based the punisher perk of something richard did with his classes and assumed it worked however after doing a bunch of testing recently it does not work.
XpanD Nov 13, 2022 @ 5:56am 
Doing some testing as I'm updating my Rocketeer Amalgamation specialization to match the new changes, and from what I can see Punisher does not actually increase damage when it crits. Normal Gun Bash attack (with Strong Arm) is 4-6 damage, but I get the same exact range even when I do land crits.

Is there a crit damage value missing, or am I missing something?
Alpha115  [author] Nov 8, 2022 @ 10:55am 
I will update the description of the ability to explain it better, as for the burner, its a LW2 launcher so it wont be able to use iridar's rockets. Rounds like ammo wont effect it either. Their might be a mod to change that.
Alpha115  [author] Nov 8, 2022 @ 10:29am 
The ability costs a single action point.
RakkoHug~<3 Nov 8, 2022 @ 5:00am 
Alpha does the Tackle ability not grant action afterwards if the tackle is done on the second movement point?
RakkoHug~<3 Nov 8, 2022 @ 1:55am 
The bug has been fixed Alpha!

Thank U very much :)

What kind of rounds are compatible with burner's launcher?

Can it use Iridar's rocket rounds?

Thank U very much for your help. :)
Alpha115  [author] Nov 7, 2022 @ 9:25pm 
@RakkoHug~<3 alright I can fix that.
RakkoHug~<3 Nov 7, 2022 @ 12:57am 
Alpha, it seems that Tackle ability for Burner class does not grant action afterwards
Nero Oct 23, 2022 @ 8:22am 
i just realized this class now includes a new burner class
Alpha115  [author] Oct 20, 2022 @ 9:11pm 
@blackegret666 glad you enjoy it. It was fun to make the burner class, and rework the rocketeer to just use rockets.
blackegret666 Oct 20, 2022 @ 4:01am 
You went the extra mile to NOT ONLY separate a class into two new and unique classes, you also took the time to separate a modded weapon into two classes. Bravo, good sir! Keep up the fabulous work!
dabeek Sep 13, 2022 @ 7:12am 
@Alpha115 Disappointing, but respectable. Thanks for considering it :)
Alpha115  [author] Sep 12, 2022 @ 10:26pm 
@dallasbeek Sadly I wont be making this compatible with LWOTC, I don't to play with LWOTC. However if someone else wants to do that go ahead as long as I am credited. Same thing for all my classes.
dabeek Sep 12, 2022 @ 12:25pm 
+1 request for LWotC compatibility.

Also, did some cursory research into at least part of the reason for incompatibility, the dependency LW2 Secondary Weapons for WotC assumes you do not have LWotC loaded, and is actually included in LWotC.
veneficus Aug 3, 2022 @ 12:37pm 
@Alpha115, I can't believe you don't use this mod. It is one of the best class mods available. It is actually balanced.

Thanks for your efforts, I wouldn't be without it.
Alpha115  [author] Jul 31, 2022 @ 9:32pm 
@terran If you want to make it go ham, I have no desire to make a plugin for a mod I don't use.
bichayeva Jul 27, 2022 @ 7:35pm 
Is it possible to have Proficiency Plugin for this class?
veneficus Jul 13, 2022 @ 3:03pm 
@vaultwulf Fire in the hole for some reason is always blank for me. Not only with this mod, but with others that use it too.

It still works if I select it, so I just ignore it.
JurassicIan Apr 4, 2022 @ 5:28am 
Do you have plans to add compatability with Disposable Rocket Launchers?
Alpha115  [author] Feb 16, 2022 @ 7:23am 
@RossieSvendo I never made this to work with LWOTC so any issues are probably because of that.
RossieSvendo Dec 24, 2021 @ 5:01pm 
I don't know why but LWOTC won't launch when i have this mod enabled. It USED to... but now it doesn't.... even after disabling a number of rockets.... Heatflash rockets don't seem to EXIST for me to remove...
Rtma Eros Paragon Nov 8, 2021 @ 3:24am 
Does this work with Musashi's RPG Overhaul or does a spec tree need to be made?
WeaponisedMoron_2 Nov 6, 2021 @ 9:31am 
I dont know if this is just a new update or something but the skill tree for my rocketeers looks completely different from the one in the screenshot. 5 skills in anti armour, 4 in trooper and 2 in firebug. A lot of the skills shown in the screenshot are therefore not even available.