Divinity: Original Sin 2

Divinity: Original Sin 2

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Hybrid Spells Expanded- Definitive Edition
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
15.446 MB
Sep 8, 2018 @ 3:10pm
Jan 13, 2021 @ 7:00am
20 Change Notes ( view )

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Hybrid Spells Expanded- Definitive Edition

Description
What is this?

This is a mod I made to increase the number of craftable skillbooks, by adding new hybrid spells with skill combinations that aren’t in the base game (e.g. Hydro + Pyro). Combining any two skill books will now yield a new spell.

Obtaining the Spells

All spells can be made via a crafting recipe. The recipes are like in the base game: to make the normal skill combine two non-source skill books from the combat skills you want to use and to make a source skillbook you combine skillbooks from the two combat skills with at least one being a source book.

On top of the regular Skills there are also some Ultimate Skills I've added. These are Powerful skills that require Source Books from multiple Combat Skills to make. They can only be used once per battle and you can only have one memorised per character at any time. See the document below for more details

Additionally, I have added a Vendor, Selena. She can be found in:
  • Fort Joy: Next to the statue in the middle of fort joy (Only sells non source books)
  • Lady Vengeance: Lower deck next to the mirror
  • Driftwood: Behind Trader Ovis' Shop
  • Nameless Isle: Top deck of the lady vengeance
  • Arx: Next to the waypoint in the main town
Selena will sell every spell I've made for this mod except Ultimates (I want those to be crafting only). Unfortunately I cannot add any voicework to her due to editor limitations but this is the best way to avoid clashes with other mods. Ultimate Skills are not sold by the vendor and can only be crafted.



Meet Selena, the Vendor for Hybrid Spells Expanded

This Mod is a work in progress, some of the skills are done and there will almost definitely need to be some rebalancing based on feedback, so leave a comment and let me know what you think!


Current Added Skills

Apparently I exceeded the word count adding the skills here, so I've compiled them on a document found here[docs.google.com]

Changelog

Checked the changelog on the sidebar for a more in depth look at what has been changed.


Check out my other mods!

Occultist- A Summoner Overhaul:(Steam, Nexus[www.nexusmods.com])
Throwing Weapons Armory (Classic edition) (Steam,Nexus[www.nexusmods.com])
Make Grenades Great Again- Definitive Edition (Steam, Nexus[www.nexusmods.com])
Popular Discussions View All (4)
39
Jul 4, 2023 @ 3:17am
Bugs
J0k3_R
8
Aug 21, 2020 @ 4:30am
Balance
J0k3_R
0
Oct 3, 2018 @ 2:16am
GM Version ?
Laféedusel
136 Comments
IkeFiction Sep 7 @ 6:46am 
can I kill your vendor and get all her spellbooks?
Hysilens Sep 5 @ 9:18pm 
Same here, Totemic awakening dosn't seem to work, does anyone have a fix?
Zelums_Chicken Apr 13 @ 5:08pm 
Was trying to figure out how to use totemic awakening and cant seem to get it to give me any new abilities. I dont know if they should just be added to my characters spell bar. If anybody could provide me some light behind this spell that would be pretty neat
DenzelTM Sep 10, 2024 @ 7:20pm 
Ultimate skills can't be crafted anymore but the ones made before can be made again via the recipe tab anymore?
Bog Jul 1, 2024 @ 6:03am 
Must have.
DeMOiX Sep 19, 2023 @ 11:46am 
Do enemies also have and can use these spells?
J0k3_R  [author] Mar 31, 2023 @ 2:02pm 
@CloudPlayer- Hey there, sorry for the late response and thanks for the kind words. By all means you can translate this, you have my full permission
CloudPlayer Mar 7, 2023 @ 8:07am 
To author :dont know whether u can see this. thx for the great work.
I am so deep in this. I would like to ask u that could I translate it into Chinese and publish it so that more people can play this great mod?
GrimLordKi Aug 8, 2022 @ 7:56pm 
@Solid Snake weird I have this enabled, and haven't ran into that issue. Are you sure its not a mod conflict?
Solid Snake Jul 4, 2022 @ 4:43pm 
Having a problem with this mod, where anytime this mod is enabled for multiplayer, a friend joining just disconnects when we have the mod on, its the only one we deducted in doing this.