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Among them, you cannot toggle Sniper Stance off. As soon as you toggle it on, it becomes permanent and there is absolutely no way to remove it. It can't be removed by respec mirror, reloading your save, nothing works. It's permanent and that character will have -40% movement and lower max AP for the rest of the game. It bricks your save. Avoid this mod.
I already changed the radius of the aura, it was easy yeah ^^
What i want to do is changing the "actual size of the banne", as i said. I'm speaking of the size of the 3D model, the skin of the banner that i find really huge and sometimes it bobyblocks too much.
So i would like to reduce its size but i have no idea how it's done >.< !
English isn't my native language, so sorry if i wasn't clear. I'll try to be in the future.
I tried your mod and even if i'm not fan of all spells, some of them are really fun playing with ! Original game lacked crafted skills i felt, and i'm glad you added every missing combinations ^^
That being said, i have a request. I'm new to modding and i'm trying to fix many things that i don't really like on my mods library, and i was wondering... Your War Banner summon is really cool and i've tuned the range to be a bit lower (5 meters) so i need to choose if my melee characters or my range characters benefit from it.
And i tried to changed the actual size of the banner but couldn't find anything. Do you have any idea about it maybe ?
I tried to look if there was an actual parameter in the character template, like "size" or "scale", but somehow it seems not. I wonder if it's not controlled by the 3D model of the NPC itself :/.
Any lead would be appreciated :D !
1. There are probably some conflicts with other mods, particularly if they add crafting recipes for spells, this is why I made a point of adding the vendor. Load mods with conflicting recipes after mine so that they can use the recipe and then Buy my stuff from the vendor. This is largely compatible with the popular stuff though
2. i have noticed some feedback about void armaments. These should no be affecting the party and I’ll look i to it (it is kinda funny/appropriate for chaos magic though)
3. Yes, I did switch around vampire form and essence drain lines, thematically they felt more appropriate. The int scaling was an oversight I’ll look into, I may make it scale off weapon damage.
4. “snipe” should only work on marked targets, this is intended
Hope this doesn't annoy you, but I had an idea after reading in the comments that a few people have problems with the "Barbed Armor" skill not functioning properly. There was a Shield Stance in DoS 1, "Elemental Tortoise", highly increasing resistances at the cost of damage output and movement speed. So maybe merge the two skills together? A Stance to slightly increase resistances and reduce movement speed like the "Sniping Stance" and reduce max AP like "Dueling Stance" and instead of return melee damage just outright increase Retribution?
Also "Vampire Form" is a Necro/Scoundrel skill and "Essence Drain" is Scoundrel/Poly, didn't it used to be the other way around or am I imagining things... again? Because especially "Essence Purge" with the requirements of 3 in Scoundrel and Polymorph seems a little too much for an Intelligence scaled skill
Thank you very much for your time and have a nice day
For example, Lohse, the chaotic battlemage in question was turned into a cow for two turns for defeating an enemy
Was that intended to appear more volatile, or is it a bug, or maybe confliting mods? Because the cow thing only happens on myself and I've only seen that on the special armors from the Crafting Overhaul, not a skill or sideeffect