Divinity: Original Sin 2

Divinity: Original Sin 2

481 ratings
Hybrid Spells Expanded- Definitive Edition
Type: Add-on
Game Mode: Story, GM
File Size
14.731 MB
Sep 8, 2018 @ 3:10pm
Jan 13, 2021 @ 7:00am
20 Change Notes ( view )

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Hybrid Spells Expanded- Definitive Edition

What is this?

This is a mod I made to increase the number of craftable skillbooks, by adding new hybrid spells with skill combinations that aren’t in the base game (e.g. Hydro + Pyro). Combining any two skill books will now yield a new spell.

Obtaining the Spells

All spells can be made via a crafting recipe. The recipes are like in the base game: to make the normal skill combine two non-source skill books from the combat skills you want to use and to make a source skillbook you combine skillbooks from the two combat skills with at least one being a source book.

On top of the regular Skills there are also some Ultimate Skills I've added. These are Powerful skills that require Source Books from multiple Combat Skills to make. They can only be used once per battle and you can only have one memorised per character at any time. See the document below for more details

Additionally, I have added a Vendor, Selena. She can be found in:
  • Fort Joy: Next to the statue in the middle of fort joy (Only sells non source books)
  • Lady Vengeance: Lower deck next to the mirror
  • Driftwood: Behind Trader Ovis' Shop
  • Nameless Isle: Top deck of the lady vengeance
  • Arx: Next to the waypoint in the main town
Selena will sell every spell I've made for this mod except Ultimates (I want those to be crafting only). Unfortunately I cannot add any voicework to her due to editor limitations but this is the best way to avoid clashes with other mods. Ultimate Skills are not sold by the vendor and can only be crafted.

Meet Selena, the Vendor for Hybrid Spells Expanded

This Mod is a work in progress, some of the skills are done and there will almost definitely need to be some rebalancing based on feedback, so leave a comment and let me know what you think!

Current Added Skills

Apparently I exceeded the word count adding the skills here, so I've compiled them on a document found here[docs.google.com]


Checked the changelog on the sidebar for a more in depth look at what has been changed.

Check out my other mods!

Occultist- A Summoner Overhaul:(Steam, Nexus[www.nexusmods.com])
Throwing Weapons Armory (Classic edition) (Steam,Nexus[www.nexusmods.com])
Make Grenades Great Again- Definitive Edition (Steam, Nexus[www.nexusmods.com])
Popular Discussions View All (4)
Jan 24, 2021 @ 12:02pm
Aug 21, 2020 @ 4:30am
Oct 3, 2018 @ 2:16am
GM Version ?
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Naked Granny Apr 19 @ 6:42pm 
This mod has extremely dangerous potentially-game breaking bugs in it.

Among them, you cannot toggle Sniper Stance off. As soon as you toggle it on, it becomes permanent and there is absolutely no way to remove it. It can't be removed by respec mirror, reloading your save, nothing works. It's permanent and that character will have -40% movement and lower max AP for the rest of the game. It bricks your save. Avoid this mod.
Xj Jan 26 @ 10:50pm 
Rathalos23 Dec 18, 2021 @ 12:47pm 
@JOk3_R hi, thanks for your answer :D !

I already changed the radius of the aura, it was easy yeah ^^

What i want to do is changing the "actual size of the banne", as i said. I'm speaking of the size of the 3D model, the skin of the banner that i find really huge and sometimes it bobyblocks too much.
So i would like to reduce its size but i have no idea how it's done >.< !

English isn't my native language, so sorry if i wasn't clear. I'll try to be in the future.
J0k3_R  [author] Dec 18, 2021 @ 6:29am 
So, the way the banner works is it is a summon with an aura attached to it. To change radius of the aura you need to access the txt files for the mod (will be in sonehwere like [wherever steam is installed]/steamapps/common/Divinity Original Sin 2/DefEd/Data/Public/NewSkillcombos/Stats/generated/Data). Go to the Txt file called Status_CONSUME and find an entry called “WAR_AURA” then under that you can change the parameter “Auraradius” to whatever you please. Hope that helps!
Rathalos23 Dec 15, 2021 @ 9:21pm 
Hi sir !
I tried your mod and even if i'm not fan of all spells, some of them are really fun playing with ! Original game lacked crafted skills i felt, and i'm glad you added every missing combinations ^^

That being said, i have a request. I'm new to modding and i'm trying to fix many things that i don't really like on my mods library, and i was wondering... Your War Banner summon is really cool and i've tuned the range to be a bit lower (5 meters) so i need to choose if my melee characters or my range characters benefit from it.

And i tried to changed the actual size of the banner but couldn't find anything. Do you have any idea about it maybe ?
I tried to look if there was an actual parameter in the character template, like "size" or "scale", but somehow it seems not. I wonder if it's not controlled by the 3D model of the NPC itself :/.

Any lead would be appreciated :D !
J0k3_R  [author] Oct 10, 2021 @ 1:24pm 
Hello Everyone! Its been a while. I got pretty burnt out on modding DOS2 and Im just generally mich busier now than I was when I released this mod, so apologies for lack of response. To answer some questions though:

1. There are probably some conflicts with other mods, particularly if they add crafting recipes for spells, this is why I made a point of adding the vendor. Load mods with conflicting recipes after mine so that they can use the recipe and then Buy my stuff from the vendor. This is largely compatible with the popular stuff though
2. i have noticed some feedback about void armaments. These should no be affecting the party and I’ll look i to it (it is kinda funny/appropriate for chaos magic though)
3. Yes, I did switch around vampire form and essence drain lines, thematically they felt more appropriate. The int scaling was an oversight I’ll look into, I may make it scale off weapon damage.
4. “snipe” should only work on marked targets, this is intended
AarkNoa Oct 3, 2021 @ 12:00am 
Hi, this is me again
Hope this doesn't annoy you, but I had an idea after reading in the comments that a few people have problems with the "Barbed Armor" skill not functioning properly. There was a Shield Stance in DoS 1, "Elemental Tortoise", highly increasing resistances at the cost of damage output and movement speed. So maybe merge the two skills together? A Stance to slightly increase resistances and reduce movement speed like the "Sniping Stance" and reduce max AP like "Dueling Stance" and instead of return melee damage just outright increase Retribution?

Also "Vampire Form" is a Necro/Scoundrel skill and "Essence Drain" is Scoundrel/Poly, didn't it used to be the other way around or am I imagining things... again? Because especially "Essence Purge" with the requirements of 3 in Scoundrel and Polymorph seems a little too much for an Intelligence scaled skill

Thank you very much for your time and have a nice day :dos2skull:
PreConceptor Jul 17, 2021 @ 8:41am 
This mod is very cool, I recommend. Minor thing but be aware that if you are using Odinblade's Aerotheurge Overhaul, you can't craft the 2 hydro/aero skills in this mod because Odinblade's Aero changes the regular aero/warfare craft to aero/hydro, thus blocking the crafts from this mod. HOWEVER you can just buy both the hydro/aero skills from this mod at the vendor (Selena)
AarkNoa May 1, 2021 @ 9:43am 
Hello again, been using the Void Armament buff recently for my new Chaos Battlemage build and have encounter a curiosity; the chaos damage + unstable debuff only happens with basic attacks (as is intended I presume), but when I kill enemies with basic attacks and/or under the effect of unstable these enemies tend to explode causing random effetcs to my party in the area
For example, Lohse, the chaotic battlemage in question was turned into a cow for two turns for defeating an enemy
Was that intended to appear more volatile, or is it a bug, or maybe confliting mods? Because the cow thing only happens on myself and I've only seen that on the special armors from the Crafting Overhaul, not a skill or sideeffect
masterblue91 Apr 5, 2021 @ 9:09am 
Hi! I'm having an issue with the skill snipe. I cant seem to hit any targets with the ability because it says invalid target. I am unsure of what is causing this or if I need to position a certain way before I can use it