Divinity: Original Sin 2

Divinity: Original Sin 2

578 ratings
Hybrid Spells Expanded- Definitive Edition
Type: Add-on
Game Mode: Story, GM
File Size
14.731 MB
Sep 8, 2018 @ 3:10pm
Jan 13, 2021 @ 7:00am
20 Change Notes ( view )

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Hybrid Spells Expanded- Definitive Edition

What is this?

This is a mod I made to increase the number of craftable skillbooks, by adding new hybrid spells with skill combinations that aren’t in the base game (e.g. Hydro + Pyro). Combining any two skill books will now yield a new spell.

Obtaining the Spells

All spells can be made via a crafting recipe. The recipes are like in the base game: to make the normal skill combine two non-source skill books from the combat skills you want to use and to make a source skillbook you combine skillbooks from the two combat skills with at least one being a source book.

On top of the regular Skills there are also some Ultimate Skills I've added. These are Powerful skills that require Source Books from multiple Combat Skills to make. They can only be used once per battle and you can only have one memorised per character at any time. See the document below for more details

Additionally, I have added a Vendor, Selena. She can be found in:
  • Fort Joy: Next to the statue in the middle of fort joy (Only sells non source books)
  • Lady Vengeance: Lower deck next to the mirror
  • Driftwood: Behind Trader Ovis' Shop
  • Nameless Isle: Top deck of the lady vengeance
  • Arx: Next to the waypoint in the main town
Selena will sell every spell I've made for this mod except Ultimates (I want those to be crafting only). Unfortunately I cannot add any voicework to her due to editor limitations but this is the best way to avoid clashes with other mods. Ultimate Skills are not sold by the vendor and can only be crafted.

Meet Selena, the Vendor for Hybrid Spells Expanded

This Mod is a work in progress, some of the skills are done and there will almost definitely need to be some rebalancing based on feedback, so leave a comment and let me know what you think!

Current Added Skills

Apparently I exceeded the word count adding the skills here, so I've compiled them on a document found here[docs.google.com]


Checked the changelog on the sidebar for a more in depth look at what has been changed.

Check out my other mods!

Occultist- A Summoner Overhaul:(Steam, Nexus[www.nexusmods.com])
Throwing Weapons Armory (Classic edition) (Steam,Nexus[www.nexusmods.com])
Make Grenades Great Again- Definitive Edition (Steam, Nexus[www.nexusmods.com])
Popular Discussions View All (4)
Jul 4, 2022 @ 4:46pm
Aug 21, 2020 @ 4:30am
Oct 3, 2018 @ 2:16am
GM Version ?
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J0k3_R  [author] Mar 31 @ 2:02pm 
@CloudPlayer- Hey there, sorry for the late response and thanks for the kind words. By all means you can translate this, you have my full permission
CloudPlayer Mar 7 @ 8:07am 
To author :dont know whether u can see this. thx for the great work.
I am so deep in this. I would like to ask u that could I translate it into Chinese and publish it so that more people can play this great mod?
GrimLordKi Aug 8, 2022 @ 7:56pm 
@Solid Snake weird I have this enabled, and haven't ran into that issue. Are you sure its not a mod conflict?
Solid Snake Jul 4, 2022 @ 4:43pm 
Having a problem with this mod, where anytime this mod is enabled for multiplayer, a friend joining just disconnects when we have the mod on, its the only one we deducted in doing this.
AarkNoa Jun 12, 2022 @ 4:15am 
@ Naked Granny That is so not true, I've used this mod for a couple of playthroughs and some skills may not yet work perfectly, but the majority works exceptionally fine and the Stances provided by this mod (Dueling Stance/Sniping Stance/Barbed Armor/etc.) are supposed to stay permanently, but every skill comes with a removal skill that has never failed me before.

Also, the Stances are automatically removed when you progress the story sometimes; for example when you go to the Hall of Echoes for the first time to unlock Bless, or when you get to the Lady Vengeance and after you crash into the outskirts of Arx.
Naked Granny Apr 19, 2022 @ 6:42pm 
This mod has extremely dangerous potentially-game breaking bugs in it.

Among them, you cannot toggle Sniper Stance off. As soon as you toggle it on, it becomes permanent and there is absolutely no way to remove it. It can't be removed by respec mirror, reloading your save, nothing works. It's permanent and that character will have -40% movement and lower max AP for the rest of the game. It bricks your save. Avoid this mod.
疯狂小雪人(·w·)つ Jan 26, 2022 @ 10:50pm 
Rathalos23 Dec 18, 2021 @ 12:47pm 
@JOk3_R hi, thanks for your answer :D !

I already changed the radius of the aura, it was easy yeah ^^

What i want to do is changing the "actual size of the banne", as i said. I'm speaking of the size of the 3D model, the skin of the banner that i find really huge and sometimes it bobyblocks too much.
So i would like to reduce its size but i have no idea how it's done >.< !

English isn't my native language, so sorry if i wasn't clear. I'll try to be in the future.
J0k3_R  [author] Dec 18, 2021 @ 6:29am 
So, the way the banner works is it is a summon with an aura attached to it. To change radius of the aura you need to access the txt files for the mod (will be in sonehwere like [wherever steam is installed]/steamapps/common/Divinity Original Sin 2/DefEd/Data/Public/NewSkillcombos/Stats/generated/Data). Go to the Txt file called Status_CONSUME and find an entry called “WAR_AURA” then under that you can change the parameter “Auraradius” to whatever you please. Hope that helps!
Rathalos23 Dec 15, 2021 @ 9:21pm 
Hi sir !
I tried your mod and even if i'm not fan of all spells, some of them are really fun playing with ! Original game lacked crafted skills i felt, and i'm glad you added every missing combinations ^^

That being said, i have a request. I'm new to modding and i'm trying to fix many things that i don't really like on my mods library, and i was wondering... Your War Banner summon is really cool and i've tuned the range to be a bit lower (5 meters) so i need to choose if my melee characters or my range characters benefit from it.

And i tried to changed the actual size of the banner but couldn't find anything. Do you have any idea about it maybe ?
I tried to look if there was an actual parameter in the character template, like "size" or "scale", but somehow it seems not. I wonder if it's not controlled by the 3D model of the NPC itself :/.

Any lead would be appreciated :D !