Divinity: Original Sin 2

Divinity: Original Sin 2

96 ratings
Make Grenades Great Again- Definitive Edition
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
1.595 MB
Sep 9, 2018 @ 12:13pm
Oct 6, 2018 @ 5:37pm
3 Change Notes ( view )

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Make Grenades Great Again- Definitive Edition

Description
Make Grenades Great again (MGGA), now back for definitive edition!

What is this?

This mod changes grenades so they scale with finesse, making them a more viable late game option for rogues and rangers. Damage values have been modified slightly and I've massively increased the damage ranges on them because I like the idea of grenades being unstable and unpredictable.

I have also added 2 new grenades as well:
- Chokedust grenade: does magic armor damage and sets suffocating on all targets. Can be made by combining an empty cannister and bonedust
- Cursed nailbomb: Upgrade to the nailbomb that does more phys damage and sets decaying instead of bleed. Made by combining a source orb with a nailbomb.

These Grenades should both work with GM too, should you want it.

All feedback is welcome! If you have any suggestions on balancing or new grenades let me know in the comments. I hope you enjoy this mod.

Check out my other mods!

Hybrid Spells Expanded- Definitive Edition: (Steam, Nexus[www.nexusmods.com])
Occultist- A Summoner Overhaul:(Steam, Nexus[www.nexusmods.com])
Popular Discussions View All (2)
6
Oct 15, 2018 @ 1:35am
Suggestions + Balance
J0k3_R
4
Oct 6, 2018 @ 5:59pm
Bugs
J0k3_R
< >
27 Comments
Roland of Gilead Jan 24 @ 8:38pm 
The damage that grenades do should scale with level and should be in the same family as other 2AP attacks
layerP Dec 9, 2020 @ 4:50pm 
Is it possible to mod the grenades added by Crafters Kit (gift bag 2)?
Laidback Jun 7, 2020 @ 5:36am 
Too little changes almost make no difference. I still wouldn't prefer a grenade that deals 100 damage instead of 50 to my basic abilities :')
OneofakindKnight Dec 30, 2019 @ 4:07pm 
Great mod idea, but a bit higher of a scale might be nice for increased usability.
ℕ𝕀𝕋 Sep 23, 2019 @ 9:35pm 
Can't say this mod improved the situation noticeably. Bombs went from 30-50 dmg to 50-80 on a character with 21 Finesse, which is formally doubled dmg and an improvement. But in the meantime skills and magic of my party harm for 100-150 already, grenades are twice less useful. I expected them to appear way more powered up by this mod, and make it worth a while to craft bombs.
audire Jun 28, 2019 @ 6:57pm 
Hey, I was looking at the suggestion thread and it sounds like grenades can be made to scale based on strength. I've got no idea how difficult or time-consuming this stuff is, but would you possibly consider making a strength-based version? I'd love to give melee characters some useful grenades to throw around!
J0k3_R  [author] Jun 28, 2019 @ 8:45am 
That would be correct. There is no other way to do it unfortunately
SrsBznz Jun 28, 2019 @ 8:01am 
I'm assuming the finese scaling is applied to the grenades individually and not some 'grenade master file', meaning mods like Crafting Overhaul doesn't get scaling on its own grenades?
Justin_760 Apr 12, 2019 @ 6:41pm 
BRILLIANT! Always have a giant backpack full of grenades because they seem useful and dont want to sell, but in reality they just arent worth the AP points considering the low damage. This is absolutely amazing!
Tessar, Tall Vampire Lady Jan 12, 2019 @ 11:59pm 
want wider AOE grenade.