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I am so deep in this. I would like to ask u that could I translate it into Chinese and publish it so that more people can play this great mod?
Also, the Stances are automatically removed when you progress the story sometimes; for example when you go to the Hall of Echoes for the first time to unlock Bless, or when you get to the Lady Vengeance and after you crash into the outskirts of Arx.
Among them, you cannot toggle Sniper Stance off. As soon as you toggle it on, it becomes permanent and there is absolutely no way to remove it. It can't be removed by respec mirror, reloading your save, nothing works. It's permanent and that character will have -40% movement and lower max AP for the rest of the game. It bricks your save. Avoid this mod.
I already changed the radius of the aura, it was easy yeah ^^
What i want to do is changing the "actual size of the banne", as i said. I'm speaking of the size of the 3D model, the skin of the banner that i find really huge and sometimes it bobyblocks too much.
So i would like to reduce its size but i have no idea how it's done >.< !
English isn't my native language, so sorry if i wasn't clear. I'll try to be in the future.
I tried your mod and even if i'm not fan of all spells, some of them are really fun playing with ! Original game lacked crafted skills i felt, and i'm glad you added every missing combinations ^^
That being said, i have a request. I'm new to modding and i'm trying to fix many things that i don't really like on my mods library, and i was wondering... Your War Banner summon is really cool and i've tuned the range to be a bit lower (5 meters) so i need to choose if my melee characters or my range characters benefit from it.
And i tried to changed the actual size of the banner but couldn't find anything. Do you have any idea about it maybe ?
I tried to look if there was an actual parameter in the character template, like "size" or "scale", but somehow it seems not. I wonder if it's not controlled by the 3D model of the NPC itself :/.
Any lead would be appreciated :D !
1. There are probably some conflicts with other mods, particularly if they add crafting recipes for spells, this is why I made a point of adding the vendor. Load mods with conflicting recipes after mine so that they can use the recipe and then Buy my stuff from the vendor. This is largely compatible with the popular stuff though
2. i have noticed some feedback about void armaments. These should no be affecting the party and I’ll look i to it (it is kinda funny/appropriate for chaos magic though)
3. Yes, I did switch around vampire form and essence drain lines, thematically they felt more appropriate. The int scaling was an oversight I’ll look into, I may make it scale off weapon damage.
4. “snipe” should only work on marked targets, this is intended
Hope this doesn't annoy you, but I had an idea after reading in the comments that a few people have problems with the "Barbed Armor" skill not functioning properly. There was a Shield Stance in DoS 1, "Elemental Tortoise", highly increasing resistances at the cost of damage output and movement speed. So maybe merge the two skills together? A Stance to slightly increase resistances and reduce movement speed like the "Sniping Stance" and reduce max AP like "Dueling Stance" and instead of return melee damage just outright increase Retribution?
Also "Vampire Form" is a Necro/Scoundrel skill and "Essence Drain" is Scoundrel/Poly, didn't it used to be the other way around or am I imagining things... again? Because especially "Essence Purge" with the requirements of 3 in Scoundrel and Polymorph seems a little too much for an Intelligence scaled skill
Thank you very much for your time and have a nice day
For example, Lohse, the chaotic battlemage in question was turned into a cow for two turns for defeating an enemy
Was that intended to appear more volatile, or is it a bug, or maybe confliting mods? Because the cow thing only happens on myself and I've only seen that on the special armors from the Crafting Overhaul, not a skill or sideeffect
and thank you so much for still working on this <3
I could maybe see something in a Lone Wolf run, but I don't think it'd be meant to be used only in solo.
It also bugs out if you're standing in fire while on top of mist since you just become hot/wet infinitely as mentioned by AarkNoa. Maybe it could be fixed by just making you immune to hot/burning, but it's a fairly common thing since fire is EVERYWHERE.
on the other hand, I noticed some kind of bug with the 'Soothing Mist', where it makes enemies wet, but doesn't douse burning or warm enemies, causing the game to rapidly change from wet to warm and warm to wet totally crashing the framerate
and on top of that; sleeping enemies in the 'Soothing Mist' that are frozen and/or stunned will remain active and carry out their turn with a little bit of an optical bug where they stand still as if still sleeping
it's nothing serious, just wanted to let you know
Can these books also be >obtained< via the Cheat Commander Mod? That would be good. I mean, there are people (like me) who just want to try everything out ... and some (including me) also want to run through the stories in 'God mode'. (There's no real god mode, but you know what I mean. :D)
Please let me know!
Can't believe that it's not a thing in the base game for Necro to summon even ONE actual skeleton or zombie.
I haven't reach that far with this mod but "One with the nature" sounds really REALLY strong for me, I explain :
Entangled is for me THE strongest control in the game, combined with "Torturor" you can literally root someone anywhen, regardless of the damage dealt by the status effect. (You can acces Worms Tremor + Torturor at lv 4, in the regular game which is broken to me)
So may I ask what is the range and the duration of the entangled from "One with the nature"?
Otherwise, I have to admit that the "Blight Shot" from Necro/Huntsman is sooo cool. interaction between status are awesome, but I still haven't tried everything yet.
Perfect job mate ! :D